Switched to unit UI icons for minimap/players
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@@ -166,7 +166,7 @@ public class MinimapRenderer{
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if(unit.inFogTo(player.team()) || !unit.type.drawMinimap) continue;
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float scale = Scl.scl(1f) * tilesize * 3;
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var region = unit.icon();
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var region = unit.uiIcon();
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Draw.mixcol(unit.team.color, 1f);
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Draw.rect(region, unit.x, unit.y, scale, scale * (float)region.height / region.width, unit.rotation() - 90);
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@@ -129,7 +129,7 @@ public class OverlayRenderer{
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Draw.mixcol(Pal.accent, 1f);
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Draw.alpha(unitFade);
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Building build = (select instanceof BlockUnitc b ? b.tile() : select instanceof Building b ? b : null);
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TextureRegion region = build != null ? build.block.fullIcon : select instanceof Unit u ? u.icon() : Core.atlas.white();
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TextureRegion region = build != null ? build.block.fullIcon : Core.atlas.white();
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if(!(select instanceof Unitc)){
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Draw.rect(region, select.getX(), select.getY());
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