Implemented basic block explosion modeling
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@@ -22,7 +22,7 @@ public class TurretBullets {
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public static final BulletType
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basicIron = new BulletType(3f, 0) {
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basicIron = new BulletType(3f, 5) {
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@Override
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public void draw(Bullet b) {
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drawBullet(Palette.bulletYellow, Palette.bulletYellowBack,
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@@ -46,6 +46,29 @@ public class ExplosionFx {
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Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout()*3f);
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});
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Draw.reset();
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}),
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blockExplosion = new Effect(30, e -> {
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e.scaled(7, i -> {
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Lines.stroke(3f * i.fout());
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Lines.circle(e.x, e.y, 3f + i.fin()*10f);
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});
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Draw.color(Color.GRAY);
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Angles.randLenVectors(e.id, 6, 2f + 19f * e.finpow(), (x, y) ->{
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Fill.circle(e.x + x, e.y + y, e.fout()*3f + 0.5f);
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Fill.circle(e.x + x/2f, e.y + y/2f, e.fout()*1f);
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});
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Draw.color(Palette.lighterOrange, Palette.lightOrange, Color.GRAY, e.fin());
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Lines.stroke(1.5f * e.fout());
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Angles.randLenVectors(e.id + 1, 8, 1f + 23f * e.finpow(), (x, y) -> {
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Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout()*3f);
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});
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Draw.reset();
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});
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}
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