Fixed #7198
This commit is contained in:
@@ -166,9 +166,8 @@ public class RepairBeamWeapon extends Weapon{
|
||||
float
|
||||
weaponRotation = unit.rotation - 90,
|
||||
wx = unit.x + Angles.trnsx(weaponRotation, x, y),
|
||||
wy = unit.y + Angles.trnsy(weaponRotation, x, y);
|
||||
|
||||
float z = Draw.z();
|
||||
wy = unit.y + Angles.trnsy(weaponRotation, x, y),
|
||||
z = Draw.z();
|
||||
RepairTurret.drawBeam(wx, wy, unit.rotation + mount.rotation, shootY, unit.id, mount.target == null || controllable ? null : (Sized)mount.target, unit.team, heal.strength,
|
||||
pulseStroke, pulseRadius, beamWidth + Mathf.absin(widthSinScl, widthSinMag), heal.lastEnd, heal.offset, laserColor, laserTopColor,
|
||||
laser, laserEnd, laserTop, laserTopEnd);
|
||||
|
||||
@@ -358,12 +358,17 @@ public class PowerGraph{
|
||||
|
||||
@Deprecated
|
||||
private boolean otherConsumersAreValid(Building build, Consume consumePower){
|
||||
float f = build.efficiency;
|
||||
//hack so liquids output positive efficiency values
|
||||
build.efficiency = 1f;
|
||||
for(Consume cons : build.block.nonOptionalConsumers){
|
||||
//TODO fix this properly
|
||||
if(cons != consumePower && cons.efficiency(build) <= 0.0000001f){
|
||||
build.efficiency = f;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
build.efficiency = f;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user