Implemented new enemy system (largely untested)

This commit is contained in:
Anuken
2018-01-03 13:53:50 -05:00
parent e106a6842b
commit 6034b5ec79
45 changed files with 936 additions and 1042 deletions

View File

@@ -3,7 +3,7 @@ package io.anuke.mindustry.net;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.enemies.*;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.net.Streamable.StreamBegin;
import io.anuke.mindustry.net.Streamable.StreamChunk;
@@ -50,17 +50,7 @@ public class Registrator {
Player.class,
Mech.class,
Enemy.class,
FastEnemy.class,
RapidEnemy.class,
FlamerEnemy.class,
TankEnemy.class,
BlastEnemy.class,
MortarEnemy.class,
TestEnemy.class,
HealerEnemy.class,
TitanEnemy.class,
EmpEnemy.class
Enemy.class
};
}
}