Supression system improvements

This commit is contained in:
Anuken
2022-02-05 21:59:38 -05:00
parent 28b2d5d6f7
commit 5fd139261f
7 changed files with 29 additions and 19 deletions
+1 -3
View File
@@ -14,8 +14,6 @@ import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.MendProjector.*;
import mindustry.world.blocks.defense.RegenProjector.*;
import static mindustry.Vars.*;
@@ -40,7 +38,7 @@ public class Damage{
build.applyHealSuppression(reload + 1f);
//TODO maybe should be block field instead of instanceof check
if(build.wasRecentlyHealed(60f * 12f) || (build instanceof MendBuild || build instanceof RegenProjectorBuild)){
if(build.wasRecentlyHealed(60f * 12f) || build.block.suppressable){
//add prev check so ability spam doesn't lead to particle spam (essentially, recently suppressed blocks don't get new particles)
if(!headless && prev - Time.time <= reload/2f){