Switched to unit UI icons for minimap/players

This commit is contained in:
Anuken
2024-04-18 10:05:21 -04:00
parent 243cc1e527
commit 604e732edb
5 changed files with 15 additions and 4 deletions

View File

@@ -166,7 +166,7 @@ public class MinimapRenderer{
if(unit.inFogTo(player.team()) || !unit.type.drawMinimap) continue;
float scale = Scl.scl(1f) * tilesize * 3;
var region = unit.icon();
var region = unit.uiIcon();
Draw.mixcol(unit.team.color, 1f);
Draw.rect(region, unit.x, unit.y, scale, scale * (float)region.height / region.width, unit.rotation() - 90);

View File

@@ -129,7 +129,7 @@ public class OverlayRenderer{
Draw.mixcol(Pal.accent, 1f);
Draw.alpha(unitFade);
Building build = (select instanceof BlockUnitc b ? b.tile() : select instanceof Building b ? b : null);
TextureRegion region = build != null ? build.block.fullIcon : select instanceof Unit u ? u.icon() : Core.atlas.white();
TextureRegion region = build != null ? build.block.fullIcon : Core.atlas.white();
if(!(select instanceof Unitc)){
Draw.rect(region, select.getX(), select.getY());