Updated bundles
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@@ -335,65 +335,47 @@ no = 不
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info.title = [accent]详情
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error.title = [crimson]发生了一个错误
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error.crashtitle = 发生了一个错误
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bar.drillspeed = 挖掘速度: {0}/s
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bar.efficiency = 效率: {0}%
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.blockinfo = 方块详情
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bar.powerbalance = 能量: {0}
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bar.poweroutput = 能量输出: {0}
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blocks.powercapacity = 能量容量
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blocks.powershot = 能量/发射
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blocks.targetsair = 攻击空中单位
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blocks.targetsground = 攻击地面单位
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bar.items = 物体: {0}
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blocks.itemsmoved = 移动速度
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blocks.launchtime = Time Between Launches
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blocks.shootrange = 范围
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blocks.size = 尺寸
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blocks.liquidcapacity = 液体容量
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blocks.maxitemssecond = 最大物品数量
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blocks.powerrange = 能量范围
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blocks.poweruse = 能量使用
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blocks.powerdamage = 功率/损伤
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blocks.inputitemcapacity = 最大输入
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blocks.outputitemcapacity = 最大输出
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blocks.itemcapacity = 物品容量
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blocks.basepowergeneration = 基础能源输出
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blocks.powertransferspeed = 能量传输
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blocks.craftspeed = 生产速度
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.inputliquid = 液体输入
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blocks.inputliquidaux = 辅助液体
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blocks.inputitem = 物品输入
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blocks.inputitems = 物品输入
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blocks.outputitem = 物品输出
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blocks.drilltier = 可钻探矿物
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blocks.drillspeed = 基础钻探速度
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blocks.boosteffect = Boost Effect
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blocks.maxunits = 最大单位数量
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blocks.liquidoutput = 液体输出
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blocks.liquidoutputspeed = 液体输出速度
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blocks.liquiduse = 液体使用速度
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blocks.coolant = 冷却剂
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bar.liquid = 液体
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blocks.coolantuse = 冷却剂使用速度
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blocks.inputliquidfuel = 液体燃料输入
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blocks.liquidfueluse = 液体燃料使用速度
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blocks.boostitem = 强化物件
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blocks.boostliquid = 强化液体
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blocks.health = 生命值
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blocks.inaccuracy = 误差
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blocks.shots = 发射数
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blocks.reload = 重新装弹
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blocks.ammo = 子弹
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bar.drillspeed = 挖掘速度: {0}/s
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bar.efficiency = 效率: {0}%
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bar.powerbalance = 能量: {0}
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bar.poweroutput = 能量输出: {0}
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bar.items = 物体: {0}
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bar.liquid = 液体
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bar.heat = Heat
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bar.power = 电力
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bar.progress = 制造进度
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bar.spawned = 单位数量: {0}/{1}
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blocks.inaccuracy = 误差
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blocks.shots = 发射数
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blocks.reload = 重新装弹
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blocks.inputfuel = 燃料
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blocks.fuelburntime = 燃料燃烧时间
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blocks.inputcapacity = 输入容量
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blocks.outputcapacity = 输出容量
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blocks.ammo = 子弹
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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@@ -413,6 +395,9 @@ unit.liquidunits = 液体单位
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unit.powerunits = 能量单位
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unit.degrees = 度
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unit.seconds = 秒
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unit.persecond = /sec
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unit.timesspeed = x speed
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unit.percent = %
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unit.items = 物品
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category.general = 普通
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category.power = 能量
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@@ -591,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
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mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
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mech.minepower = [LIGHT_GRAY]采矿力量:{0}
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mech.ability = [LIGHT_GRAY]能力:{0}
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mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
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liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
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liquid.viscosity = [LIGHT_GRAY]粘度:{0}
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liquid.temperature = [LIGHT_GRAY]温度:{0}
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