Server-side fog clip + Omnidirectional flare + resprite

This commit is contained in:
Anuken
2022-02-20 10:17:20 -05:00
parent 5fa4c09b1c
commit 5fa28e6090
23 changed files with 153 additions and 52 deletions

View File

@@ -105,7 +105,7 @@ public class BlockRenderer{
});
Events.on(TileChangeEvent.class, event -> {
boolean visible = event.tile.build == null || event.tile.build.inFogTo(Vars.player.team());
boolean visible = event.tile.build == null || !event.tile.build.inFogTo(Vars.player.team());
if(event.tile.build != null){
event.tile.build.wasVisible = visible;
}

View File

@@ -17,7 +17,7 @@ import mindustry.world.meta.*;
import static mindustry.Vars.*;
/** Highly experimental fog-of-war renderer. */
public class FogRenderer{
public final class FogRenderer{
private FrameBuffer staticFog = new FrameBuffer(), dynamicFog = new FrameBuffer();
private LongSeq events = new LongSeq();
private Rect rect = new Rect();

View File

@@ -99,7 +99,7 @@ public class OverlayRenderer{
}
}
if(Core.settings.getBool("indicators")){
if(Core.settings.getBool("indicators") && !state.rules.fog){
Groups.unit.each(unit -> {
if(!unit.isLocal() && unit.team != player.team() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){