Updated bundles

This commit is contained in:
Anuken
2019-04-01 13:32:49 -04:00
parent 0a8f2edb05
commit 608de34205
18 changed files with 360 additions and 629 deletions
+20 -34
View File
@@ -335,65 +335,47 @@ no = 不
info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
bar.drillspeed = 挖掘速度: {0}/s
bar.efficiency = 效率: {0}%
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = 方块详情
bar.powerbalance = 能量: {0}
bar.poweroutput = 能量输出: {0}
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
blocks.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位
bar.items = 物体: {0}
blocks.itemsmoved = 移动速度
blocks.launchtime = Time Between Launches
blocks.shootrange = 范围
blocks.size = 尺寸
blocks.liquidcapacity = 液体容量
blocks.maxitemssecond = 最大物品数量
blocks.powerrange = 能量范围
blocks.poweruse = 能量使用
blocks.powerdamage = 功率/损伤
blocks.inputitemcapacity = 最大输入
blocks.outputitemcapacity = 最大输出
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出
blocks.powertransferspeed = 能量传输
blocks.craftspeed = 生产速度
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.inputliquid = 液体输入
blocks.inputliquidaux = 辅助液体
blocks.inputitem = 物品输入
blocks.inputitems = 物品输入
blocks.outputitem = 物品输出
blocks.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度
blocks.boosteffect = Boost Effect
blocks.maxunits = 最大单位数量
blocks.liquidoutput = 液体输出
blocks.liquidoutputspeed = 液体输出速度
blocks.liquiduse = 液体使用速度
blocks.coolant = 冷却剂
bar.liquid = 液体
blocks.coolantuse = 冷却剂使用速度
blocks.inputliquidfuel = 液体燃料输入
blocks.liquidfueluse = 液体燃料使用速度
blocks.boostitem = 强化物件
blocks.boostliquid = 强化液体
blocks.health = 生命值
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 重新装弹
blocks.ammo = 子弹
bar.drillspeed = 挖掘速度: {0}/s
bar.efficiency = 效率: {0}%
bar.powerbalance = 能量: {0}
bar.poweroutput = 能量输出: {0}
bar.items = 物体: {0}
bar.liquid = 液体
bar.heat = Heat
bar.power = 电力
bar.progress = 制造进度
bar.spawned = 单位数量: {0}/{1}
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 重新装弹
blocks.inputfuel = 燃料
blocks.fuelburntime = 燃料燃烧时间
blocks.inputcapacity = 输入容量
blocks.outputcapacity = 输出容量
blocks.ammo = 子弹
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -413,6 +395,9 @@ unit.liquidunits = 液体单位
unit.powerunits = 能量单位
unit.degrees =
unit.seconds =
unit.persecond = /sec
unit.timesspeed = x speed
unit.percent = %
unit.items = 物品
category.general = 普通
category.power = 能量
@@ -591,6 +576,7 @@ mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
mech.ability = [LIGHT_GRAY]能力:{0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0}