More disperse ammo
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@@ -141,6 +141,8 @@ public class BulletType extends Content implements Cloneable{
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public float rangeOverride = -1f;
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/** When used in a turret with multiple ammo types, this can be set to a non-zero value to influence range. */
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public float rangeChange = 0f;
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/** When used in turrets with limitRange() applied, this adds extra range to the bullets that extends past targeting range. Only particularly relevant in vanilla. */
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public float extraRangeMargin = 0f;
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/** Range initialized in init(). */
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public float range = 0f;
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/** % of block health healed **/
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