Server-side fog clip + Omnidirectional flare + resprite
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@@ -105,7 +105,7 @@ public class BlockRenderer{
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});
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Events.on(TileChangeEvent.class, event -> {
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boolean visible = event.tile.build == null || event.tile.build.inFogTo(Vars.player.team());
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boolean visible = event.tile.build == null || !event.tile.build.inFogTo(Vars.player.team());
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if(event.tile.build != null){
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event.tile.build.wasVisible = visible;
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}
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@@ -17,7 +17,7 @@ import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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/** Highly experimental fog-of-war renderer. */
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public class FogRenderer{
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public final class FogRenderer{
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private FrameBuffer staticFog = new FrameBuffer(), dynamicFog = new FrameBuffer();
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private LongSeq events = new LongSeq();
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private Rect rect = new Rect();
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@@ -99,7 +99,7 @@ public class OverlayRenderer{
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}
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}
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if(Core.settings.getBool("indicators")){
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if(Core.settings.getBool("indicators") && !state.rules.fog){
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Groups.unit.each(unit -> {
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if(!unit.isLocal() && unit.team != player.team() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
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.setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
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