New zone maps / Dark map border / Tweaks
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@@ -26,7 +26,6 @@ public class Mechs implements ContentList{
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public void load(){
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alpha = new Mech("alpha-mech", false){
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{
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drillPower = 1;
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mineSpeed = 1.5f;
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@@ -224,9 +223,9 @@ public class Mechs implements ContentList{
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{
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drillPower = 1;
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mineSpeed = 0.9f;
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speed = 0.45f;
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drag = 0.1f;
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health = 180f;
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speed = 0.5f;
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drag = 0.09f;
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health = 200f;
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weaponOffsetX = -1;
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weaponOffsetY = -1;
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engineColor = Pal.lightTrail;
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@@ -234,17 +233,12 @@ public class Mechs implements ContentList{
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buildPower = 1.1f;
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weapon = new Weapon("blaster"){{
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length = 1.5f;
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reload = 20f;
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reload = 15f;
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roundrobin = true;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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}};
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}
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@Override
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public boolean alwaysUnlocked(){
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return true;
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}
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};
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javelin = new Mech("javelin-ship", true){
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@@ -1,11 +1,10 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.Rules;
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import io.anuke.mindustry.maps.zonegen.DesertWastesGenerator;
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import io.anuke.arc.collection.Array;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.maps.generators.MapGenerator;
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import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
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import io.anuke.mindustry.maps.zonegen.OvergrowthGenerator;
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import io.anuke.mindustry.maps.zonegen.DesertWastesGenerator;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.Block;
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@@ -35,17 +34,49 @@ public class Zones implements ContentList{
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desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
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startingItems = ItemStack.list(Items.copper, 200);
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conditionWave = 10;
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conditionWave = 20;
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launchPeriod = 10;
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loadout = Loadouts.advancedShard;
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zoneRequirements = ZoneRequirement.with(groundZero, 15);
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blockRequirements = new Block[]{Blocks.router};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 1.5f;
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launchWaveMultiplier = 3f;
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waveSpacing = 60 * 30f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 3f;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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unitScaling = 4f;
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begin = 2;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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unitScaling = 3f;
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begin = 11;
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spacing = 3;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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unitScaling = 3f;
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begin = 22;
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unitAmount = 1;
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spacing = 3;
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}},
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new SpawnGroup(UnitTypes.lich){{
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unitScaling = 2f;
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effect = StatusEffects.boss;
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begin = 41;
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spacing = 20;
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}}
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);
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}};
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}};
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//to be implemented as an attack map
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/*
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saltFlats = new Zone("saltFlats", new DesertWastesGenerator(260, 260)){{
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startingItems = ItemStack.list(Items.copper, 200);
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conditionWave = 10;
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@@ -57,20 +88,7 @@ public class Zones implements ContentList{
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waveTimer = true;
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waveSpacing = 60 * 60 * 1.5f;
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}};
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}};
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overgrowth = new Zone("overgrowth", new OvergrowthGenerator(320, 320)){{
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startingItems = ItemStack.list(Items.copper, 200);
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conditionWave = 10;
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zoneRequirements = ZoneRequirement.with(craters, 15);
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blockRequirements = new Block[]{Blocks.router};
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resources = new Item[]{Items.copper, Items.lead, Items.coal};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 1.5f;
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}};
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}};
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}};*/
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craters = new Zone("craters", new MapGenerator("craters", 1).dist(0).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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startingItems = ItemStack.list(Items.copper, 200);
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@@ -100,13 +118,28 @@ public class Zones implements ContentList{
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}};
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}};
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overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{
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startingItems = ItemStack.list(Items.copper, 3000, Items.lead, 2000, Items.silicon, 1000, Items.metaglass, 500);
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conditionWave = 12;
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launchPeriod = 4;
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loadout = Loadouts.basicNucleus;
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zoneRequirements = ZoneRequirement.with(frozenForest, 40);
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blockRequirements = new Block[]{Blocks.router};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium, Items.scrap};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 100f;
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}};
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}};
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1).dist(3f, true)){{
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 400);
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conditionWave = 20;
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launchPeriod = 20;
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zoneRequirements = ZoneRequirement.with(desertWastes, 10, craters, 15);
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zoneRequirements = ZoneRequirement.with(desertWastes, 30, craters, 15);
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blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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rules = () -> new Rules(){{
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@@ -155,7 +188,7 @@ public class Zones implements ContentList{
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conditionWave = 15;
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launchPeriod = 10;
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zoneRequirements = ZoneRequirement.with(ruinousShores, 20);
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blockRequirements = new Block[]{Blocks.pneumaticDrill};
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blockRequirements = new Block[]{Blocks.coalCentrifuge};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
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rules = () -> new Rules(){{
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waves = true;
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@@ -181,14 +214,13 @@ public class Zones implements ContentList{
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}};
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nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
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.drops(ItemStack.with(Items.copper, 2000, Items.lead, 1500, Items.silicon, 1000, Items.graphite, 1000, Items.thorium, 200, Items.titanium, 2000, Items.metaglass, 1000))
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 2500, Items.lead, 3000, Items.silicon, 800, Items.metaglass, 400);
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conditionWave = 30;
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launchPeriod = 15;
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zoneRequirements = ZoneRequirement.with(frozenForest, 20);
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zoneRequirements = ZoneRequirement.with(stainedMountains, 20);
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
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rules = () -> new Rules(){{
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