Renamed some dialogs, final uCore update

This commit is contained in:
Anuken
2018-01-05 12:51:22 -05:00
parent 32e1c6e3b8
commit 60c11b84aa
7 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ allprojects {
appName = "Mindustry" appName = "Mindustry"
gdxVersion = '1.9.8' gdxVersion = '1.9.8'
aiVersion = '1.8.1' aiVersion = '1.8.1'
uCoreVersion = 'b882f59'; uCoreVersion = '5e4e43ed39';
} }
repositories { repositories {
@@ -615,10 +615,10 @@ public class Control extends Module{
if(Inputs.keyTap("menu")){ if(Inputs.keyTap("menu")){
if(GameState.is(State.paused)){ if(GameState.is(State.paused)){
ui.menu.hide(); ui.paused.hide();
GameState.set(State.playing); GameState.set(State.playing);
}else if (!ui.restart.isShown()){ }else if (!ui.restart.isShown()){
ui.menu.show(); ui.paused.show();
GameState.set(State.paused); GameState.set(State.paused);
} }
} }
+2 -2
View File
@@ -34,7 +34,7 @@ public class UI extends SceneModule{
public DiscordDialog discord; public DiscordDialog discord;
public JoinDialog join; public JoinDialog join;
public HostDialog host; public HostDialog host;
public MenuDialog menu; public PausedDialog paused;
public SettingsMenuDialog settings; public SettingsMenuDialog settings;
public ControlsDialog controls; public ControlsDialog controls;
public MapEditorDialog editor; public MapEditorDialog editor;
@@ -138,7 +138,7 @@ public class UI extends SceneModule{
upgrades = new UpgradeDialog(); upgrades = new UpgradeDialog();
levels = new LevelDialog(); levels = new LevelDialog();
settings = new SettingsMenuDialog(); settings = new SettingsMenuDialog();
menu = new MenuDialog(); paused = new PausedDialog();
about = new AboutDialog(); about = new AboutDialog();
host = new HostDialog(); host = new HostDialog();
@@ -169,10 +169,10 @@ public class LoadDialog extends FloatingDialog{
try{ try{
slot.load(); slot.load();
GameState.set(State.playing); GameState.set(State.playing);
Vars.ui.menu.hide(); Vars.ui.paused.hide();
}catch(Exception e){ }catch(Exception e){
e.printStackTrace(); e.printStackTrace();
Vars.ui.menu.hide(); Vars.ui.paused.hide();
GameState.set(State.menu); GameState.set(State.menu);
Vars.control.reset(); Vars.control.reset();
Vars.ui.showError("$text.save.corrupted"); Vars.ui.showError("$text.save.corrupted");
@@ -15,12 +15,12 @@ import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.ui; import static io.anuke.mindustry.Vars.ui;
public class MenuDialog extends FloatingDialog{ public class PausedDialog extends FloatingDialog{
private SaveDialog save = new SaveDialog(); private SaveDialog save = new SaveDialog();
private LoadDialog load = new LoadDialog(); private LoadDialog load = new LoadDialog();
public boolean wasPaused = false; public boolean wasPaused = false;
public MenuDialog() { public PausedDialog() {
super("$text.menu"); super("$text.menu");
setup(); setup();
} }
@@ -44,11 +44,11 @@ public class SettingsMenuDialog extends SettingsDialog{
if(!GameState.is(State.menu)){ if(!GameState.is(State.menu)){
wasPaused = GameState.is(State.paused); wasPaused = GameState.is(State.paused);
if(menu.getScene() != null){ if(menu.getScene() != null){
wasPaused = ((io.anuke.mindustry.ui.dialogs.MenuDialog)menu).wasPaused; wasPaused = ((PausedDialog)menu).wasPaused;
} }
if(!Net.active()) GameState.set(State.paused); if(!Net.active()) GameState.set(State.paused);
//TODO hide menu //TODO hide menu
Vars.ui.menu.hide(); Vars.ui.paused.hide();
} }
}); });
@@ -41,7 +41,7 @@ public class HudFragment implements Fragment{
defaults().size(dsize).left(); defaults().size(dsize).left();
float isize = 40; float isize = 40;
menu = new imagebutton("icon-menu", isize, ui.menu::show).get(); menu = new imagebutton("icon-menu", isize, ui.paused::show).get();
flip = new imagebutton("icon-arrow-up", isize, ()->{ flip = new imagebutton("icon-arrow-up", isize, ()->{
if(wavetable.getActions().size != 0) return; if(wavetable.getActions().size != 0) return;