Updated bundles

This commit is contained in:
Anuken
2019-04-01 13:32:49 -04:00
parent 0a8f2edb05
commit 608de34205
18 changed files with 360 additions and 629 deletions

View File

@@ -335,66 +335,47 @@ no = いいえ
info.title = 情報
error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました
bar.drillspeed = 採掘速度: {0}/秒
bar.efficiency = 効率: {0}%
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = ブロック情報
bar.powerbalance = 電力: {0}
bar.poweroutput = 電力発電量: {0}
blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット
blocks.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃
bar.items = アイテム: {0}
blocks.itemsmoved = 輸送速度
blocks.launchtime = Time Between Launches
blocks.shootrange = 範囲
blocks.size = 大きさ
blocks.liquidcapacity = 液体容量
blocks.maxitemssecond = 最大アイテム量
blocks.powerrange = 電力範囲
blocks.poweruse = 電力使用量
blocks.powerdamage = 電力/ダメージ
blocks.inputitemcapacity = 搬入アイテム容量
blocks.outputitemcapacity = 搬出アイテム容量
blocks.itemcapacity = アイテム容量
blocks.basepowergeneration = 基本発電量
blocks.powertransferspeed = 電力伝送量
blocks.craftspeed = 生産速度
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.inputliquid = 必要な液体
blocks.inputliquidaux = 補助液
blocks.inputitem = 必要なアイテム
blocks.inputitems = 必要なアイテム
blocks.outputitem = 搬出アイテム
blocks.drilltier = ドリル
blocks.drillspeed = 基本採掘速度
blocks.boosteffect = Boost Effect
blocks.maxunits = 最大ユニット数
blocks.liquidoutput = 搬出液体
blocks.liquidoutputspeed = 液体搬出速度
blocks.liquiduse = 液体使用量
blocks.coolant = 冷却
bar.liquid = 液体
blocks.coolantuse = 冷却使用量
blocks.inputliquidfuel = 液体燃料
blocks.liquidfueluse = 液体燃料使用量
blocks.boostitem = 加速アイテム
blocks.boostliquid = 加速液体
blocks.health = 耐久値
blocks.inaccuracy = 精度のずれ
blocks.shots = ショット
blocks.reload = ショット/秒
blocks.ammo = 弾薬
bar.drillspeed = 採掘速度: {0}/秒
bar.efficiency = 効率: {0}%
bar.powerbalance = 電力: {0}
bar.poweroutput = 電力発電量: {0}
bar.items = アイテム: {0}
bar.liquid = 液体
bar.heat =
bar.power = 電力
bar.progress = 建設状況
bar.spawned = ユニット数: {0}/{1}
blocks.power.satisfaction = 電力需要
blocks.inaccuracy = 精度のずれ
blocks.shots = ショット
blocks.reload = ショット/秒
blocks.inputfuel = 燃料
blocks.fuelburntime = 燃焼時間
blocks.inputcapacity = 搬入容量
blocks.outputcapacity = 搬出容量
blocks.ammo = 弾薬
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -414,6 +395,9 @@ unit.liquidunits = 液体
unit.powerunits = 電力
unit.degrees =
unit.seconds =
unit.persecond = /sec
unit.timesspeed = x speed
unit.percent = %
unit.items = アイテム
category.general = 一般
category.power = 電力
@@ -592,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]アイテム容量: {0}
mech.minespeed = [LIGHT_GRAY]採掘速度: {0}
mech.minepower = [LIGHT_GRAY]採掘性能: {0}
mech.ability = [LIGHT_GRAY]能力: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
liquid.temperature = [LIGHT_GRAY]温度: {0}