Fixed overly long startup time, added more debug info
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@@ -106,13 +106,14 @@ public class DebugFragment implements Fragment {
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return join(
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"net.active: " + Net.active(),
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"net.server: " + Net.server(),
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"chat.open: " + ui.chatfrag.chatOpen(),
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"chat.messages: " + ui.chatfrag.getMessagesSize(),
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Net.client() ? "chat.open: " + ui.chatfrag.chatOpen() : "",
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Net.client() ? "chat.messages: " + ui.chatfrag.getMessagesSize() : "",
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"players: " + playerGroup.size(),
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"enemies: " + enemyGroup.size(),
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"tiles: " + tileGroup.size(),
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world.getCore() != null ? "core.health: " + world.getCore().entity.health : "",
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"",
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clientDebug.getOut()
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!Net.server() ? clientDebug.getOut() : serverDebug.getOut()
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);
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}
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