Misc bugfixes

This commit is contained in:
Anuken
2021-12-08 14:28:27 -05:00
parent 6c10a400ed
commit 5fbfe52d0a
12 changed files with 206 additions and 46 deletions

View File

@@ -21,18 +21,10 @@ void main(){
vec4 color = texture2D(u_texture, T);
vec2 v = u_invsize;
vec4 maxed = max(max(max(max(max(max(max(
texture2D(u_texture, T + vec2(0, step) * v),
texture2D(u_texture, T + vec2(0, -step) * v)),
texture2D(u_texture, T + vec2(step, 0) * v)),
texture2D(u_texture, T + vec2(-step, 0) * v)),
texture2D(u_texture, T + vec2(-step, -step) * v)),
texture2D(u_texture, T + vec2(-step, step) * v)),
texture2D(u_texture, T + vec2(step, -step) * v)),
texture2D(u_texture, T + vec2(step, step) * v));
vec4 maxed = max(max(max(texture2D(u_texture, T + vec2(0, step) * v), texture2D(u_texture, T + vec2(0, -step) * v)), texture2D(u_texture, T + vec2(step, 0) * v)), texture2D(u_texture, T + vec2(-step, 0) * v));
if(texture2D(u_texture, T).a < 0.9 && maxed.a > 0.9){
gl_FragColor = vec4(maxed.rgb, maxed.a * 100.0);
}else{