Implemented new enemy system (largely untested)
This commit is contained in:
@@ -1,6 +1,6 @@
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package io.anuke.mindustry.entities;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.entities.enemies.EnemyType;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.util.Mathf;
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@@ -9,7 +9,7 @@ public class EnemySpawn{
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private static float[] scalings = {4f, 2.5f, 1.5f};
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/**The enemy type spawned*/
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public final Class<? extends Enemy> type;
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public final EnemyType type;
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/**When this spawns should end*/
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protected int before = Integer.MAX_VALUE;
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/**When this spawns should start*/
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@@ -29,7 +29,7 @@ public class EnemySpawn{
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/**Amount of enemies spawned initially, with no scaling*/
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protected int amount = 1;
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public EnemySpawn(Class<? extends Enemy> type){
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public EnemySpawn(EnemyType type){
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this.type = type;
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}
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@@ -39,10 +39,10 @@ public class EnemySpawn{
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}
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float scaling = this.scaling * scalings[(Settings.getInt("difficulty"))];
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return Math.min(amount-1 + 1 * Math.max((int)((wave / spacing) / scaling), 1) - (tier(wave, lane)-1) * tierscaleback, max);
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return Math.min(amount-1 + Math.max((int)((wave / spacing) / scaling), 1) - (tier(wave, lane)-1) * tierscaleback, max);
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}
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public int tier(int wave, int lane){
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return Mathf.clamp(tier + (wave-after)/tierscale, 1, Enemy.maxtier);
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return Mathf.clamp(tier + (wave-after)/tierscale, 1, EnemyType.maxtier);
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}
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}
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@@ -1,22 +1,18 @@
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package io.anuke.mindustry.entities;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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import io.anuke.mindustry.entities.enemies.*;
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import io.anuke.mindustry.entities.enemies.EnemyTypes;
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public class WaveCreator{
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public static Array<EnemySpawn> getSpawns(){
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//TODO
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//Gdx.app.exit();
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return Array.with(
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new EnemySpawn(Enemy.class){{
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new EnemySpawn(EnemyTypes.standard){{
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scaling = 1;
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before = 3;
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}},
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new EnemySpawn(FastEnemy.class){{
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new EnemySpawn(EnemyTypes.fast){{
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scaling = 1;
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after = 3;
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spacing = 5;
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@@ -24,7 +20,7 @@ public class WaveCreator{
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tierscaleback = 0;
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}},
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new EnemySpawn(BlastEnemy.class){{
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new EnemySpawn(EnemyTypes.blast){{
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after = 4;
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amount = 3;
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spacing = 5;
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@@ -32,56 +28,56 @@ public class WaveCreator{
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tierscaleback = 0;
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}},
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new EnemySpawn(TankEnemy.class){{
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new EnemySpawn(EnemyTypes.tank){{
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after = 5;
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spacing = 5;
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scaling = 2;
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amount = 2;
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}},
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new EnemySpawn(RapidEnemy.class){{
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new EnemySpawn(EnemyTypes.rapid){{
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after = 7;
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spacing = 5;
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scaling = 2;
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amount = 3;
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}},
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new EnemySpawn(HealerEnemy.class){{
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new EnemySpawn(EnemyTypes.healer){{
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after = 5;
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spacing = 5;
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scaling = 1;
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amount = 1;
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}},
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new EnemySpawn(Enemy.class){{
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new EnemySpawn(EnemyTypes.standard){{
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scaling = 3;
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after = 8;
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spacing = 4;
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tier = 2;
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}},
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new EnemySpawn(TitanEnemy.class){{
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new EnemySpawn(EnemyTypes.titan){{
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after = 6;
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amount = 2;
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spacing = 5;
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scaling = 3;
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}},
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new EnemySpawn(FlamerEnemy.class){{
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new EnemySpawn(EnemyTypes.flamer){{
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after = 12;
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amount = 3;
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spacing = 5;
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scaling = 3;
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}},
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new EnemySpawn(EmpEnemy.class){{
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new EnemySpawn(EnemyTypes.emp){{
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after = 15;
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amount = 1;
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spacing = 5;
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scaling = 2;
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}},
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new EnemySpawn(BlastEnemy.class){{
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new EnemySpawn(EnemyTypes.blast){{
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after = 4 + 5 + 5;
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amount = 3;
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spacing = 5;
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@@ -89,14 +85,14 @@ public class WaveCreator{
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tierscaleback = 0;
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}},
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//boss wave
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new EnemySpawn(FortressEnemy.class){{
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new EnemySpawn(EnemyTypes.fortress){{
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after = 16;
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amount = 1;
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spacing = 5;
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scaling = 1;
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}},
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new EnemySpawn(TitanEnemy.class){{
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new EnemySpawn(EnemyTypes.titan){{
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after = 16;
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amount = 1;
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spacing = 5;
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@@ -104,7 +100,7 @@ public class WaveCreator{
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tierscaleback = 0;
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}},
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new EnemySpawn(HealerEnemy.class){{
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new EnemySpawn(EnemyTypes.healer){{
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after = 16;
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spacing = 5;
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scaling = 2;
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@@ -113,14 +109,14 @@ public class WaveCreator{
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//end boss wave
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//enchanced boss wave
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new EnemySpawn(MortarEnemy.class){{
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new EnemySpawn(EnemyTypes.mortar){{
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after = 16 + 5;
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amount = 1;
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spacing = 5;
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scaling = 3;
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}},
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new EnemySpawn(EmpEnemy.class){{
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new EnemySpawn(EnemyTypes.emp){{
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after = 16 + 5;
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amount = 1;
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spacing = 5;
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@@ -129,71 +125,7 @@ public class WaveCreator{
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//end enchanced boss wave
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);
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}
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public static Array<EnemySpawn> getSpawnsOld(){
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return Array.with(
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new EnemySpawn(Enemy.class){{
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scaling = 2;
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before = 4;
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}},
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new EnemySpawn(Enemy.class){{
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scaling = 3;
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tierscaleback = 3;
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spacing = 2;
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after = 4;
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}},
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new EnemySpawn(TitanEnemy.class){{
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after = 5;
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spacing = 2;
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scaling = 5;
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}},
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new EnemySpawn(FortressEnemy.class){{
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after = 12;
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spacing = 5;
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scaling = 7;
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}},
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new EnemySpawn(HealerEnemy.class){{
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scaling = 3;
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spacing = 2;
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after = 8;
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}},
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new EnemySpawn(FastEnemy.class){{
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after = 2;
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scaling = 3;
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}},
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new EnemySpawn(FlamerEnemy.class){{
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after = 14;
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spacing = 6;
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scaling = 3;
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}},
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new EnemySpawn(BlastEnemy.class){{
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after = 12;
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spacing = 2;
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scaling = 3;
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}},
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new EnemySpawn(RapidEnemy.class){{
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after = 7;
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spacing = 3;
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scaling = 3;
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}},
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new EnemySpawn(EmpEnemy.class){{
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after = 19;
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spacing = 3;
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scaling = 5;
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}},
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new EnemySpawn(TankEnemy.class){{
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after = 4;
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spacing = 2;
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scaling = 3;
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}},
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new EnemySpawn(MortarEnemy.class){{
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after = 20;
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spacing = 3;
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scaling = 5;
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}}
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);
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}
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public static void testWaves(int from, int to){
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Array<EnemySpawn> spawns = getSpawns();
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for(int i = from; i <= to; i ++){
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@@ -205,7 +137,7 @@ public class WaveCreator{
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total += a;
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if(a > 0){
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System.out.print(a+"x" + ClassReflection.getSimpleName(spawn.type) + "-" + t + " ");
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System.out.print(a+"x" + spawn.type.name + "-" + t + " ");
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}
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}
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System.out.print(" (" + total + ")");
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@@ -1,52 +0,0 @@
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package io.anuke.mindustry.entities.enemies;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.ucore.util.Tmp;
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public class BlastEnemy extends Enemy{
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public BlastEnemy() {
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maxhealth = 30;
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speed = 0.7f;
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bullet = null;
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turretrotatespeed = 0f;
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mass = 0.8f;
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stopNearCore = false;
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heal();
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}
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void move(){
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super.move();
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float range = 10f;
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Vector2 offset = Tmp.v3.setZero();
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if(target instanceof TileEntity){
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TileEntity e = (TileEntity)target;
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range = (e.tile.block().width * Vars.tilesize) /2f + 8f;
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offset.set(e.tile.block().getPlaceOffset());
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}
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if(target != null && target.distanceTo(this.x - offset.x, this.y - offset.y) < range){
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explode();
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}
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}
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@Override
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public void onDeath(){
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super.onDeath();
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explode();
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}
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void explode(){
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Bullet b = new Bullet(BulletType.blast, this, x, y, 0).add();
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b.damage = BulletType.blast.damage + (tier-1) * 40;
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damage(999);
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remove();
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}
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}
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@@ -1,19 +0,0 @@
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package io.anuke.mindustry.entities.enemies;
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import io.anuke.mindustry.entities.BulletType;
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public class EmpEnemy extends Enemy{
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public EmpEnemy() {
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speed = 0.3f;
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reload = 70;
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maxhealth = 210;
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range = 80f;
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bullet = BulletType.emp;
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turretrotatespeed = 0.1f;
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heal();
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}
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}
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@@ -1,209 +1,57 @@
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package io.anuke.mindustry.entities.enemies;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.Syncable;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.DestructibleEntity;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.Entity;
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import io.anuke.ucore.entities.SolidEntity;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Timer;
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import io.anuke.ucore.util.Tmp;
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import static io.anuke.mindustry.Vars.world;
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public class Enemy extends DestructibleEntity implements Syncable{
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public final static Color[] tierColors = { Color.valueOf("ffe451"), Color.valueOf("f48e20"), Color.valueOf("ff6757"), Color.valueOf("ff2d86") };
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public final static int maxtier = 4;
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public final static float maxIdle = 60*1.5f;
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public final static float maxIdleLife = 60f*13f; //13 seconds idle = death
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protected int timeid;
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protected Timer timer = new Timer(5);
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protected float speed = 0.4f;
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protected float reload = 32;
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protected float range = 60;
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protected float length = 4;
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protected float rotatespeed = 0.1f;
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protected float turretrotatespeed = 0.2f;
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protected boolean alwaysRotate = false;
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protected BulletType bullet = BulletType.small;
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protected String shootsound = "enemyshoot";
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protected int damage;
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protected Enemy spawner;
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protected int spawned = 0;
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protected boolean targetCore = false;
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protected boolean stopNearCore = true;
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protected float mass = 1f;
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protected String className;
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protected Interpolator<Enemy> inter = new Interpolator<>(SyncType.enemy);
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protected Interpolator<Enemy> inter = new Interpolator(SyncType.enemy);
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public final EnemyType type;
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public Timer timer = new Timer(5);
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public float idletime = 0f;
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public int lane;
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public int node = -1;
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public Tile[] path;
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public Enemy spawner;
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public int spawned;
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public float angle;
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public float xvelocity, yvelocity;
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public Vector2 velocity = new Vector2();
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public Entity target;
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public int tier = 1;
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protected final int timerTarget = timeid ++;
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protected final int timerReload = timeid ++;
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public Enemy() {
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hitbox.setSize(5f);
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hitboxTile.setSize(4f);
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maxhealth = 60;
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heal();
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className = ClassReflection.getSimpleName(getClass()).toLowerCase();
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}
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public Interpolator<Enemy> getInterpolator() {
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return inter;
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}
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public float drawSize(){
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return 12;
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}
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void move(){
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if(Net.client() && Net.active()){
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inter.update(this);
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return;
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}
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Tile core = Vars.control.getCore();
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if(idletime > maxIdleLife){
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onDeath();
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return;
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}
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boolean nearCore = distanceTo(core.worldx(), core.worldy()) <= range - 18f && stopNearCore;
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Vector2 vec;
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if(nearCore){
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vec = Tmp.v1.setZero();
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if(targetCore) target = core.entity;
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}else{
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vec = Vars.world.pathfinder().find(this);
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vec.sub(x, y).limit(speed);
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}
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Vector2 shift = Tmp.v3.setZero();
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float shiftRange = hitbox.width + 2f;
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float avoidRange = shiftRange + 4f;
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float attractRange = avoidRange + 7f;
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float avoidSpeed = this.speed/2.7f;
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Entities.getNearby(Vars.control.enemyGroup, x, y, range, other -> {
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Enemy enemy = (Enemy)other;
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if(other == this) return;
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float dst = other.distanceTo(this);
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if(dst < shiftRange){
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float scl = Mathf.clamp(1.4f - dst / shiftRange) * enemy.mass * 1f/mass;
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shift.add((x - other.x) * scl, (y - other.y) * scl);
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}else if(dst < avoidRange){
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Tmp.v2.set((x - other.x), (y - other.y)).setLength(avoidSpeed);
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shift.add(Tmp.v2.scl(1.1f));
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}else if(dst < attractRange && !nearCore){
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Tmp.v2.set((x - other.x), (y - other.y)).setLength(avoidSpeed);
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shift.add(Tmp.v2.scl(-1));
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}
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});
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shift.limit(1f);
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vec.add(shift.scl(0.5f));
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move(vec.x * Timers.delta(), vec.y * Timers.delta());
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updateTargeting(nearCore);
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}
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void updateTargeting(boolean nearCore){
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if(target != null && target instanceof TileEntity && ((TileEntity)target).dead){
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target = null;
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}
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if(timer.get(timerTarget, 15) && !nearCore){
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target = Vars.world.findTileTarget(x, y, null, range, false);
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//no tile found
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if(target == null){
|
||||
target = Entities.getClosest(Vars.control.playerGroup, x, y, range, e -> true);
|
||||
}
|
||||
}else if(nearCore){
|
||||
target = Vars.control.getCore().entity;
|
||||
}
|
||||
|
||||
if(target != null && bullet != null){
|
||||
updateShooting();
|
||||
}
|
||||
}
|
||||
|
||||
void updateShooting(){
|
||||
if(timer.get(timerReload, reload * Vars.multiplier)){
|
||||
shoot(bullet);
|
||||
if(shootsound != null) Effects.sound(shootsound, this);
|
||||
}
|
||||
}
|
||||
|
||||
void shoot(BulletType bullet){
|
||||
shoot(bullet, 0);
|
||||
}
|
||||
|
||||
void shoot(BulletType bullet, float rotation){
|
||||
|
||||
if(!(Net.active() && Net.client())) {
|
||||
Angles.translation(angle + rotation, length);
|
||||
Bullet out = new Bullet(bullet, this, x + Angles.x(), y + Angles.y(), this.angle + rotation).add();
|
||||
out.damage = (int) (damage * Vars.multiplier);
|
||||
onShoot(bullet, rotation);
|
||||
|
||||
if(Net.active() && Net.server()){
|
||||
Vars.netServer.handleBullet(bullet, this, x + Angles.x(), y + Angles.y(), this.angle + rotation, (short) (damage * Vars.multiplier));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onShoot(BulletType type, float rotation){
|
||||
|
||||
public Enemy(EnemyType type){
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void added(){
|
||||
if(bullet != null){
|
||||
damage = (int) (bullet.damage * (1 + (tier - 1) * 1f));
|
||||
}
|
||||
public void update(){
|
||||
type.update(this);
|
||||
}
|
||||
|
||||
maxhealth *= tier;
|
||||
speed += 0.04f * tier /*+ Mathf.range(0.1f)*/;
|
||||
reload /= Math.max(tier / 1.5f, 1f);
|
||||
range += tier * 5;
|
||||
speed = Math.max(speed, 0.07f);
|
||||
@Override
|
||||
public void draw(){
|
||||
type.draw(this);
|
||||
}
|
||||
|
||||
heal();
|
||||
@Override
|
||||
public void drawOver(){
|
||||
type.drawOver(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float drawSize(){
|
||||
return 14;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -213,90 +61,48 @@ public class Enemy extends DestructibleEntity implements Syncable{
|
||||
|
||||
@Override
|
||||
public void onDeath(){
|
||||
Effects.effect(Fx.explosion, this);
|
||||
Effects.shake(3f, 4f, this);
|
||||
Effects.sound("bang2", this);
|
||||
remove();
|
||||
dead = true;
|
||||
|
||||
if(Net.active() && Net.server()){
|
||||
Vars.netServer.handleEnemyDeath(this);
|
||||
}
|
||||
type.onDeath(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed(){
|
||||
if(!dead){
|
||||
|
||||
if(spawner != null){
|
||||
spawner.spawned --;
|
||||
}else{
|
||||
Vars.control.enemyDeath();
|
||||
}
|
||||
}
|
||||
type.removed(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
float lastx = x, lasty = y;
|
||||
public void added(){
|
||||
hitbox.setSize(type.hitsize);
|
||||
hitboxTile.setSize(type.hitsizeTile);
|
||||
maxhealth = type.health * tier;
|
||||
|
||||
move();
|
||||
|
||||
xvelocity = (x - lastx) / Timers.delta();
|
||||
yvelocity = (y - lasty) / Timers.delta();
|
||||
|
||||
float minv = 0.07f;
|
||||
|
||||
if(Vector2.dst(xvelocity, yvelocity, 0, 0) < minv && node > 0 && target == null){
|
||||
idletime += Timers.delta();
|
||||
}else{
|
||||
idletime = 0;
|
||||
}
|
||||
|
||||
Tile tile = world.tileWorld(x, y);
|
||||
if(tile != null && tile.floor().liquid && tile.block() == Blocks.air){
|
||||
damage(health+1); //drown
|
||||
}
|
||||
|
||||
if(Float.isNaN(angle)){
|
||||
angle = 0;
|
||||
}
|
||||
|
||||
if(target == null || alwaysRotate){
|
||||
angle = Mathf.slerp(angle, 180f+Mathf.atan2(xvelocity, yvelocity), rotatespeed * Timers.delta());
|
||||
}else{
|
||||
angle = Mathf.slerp(angle, angleTo(target), turretrotatespeed * Timers.delta());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
String region = className + "-t" + Mathf.clamp(tier, 1, 3);
|
||||
|
||||
Shaders.outline.color.set(tierColors[tier - 1]);
|
||||
Shaders.outline.region = Draw.region(region);
|
||||
|
||||
Shaders.outline.apply();
|
||||
|
||||
Draw.rect(region, x, y, this.angle - 90);
|
||||
|
||||
if(Vars.showPaths){
|
||||
Draw.color(Color.PURPLE);
|
||||
Draw.line(x, y, x + xvelocity*10f, y + yvelocity*10f);
|
||||
|
||||
Draw.color(Color.BLACK, Color.WHITE, idletime / maxIdleLife);
|
||||
Draw.square(x, y, 7f);
|
||||
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
|
||||
Graphics.flush();
|
||||
heal();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enemy add(){
|
||||
return add(Vars.control.enemyGroup);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Interpolator<Enemy> getInterpolator() {
|
||||
return inter;
|
||||
}
|
||||
|
||||
public void shoot(BulletType bullet){
|
||||
shoot(bullet, 0);
|
||||
}
|
||||
|
||||
public void shoot(BulletType bullet, float rotation){
|
||||
|
||||
if(!(Net.active() && Net.client())) {
|
||||
Angles.translation(angle + rotation, type.length);
|
||||
Bullet out = new Bullet(bullet, this, x + Angles.x(), y + Angles.y(), this.angle + rotation).add();
|
||||
out.damage = (int) ((bullet.damage * (1 + (tier - 1) * 1f)) * Vars.multiplier);
|
||||
type.onShoot(this, bullet, rotation);
|
||||
|
||||
if(Net.active() && Net.server()){
|
||||
Vars.netServer.handleBullet(bullet, this, x + Angles.x(), y + Angles.y(), this.angle + rotation, (short)out.damage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
230
core/src/io/anuke/mindustry/entities/enemies/EnemyType.java
Normal file
230
core/src/io/anuke/mindustry/entities/enemies/EnemyType.java
Normal file
@@ -0,0 +1,230 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.Blocks;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Tmp;
|
||||
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
|
||||
public class EnemyType {
|
||||
|
||||
//TODO documentation, comments
|
||||
private static byte lastid = 0;
|
||||
private static Array<EnemyType> types = new Array<>();
|
||||
|
||||
public final static Color[] tierColors = { Color.valueOf("ffe451"), Color.valueOf("f48e20"), Color.valueOf("ff6757"), Color.valueOf("ff2d86") };
|
||||
public final static int maxtier = 4;
|
||||
public final static float maxIdle = 60*1.5f;
|
||||
public final static float maxIdleLife = 60f*13f; //13 seconds idle = death
|
||||
|
||||
public final String name;
|
||||
public final byte id;
|
||||
|
||||
protected int timeid;
|
||||
protected int health = 60;
|
||||
protected float hitsize = 5f;
|
||||
protected float hitsizeTile = 4f;
|
||||
protected float speed = 0.4f;
|
||||
protected float reload = 32;
|
||||
protected float range = 60;
|
||||
protected float length = 4;
|
||||
protected float rotatespeed = 0.1f;
|
||||
protected float turretrotatespeed = 0.2f;
|
||||
protected boolean alwaysRotate = false;
|
||||
protected BulletType bullet = BulletType.small;
|
||||
protected String shootsound = "enemyshoot";
|
||||
protected boolean targetCore = false;
|
||||
protected boolean stopNearCore = true;
|
||||
protected float mass = 1f;
|
||||
|
||||
protected final int timerTarget = timeid ++;
|
||||
protected final int timerReload = timeid ++;
|
||||
|
||||
public EnemyType(String name){
|
||||
this.id = lastid++;
|
||||
this.name = name;
|
||||
types.add(this);
|
||||
}
|
||||
|
||||
public void draw(Enemy enemy){
|
||||
String region = name + "-t" + Mathf.clamp(enemy.tier, 1, 3);
|
||||
|
||||
Shaders.outline.color.set(tierColors[enemy.tier - 1]);
|
||||
Shaders.outline.region = Draw.region(region);
|
||||
|
||||
Shaders.outline.apply();
|
||||
|
||||
Draw.rect(region, enemy.x, enemy.y, enemy.angle - 90);
|
||||
Draw.color();
|
||||
|
||||
Graphics.flush();
|
||||
}
|
||||
|
||||
public void drawOver(Enemy enemy){ }
|
||||
|
||||
public void update(Enemy enemy){
|
||||
float lastx = enemy.x, lasty = enemy.y;
|
||||
|
||||
move(enemy);
|
||||
|
||||
enemy.velocity.set(enemy.x - lastx, enemy.y - lasty).scl(1f / Timers.delta());
|
||||
|
||||
float minv = 0.07f;
|
||||
|
||||
if(enemy.velocity.len() < minv && enemy.node > 0 && enemy.target == null){
|
||||
enemy.idletime += Timers.delta();
|
||||
}else{
|
||||
enemy.idletime = 0;
|
||||
}
|
||||
|
||||
Tile tile = world.tileWorld(enemy.x, enemy.y);
|
||||
if(tile != null && tile.floor().liquid && tile.block() == Blocks.air){
|
||||
enemy.damage(enemy.health+1); //drown
|
||||
}
|
||||
|
||||
if(Float.isNaN(enemy.angle)){
|
||||
enemy.angle = 0;
|
||||
}
|
||||
|
||||
if(enemy.target == null || alwaysRotate){
|
||||
enemy.angle = Mathf.slerp(enemy.angle, 180f + enemy.velocity.angle(), rotatespeed * Timers.delta());
|
||||
}else{
|
||||
enemy.angle = Mathf.slerp(enemy.angle, enemy.angleTo(enemy.target), turretrotatespeed * Timers.delta());
|
||||
}
|
||||
}
|
||||
|
||||
public void move(Enemy enemy){
|
||||
float speed = this.speed + 0.04f * enemy.tier;
|
||||
float range = this.range + enemy.tier * 5;
|
||||
|
||||
if(Net.client() && Net.active()){
|
||||
enemy.inter.update(enemy); //TODO? better structure for interpolation
|
||||
return;
|
||||
}
|
||||
|
||||
Tile core = Vars.control.getCore();
|
||||
|
||||
if(enemy.idletime > maxIdleLife){
|
||||
enemy.onDeath();
|
||||
return;
|
||||
}
|
||||
|
||||
boolean nearCore = enemy.distanceTo(core.worldx(), core.worldy()) <= range - 18f && stopNearCore;
|
||||
Vector2 vec;
|
||||
|
||||
if(nearCore){
|
||||
vec = Tmp.v1.setZero();
|
||||
if(targetCore) enemy.target = core.entity;
|
||||
}else{
|
||||
vec = Vars.world.pathfinder().find(enemy);
|
||||
vec.sub(enemy.x, enemy.y).limit(speed);
|
||||
}
|
||||
|
||||
Vector2 shift = Tmp.v3.setZero();
|
||||
float shiftRange = enemy.hitbox.width + 2f;
|
||||
float avoidRange = shiftRange + 4f;
|
||||
float attractRange = avoidRange + 7f;
|
||||
float avoidSpeed = this.speed/2.7f;
|
||||
|
||||
Entities.getNearby(Vars.control.enemyGroup, enemy.x, enemy.y, range, en -> {
|
||||
Enemy other = (Enemy)en;
|
||||
if(other == enemy) return;
|
||||
float dst = other.distanceTo(enemy);
|
||||
|
||||
if(dst < shiftRange){
|
||||
float scl = Mathf.clamp(1.4f - dst / shiftRange) * mass * 1f/mass;
|
||||
shift.add((enemy.x - other.x) * scl, (enemy.y - other.y) * scl);
|
||||
}else if(dst < avoidRange){
|
||||
Tmp.v2.set((enemy.x - other.x), (enemy.y - other.y)).setLength(avoidSpeed);
|
||||
shift.add(Tmp.v2.scl(1.1f));
|
||||
}else if(dst < attractRange && !nearCore){
|
||||
Tmp.v2.set((enemy.x - other.x), (enemy.y - other.y)).setLength(avoidSpeed);
|
||||
shift.add(Tmp.v2.scl(-1));
|
||||
}
|
||||
});
|
||||
|
||||
shift.limit(1f);
|
||||
vec.add(shift.scl(0.5f));
|
||||
|
||||
enemy.move(vec.x * Timers.delta(), vec.y * Timers.delta());
|
||||
|
||||
updateTargeting(enemy, nearCore);
|
||||
}
|
||||
|
||||
public void updateTargeting(Enemy enemy, boolean nearCore){
|
||||
if(enemy.target != null && enemy.target instanceof TileEntity && ((TileEntity)enemy.target).dead){
|
||||
enemy.target = null;
|
||||
}
|
||||
|
||||
if(enemy.timer.get(timerTarget, 15) && !nearCore){
|
||||
enemy.target = Vars.world.findTileTarget(enemy.x, enemy.y, null, range, false);
|
||||
|
||||
//no tile found
|
||||
if(enemy.target == null){
|
||||
enemy.target = Entities.getClosest(Vars.control.playerGroup, enemy.x, enemy.y, range, e -> true);
|
||||
}
|
||||
}else if(nearCore){
|
||||
enemy.target = Vars.control.getCore().entity;
|
||||
}
|
||||
|
||||
if(enemy.target != null && bullet != null){
|
||||
updateShooting(enemy);
|
||||
}
|
||||
}
|
||||
|
||||
public void updateShooting(Enemy enemy){
|
||||
float reload = this.reload / Math.max(enemy.tier / 1.5f, 1f);
|
||||
|
||||
if(enemy.timer.get(timerReload, reload * Vars.multiplier)){
|
||||
shoot(enemy);
|
||||
}
|
||||
}
|
||||
|
||||
public void shoot(Enemy enemy){
|
||||
enemy.shoot(bullet);
|
||||
if(shootsound != null) Effects.sound(shootsound, enemy);
|
||||
}
|
||||
|
||||
public void onShoot(Enemy enemy, BulletType type, float rotation){}
|
||||
|
||||
public void onDeath(Enemy enemy){
|
||||
Effects.effect(Fx.explosion, enemy);
|
||||
Effects.shake(3f, 4f, enemy);
|
||||
Effects.sound("bang2", enemy);
|
||||
enemy.remove();
|
||||
enemy.dead = true;
|
||||
|
||||
if(Net.active() && Net.server()){
|
||||
Vars.netServer.handleEnemyDeath(enemy);
|
||||
}
|
||||
}
|
||||
|
||||
public void removed(Enemy enemy){
|
||||
if(!enemy.dead){
|
||||
if(enemy.spawner != null){
|
||||
enemy.spawner.spawned --;
|
||||
}else{
|
||||
Vars.control.enemyDeath();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static EnemyType getByID(byte id){
|
||||
return types.get(id);
|
||||
}
|
||||
}
|
||||
32
core/src/io/anuke/mindustry/entities/enemies/EnemyTypes.java
Normal file
32
core/src/io/anuke/mindustry/entities/enemies/EnemyTypes.java
Normal file
@@ -0,0 +1,32 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.enemies.types.BlastEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.EmpEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.FastEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.FlamerEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.FortressEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.HealerEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.MortarEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.RapidEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.*;
|
||||
import io.anuke.mindustry.entities.enemies.types.TankEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.TargetEnemy;
|
||||
import io.anuke.mindustry.entities.enemies.types.TitanEnemy;
|
||||
|
||||
public class EnemyTypes {
|
||||
public static final EnemyType
|
||||
|
||||
standard = new StandardEnemy(),
|
||||
fast = new FastEnemy(),
|
||||
rapid = new RapidEnemy(),
|
||||
flamer = new FlamerEnemy(),
|
||||
tank = new TankEnemy(),
|
||||
blast = new BlastEnemy(),
|
||||
mortar = new MortarEnemy(),
|
||||
healer = new HealerEnemy(),
|
||||
titan = new TitanEnemy(),
|
||||
emp = new EmpEnemy(),
|
||||
fortress = new FortressEnemy(),
|
||||
target = new TargetEnemy();
|
||||
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
public class FastEnemy extends Enemy{
|
||||
|
||||
public FastEnemy() {
|
||||
|
||||
speed = 0.73f;
|
||||
reload = 25;
|
||||
mass = 0.2f;
|
||||
|
||||
maxhealth = 40;
|
||||
heal();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
|
||||
public class FortressEnemy extends Enemy{
|
||||
static int maxSpawn = 6;
|
||||
|
||||
float spawnTime = 190;
|
||||
boolean deployed;
|
||||
|
||||
public FortressEnemy() {
|
||||
|
||||
speed = 0.25f;
|
||||
reload = 90;
|
||||
maxhealth = 700;
|
||||
range = 70f;
|
||||
bullet = BulletType.yellowshell;
|
||||
hitbox.setSize(10f);
|
||||
turretrotatespeed = rotatespeed = 0.08f;
|
||||
length = 7f;
|
||||
mass = 7f;
|
||||
|
||||
heal();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(){
|
||||
super.move();
|
||||
|
||||
if(deployed){
|
||||
|
||||
if(Timers.get(this, "spawn", spawnTime) && spawned < maxSpawn){
|
||||
Angles.translation(angle, 20f);
|
||||
|
||||
FastEnemy enemy = new FastEnemy();
|
||||
enemy.lane = lane;
|
||||
enemy.tier = this.tier;
|
||||
enemy.spawner = this;
|
||||
enemy.set(x + Angles.x(), y + Angles.y());
|
||||
Effects.effect(Fx.spawn, enemy);
|
||||
enemy.add();
|
||||
spawned ++;
|
||||
}
|
||||
}else if(distanceTo(Vars.control.getCore().worldx(),
|
||||
Vars.control.getCore().worldy()) <= 90f){
|
||||
deployed = true;
|
||||
speed = 0.001f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void onShoot(BulletType type, float rotation){
|
||||
Effects.effect(Fx.largeCannonShot, x + Angles.x(), y + Angles.y(), angle);
|
||||
Effects.shake(3f, 3f, this);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.Bullet;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.ucore.core.*;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.graphics.Hue;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
|
||||
public class HealerEnemy extends Enemy{
|
||||
|
||||
public HealerEnemy() {
|
||||
|
||||
speed = 0.25f;
|
||||
reload = 10;
|
||||
maxhealth = 200;
|
||||
bullet = BulletType.shot;
|
||||
range = 40f;
|
||||
alwaysRotate = false;
|
||||
targetCore = false;
|
||||
stopNearCore = true;
|
||||
mass = 1.1f;
|
||||
|
||||
heal();
|
||||
}
|
||||
|
||||
@Override
|
||||
void move(){
|
||||
super.move();
|
||||
|
||||
if(idletime > 60f*3){ //explode after 3 seconds of stillness
|
||||
explode();
|
||||
Effects.effect(Fx.shellexplosion, this);
|
||||
Effects.effect(Fx.shellsmoke, this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
void updateTargeting(boolean nearCore){
|
||||
if(timer.get(timerTarget, 15)){
|
||||
target = Entities.getClosest(Vars.control.enemyGroup,
|
||||
x, y, range, e -> e instanceof Enemy && e != this && ((Enemy)e).healthfrac() < 1f);
|
||||
}
|
||||
|
||||
if(target != null){
|
||||
updateShooting();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
void updateShooting(){
|
||||
Enemy enemy = (Enemy)target;
|
||||
|
||||
if(enemy.health < enemy.maxhealth && Timers.get(this, "heal", reload)){
|
||||
enemy.health ++;
|
||||
idletime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(){
|
||||
super.drawOver();
|
||||
Enemy enemy = (Enemy)target;
|
||||
|
||||
if(enemy == null) return;
|
||||
|
||||
Angles.translation(this.angleTo(enemy), 5f);
|
||||
|
||||
Graphics.shader();
|
||||
if(enemy != null && enemy.health < enemy.maxhealth){
|
||||
Draw.color(Hue.rgb(138, 244, 138, (MathUtils.sin(Timers.time()) + 1f) / 13f));
|
||||
Draw.alpha(0.9f);
|
||||
Draw.laser("laser", "laserend", x + Angles.x(), y + Angles.y(), enemy.x - Angles.x()/1.5f, enemy.y - Angles.y()/1.5f);
|
||||
Draw.color();
|
||||
}
|
||||
Graphics.shader(Shaders.outline);
|
||||
}
|
||||
|
||||
void explode(){
|
||||
Bullet b = new Bullet(BulletType.blast, this, x, y, 0).add();
|
||||
b.damage = BulletType.blast.damage + (tier-1) * 30;
|
||||
damage(999);
|
||||
remove();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
|
||||
public class RapidEnemy extends Enemy{
|
||||
|
||||
public RapidEnemy() {
|
||||
|
||||
reload = 8;
|
||||
bullet = BulletType.purple;
|
||||
rotatespeed = 0.08f;
|
||||
maxhealth = 260;
|
||||
speed = 0.33f;
|
||||
heal();
|
||||
hitbox.setSize(8f);
|
||||
mass = 3f;
|
||||
|
||||
range = 70;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.Bullet;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
|
||||
public class TankEnemy extends Enemy{
|
||||
|
||||
public TankEnemy() {
|
||||
|
||||
maxhealth = 350;
|
||||
speed = 0.24f;
|
||||
reload = 90f;
|
||||
rotatespeed = 0.06f;
|
||||
bullet = BulletType.small;
|
||||
length = 3f;
|
||||
mass = 1.4f;
|
||||
}
|
||||
|
||||
void shoot(){
|
||||
Angles.translation(angle, 8f);
|
||||
|
||||
Angles.shotgun(3, 8f, angle, f->{
|
||||
Bullet out = new Bullet(bullet, this, x+vector.x, y+vector.y, f).add();
|
||||
out.damage = (int)(damage*Vars.multiplier);
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class TargetEnemy extends Enemy{
|
||||
|
||||
public TargetEnemy(){
|
||||
speed = 0f;
|
||||
maxhealth = 25;
|
||||
shootsound = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
void move(){
|
||||
speed = 0f;
|
||||
super.move();
|
||||
}
|
||||
|
||||
@Override
|
||||
void shoot(BulletType bullet){
|
||||
//do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed(){
|
||||
//don't call enemy death since this is only a target
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
super.draw();
|
||||
|
||||
Draw.color(Color.YELLOW);
|
||||
|
||||
if(Vars.control.getTutorial().showTarget()){
|
||||
Draw.spikes(x, y, 11f + Mathf.sin(Timers.time(), 7f, 1f), 4f, 8, Timers.time());
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeath(){
|
||||
super.onDeath();
|
||||
Timers.run(100f, ()->{
|
||||
new TargetEnemy().set(x, y).add();
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.ucore.core.Timers;
|
||||
|
||||
public class TestEnemy extends Enemy{
|
||||
boolean dir = false;
|
||||
|
||||
public TestEnemy() {
|
||||
maxhealth = 99999;
|
||||
heal();
|
||||
}
|
||||
|
||||
void move(){
|
||||
if(Timers.get(this, "switch", 300)){
|
||||
dir = !dir;
|
||||
}
|
||||
|
||||
move(dir ? -0.3f * Timers.delta() : 0.3f * Timers.delta(), 0);
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class TitanEnemy extends Enemy{
|
||||
|
||||
public TitanEnemy() {
|
||||
|
||||
speed = 0.26f;
|
||||
reload = 30;
|
||||
maxhealth = 430;
|
||||
range = 60f;
|
||||
bullet = BulletType.small;
|
||||
hitbox.setSize(7f);
|
||||
mass = 4f;
|
||||
|
||||
heal();
|
||||
|
||||
Timers.reset(this, "salvo", 0);
|
||||
Timers.reset(this, "shotgun", 0);
|
||||
Timers.reset(this, "circle", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
void updateShooting(){
|
||||
Timers.get(this, "salvo", 240);
|
||||
|
||||
if(Timers.getTime(this, "salvo") < 60){
|
||||
if(Timers.get(this, "salvoShoot", 6)){
|
||||
shoot(BulletType.flame, Mathf.range(20f));
|
||||
}
|
||||
}
|
||||
|
||||
if(Timers.get(this, "shotgun", 80)){
|
||||
Angles.shotgun(5, 10f, 0f, f->{
|
||||
shoot(BulletType.smallSlow, f);
|
||||
});
|
||||
}
|
||||
|
||||
if(Timers.get(this, "circle", 200)){
|
||||
Angles.circle(8, f->{
|
||||
shoot(BulletType.smallSlow, f);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
package io.anuke.mindustry.entities.enemies.flying;
|
||||
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
|
||||
public class FlyingEnemy extends Enemy{
|
||||
|
||||
public FlyingEnemy() {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.Bullet;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
import io.anuke.ucore.util.Tmp;
|
||||
|
||||
public class BlastEnemy extends EnemyType {
|
||||
|
||||
public BlastEnemy() {
|
||||
super("blastenemy");
|
||||
health = 30;
|
||||
speed = 0.7f;
|
||||
bullet = null;
|
||||
turretrotatespeed = 0f;
|
||||
mass = 0.8f;
|
||||
stopNearCore = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Enemy enemy){
|
||||
super.move(enemy);
|
||||
|
||||
float range = 10f;
|
||||
Vector2 offset = Tmp.v3.setZero();
|
||||
|
||||
if(enemy.target instanceof TileEntity){
|
||||
TileEntity e = (TileEntity)enemy.target;
|
||||
range = (e.tile.block().width * Vars.tilesize) /2f + 8f;
|
||||
offset.set(e.tile.block().getPlaceOffset());
|
||||
}
|
||||
|
||||
if(enemy.target != null && enemy.target.distanceTo(enemy.x - offset.x, enemy.y - offset.y) < range){
|
||||
explode(enemy);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeath(Enemy enemy){
|
||||
super.onDeath(enemy);
|
||||
explode(enemy);
|
||||
}
|
||||
|
||||
void explode(Enemy enemy){
|
||||
Bullet b = new Bullet(BulletType.blast, enemy, enemy.x, enemy.y, 0).add();
|
||||
b.damage = BulletType.blast.damage + (enemy.tier-1) * 40;
|
||||
enemy.damage(999);
|
||||
enemy.remove();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
|
||||
public class EmpEnemy extends EnemyType {
|
||||
|
||||
public EmpEnemy() {
|
||||
super("empenemy");
|
||||
|
||||
speed = 0.3f;
|
||||
reload = 70;
|
||||
health = 210;
|
||||
range = 80f;
|
||||
bullet = BulletType.emp;
|
||||
turretrotatespeed = 0.1f;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
|
||||
public class FastEnemy extends EnemyType {
|
||||
|
||||
public FastEnemy() {
|
||||
super("fastenemy");
|
||||
|
||||
speed = 0.73f;
|
||||
reload = 25;
|
||||
mass = 0.2f;
|
||||
|
||||
health = 40;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,22 +1,20 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
|
||||
public class FlamerEnemy extends Enemy{
|
||||
public class FlamerEnemy extends EnemyType {
|
||||
|
||||
public FlamerEnemy() {
|
||||
super("flamerenemy");
|
||||
|
||||
speed = 0.35f;
|
||||
|
||||
maxhealth = 150;
|
||||
health = 150;
|
||||
reload = 6;
|
||||
bullet = BulletType.flameshot;
|
||||
shootsound = "flame";
|
||||
mass = 1.5f;
|
||||
|
||||
range = 40;
|
||||
|
||||
heal();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyTypes;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
|
||||
public class FortressEnemy extends EnemyType {
|
||||
final int maxSpawn = 6;
|
||||
final float spawnTime = 190;
|
||||
|
||||
public FortressEnemy() {
|
||||
super("fortressenemy");
|
||||
|
||||
speed = 0.25f;
|
||||
reload = 90;
|
||||
health = 700;
|
||||
range = 70f;
|
||||
bullet = BulletType.yellowshell;
|
||||
hitsize = 10f;
|
||||
turretrotatespeed = rotatespeed = 0.08f;
|
||||
length = 7f;
|
||||
mass = 7f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Enemy enemy){
|
||||
if(enemy.distanceTo(Vars.control.getCore().worldx(),
|
||||
Vars.control.getCore().worldy()) <= 90f){
|
||||
|
||||
if(Timers.get(this, "spawn", spawnTime) && enemy.spawned < maxSpawn){
|
||||
Angles.translation(enemy.angle, 20f);
|
||||
|
||||
Enemy s = new Enemy(EnemyTypes.fast); //TODO assign type!
|
||||
s.lane = enemy.lane;
|
||||
s.tier = enemy.tier;
|
||||
s.spawner = enemy;
|
||||
s.set(enemy.x + Angles.x(), enemy.y + Angles.y());
|
||||
s.add();
|
||||
|
||||
Effects.effect(Fx.spawn, enemy);
|
||||
enemy.spawned ++;
|
||||
}
|
||||
|
||||
}else {
|
||||
super.move(enemy);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void onShoot(Enemy enemy, BulletType type, float rotation){
|
||||
Effects.effect(Fx.largeCannonShot, enemy.x + Angles.x(), enemy.y + Angles.y(), enemy.angle);
|
||||
Effects.shake(3f, 3f, enemy);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.Bullet;
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
import io.anuke.mindustry.graphics.Fx;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.ucore.core.*;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.graphics.Hue;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
|
||||
public class HealerEnemy extends EnemyType {
|
||||
|
||||
public HealerEnemy() {
|
||||
super("healerenemy");
|
||||
|
||||
speed = 0.25f;
|
||||
reload = 10;
|
||||
health = 200;
|
||||
bullet = BulletType.shot;
|
||||
range = 40f;
|
||||
alwaysRotate = false;
|
||||
targetCore = false;
|
||||
stopNearCore = true;
|
||||
mass = 1.1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Enemy enemy){
|
||||
super.move(enemy);
|
||||
|
||||
if(enemy.idletime > 60f*3){ //explode after 3 seconds of stillness
|
||||
explode(enemy);
|
||||
Effects.effect(Fx.shellexplosion, enemy);
|
||||
Effects.effect(Fx.shellsmoke, enemy);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateTargeting(Enemy enemy, boolean nearCore){
|
||||
if(enemy.timer.get(timerTarget, 15)){
|
||||
enemy.target = Entities.getClosest(Vars.control.enemyGroup,
|
||||
enemy.x, enemy.y, range, e -> e instanceof Enemy && e != enemy && ((Enemy)e).healthfrac() < 1f);
|
||||
}
|
||||
|
||||
if(enemy.target != null){
|
||||
updateShooting(enemy);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateShooting(Enemy enemy){
|
||||
Enemy target = (Enemy)enemy.target;
|
||||
|
||||
if(target.health < target.maxhealth && enemy.timer.get(timerReload, reload)){
|
||||
target.health ++;
|
||||
enemy.idletime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(Enemy enemy){
|
||||
Enemy target = (Enemy)enemy.target;
|
||||
|
||||
if(target == null) return;
|
||||
|
||||
Angles.translation(enemy.angleTo(target), 5f);
|
||||
|
||||
Graphics.shader();
|
||||
if(target.health < target.maxhealth){
|
||||
Draw.color(Hue.rgb(138, 244, 138, (MathUtils.sin(Timers.time()) + 1f) / 13f));
|
||||
Draw.alpha(0.9f);
|
||||
Draw.laser("laser", "laserend", enemy.x + Angles.x(), enemy.y + Angles.y(), target.x - Angles.x()/1.5f, target.y - Angles.y()/1.5f);
|
||||
Draw.color();
|
||||
}
|
||||
Graphics.shader(Shaders.outline);
|
||||
}
|
||||
|
||||
void explode(Enemy enemy){
|
||||
Bullet b = new Bullet(BulletType.blast, enemy, enemy.x, enemy.y, 0).add();
|
||||
b.damage = BulletType.blast.damage + (enemy.tier-1) * 30;
|
||||
enemy.damage(999);
|
||||
enemy.remove();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,12 +1,14 @@
|
||||
package io.anuke.mindustry.entities.enemies;
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
|
||||
public class MortarEnemy extends Enemy{
|
||||
public class MortarEnemy extends EnemyType {
|
||||
|
||||
public MortarEnemy() {
|
||||
super("mortarenemy");
|
||||
|
||||
maxhealth = 200;
|
||||
health = 200;
|
||||
speed = 0.25f;
|
||||
reload = 100f;
|
||||
bullet = BulletType.shell;
|
||||
@@ -14,8 +16,6 @@ public class MortarEnemy extends Enemy{
|
||||
rotatespeed = 0.05f;
|
||||
range = 120f;
|
||||
mass = 1.2f;
|
||||
|
||||
heal();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
|
||||
public class RapidEnemy extends EnemyType {
|
||||
|
||||
public RapidEnemy() {
|
||||
super("rapidenemy");
|
||||
|
||||
reload = 8;
|
||||
bullet = BulletType.purple;
|
||||
rotatespeed = 0.08f;
|
||||
health = 260;
|
||||
speed = 0.33f;
|
||||
hitsize = 8f;
|
||||
mass = 3f;
|
||||
range = 70;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
|
||||
public class StandardEnemy extends EnemyType {
|
||||
|
||||
public StandardEnemy(){
|
||||
super("standardenemy");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
|
||||
public class TankEnemy extends EnemyType {
|
||||
|
||||
public TankEnemy() {
|
||||
super("tankenemy");
|
||||
|
||||
health = 350;
|
||||
speed = 0.24f;
|
||||
reload = 90f;
|
||||
rotatespeed = 0.06f;
|
||||
bullet = BulletType.small;
|
||||
length = 3f;
|
||||
mass = 1.4f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot(Enemy enemy){
|
||||
super.shoot(enemy);
|
||||
|
||||
Angles.translation(enemy.angle, 8f);
|
||||
|
||||
Angles.shotgun(3, 8f, enemy.angle, f -> {
|
||||
enemy.shoot(bullet, f);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyTypes;
|
||||
import io.anuke.ucore.core.Draw;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class TargetEnemy extends EnemyType {
|
||||
|
||||
public TargetEnemy(){
|
||||
super("targetenemy");
|
||||
|
||||
speed = 0f;
|
||||
health = 25;
|
||||
shootsound = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Enemy enemy){
|
||||
super.move(enemy);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shoot(Enemy enemy){
|
||||
//do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed(Enemy enemy){
|
||||
//don't call enemy death since this is only a target
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Enemy enemy){
|
||||
super.draw(enemy);
|
||||
|
||||
Draw.color(Color.YELLOW);
|
||||
|
||||
if(Vars.control.getTutorial().showTarget()){
|
||||
Draw.spikes(enemy.x, enemy.y, 11f + Mathf.sin(Timers.time(), 7f, 1f), 4f, 8, Timers.time());
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeath(Enemy enemy){
|
||||
super.onDeath(enemy);
|
||||
Timers.run(100f, ()->{
|
||||
new Enemy(EnemyTypes.target).set(enemy.x, enemy.y).add();
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
package io.anuke.mindustry.entities.enemies.types;
|
||||
|
||||
import io.anuke.mindustry.entities.BulletType;
|
||||
import io.anuke.mindustry.entities.enemies.Enemy;
|
||||
import io.anuke.mindustry.entities.enemies.EnemyType;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
public class TitanEnemy extends EnemyType {
|
||||
|
||||
public TitanEnemy() {
|
||||
super("titanenemy");
|
||||
|
||||
speed = 0.26f;
|
||||
reload = 30;
|
||||
health = 430;
|
||||
range = 60f;
|
||||
bullet = BulletType.small;
|
||||
hitsize = 7f;
|
||||
mass = 4f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateShooting(Enemy enemy){
|
||||
Timers.get(enemy, "salvo", 240);
|
||||
|
||||
if(Timers.getTime(enemy, "salvo") < 60){
|
||||
if(Timers.get(enemy, "salvoShoot", 6)){
|
||||
enemy.shoot(BulletType.flame, Mathf.range(20f));
|
||||
}
|
||||
}
|
||||
|
||||
if(Timers.get(enemy, "shotgun", 80)){
|
||||
Angles.shotgun(5, 10f, 0f, f->{
|
||||
enemy.shoot(BulletType.smallSlow, f);
|
||||
});
|
||||
}
|
||||
|
||||
if(Timers.get(enemy, "circle", 200)){
|
||||
Angles.circle(8, f->{
|
||||
enemy.shoot(BulletType.smallSlow, f);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user