More disperse ammo

This commit is contained in:
Anuken
2025-01-11 00:32:58 -05:00
parent c5aefaae1f
commit 5fc95b36a3
3 changed files with 58 additions and 3 deletions

View File

@@ -141,6 +141,8 @@ public class BulletType extends Content implements Cloneable{
public float rangeOverride = -1f;
/** When used in a turret with multiple ammo types, this can be set to a non-zero value to influence range. */
public float rangeChange = 0f;
/** When used in turrets with limitRange() applied, this adds extra range to the bullets that extends past targeting range. Only particularly relevant in vanilla. */
public float extraRangeMargin = 0f;
/** Range initialized in init(). */
public float range = 0f;
/** % of block health healed **/