Server-side fog clip + Omnidirectional flare + resprite
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@@ -105,7 +105,7 @@ public class BlockRenderer{
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});
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Events.on(TileChangeEvent.class, event -> {
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boolean visible = event.tile.build == null || event.tile.build.inFogTo(Vars.player.team());
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boolean visible = event.tile.build == null || !event.tile.build.inFogTo(Vars.player.team());
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if(event.tile.build != null){
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event.tile.build.wasVisible = visible;
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}
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