Implemented new enemy system (largely untested)
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.net;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.enemies.*;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.net.Packets.*;
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import io.anuke.mindustry.net.Streamable.StreamBegin;
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import io.anuke.mindustry.net.Streamable.StreamChunk;
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@@ -50,17 +50,7 @@ public class Registrator {
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Player.class,
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Mech.class,
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Enemy.class,
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FastEnemy.class,
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RapidEnemy.class,
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FlamerEnemy.class,
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TankEnemy.class,
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BlastEnemy.class,
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MortarEnemy.class,
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TestEnemy.class,
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HealerEnemy.class,
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TitanEnemy.class,
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EmpEnemy.class
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Enemy.class
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};
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}
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}
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