Possible fix to 1-enemy bug

This commit is contained in:
Anuken
2018-02-03 22:09:47 -05:00
parent 1c9395ed43
commit 618fe6894e

View File

@@ -88,7 +88,7 @@ public class Logic extends Module {
for(int i = 0; i < spawnamount; i ++){
float range = 12f;
Timers.run(i*5f, () -> {
Timers.runTask(i*5f, () -> {
Enemy enemy = new Enemy(spawn.type);
enemy.set(tile.worldx() + Mathf.range(range), tile.worldy() + Mathf.range(range));