Packed uv and positions for floor and editor renderer
This commit is contained in:
@@ -20,7 +20,8 @@ public class ColoredFloor extends Floor{
|
||||
/** If the alpha value of the color is set to this value, colors are interpolated across corners. This is essentially linear filtering for the whole "image". */
|
||||
public static final int flagSmoothBlend = 2;
|
||||
|
||||
private static final float[] verts = new float[20];
|
||||
//4x (pos2 color uv2)
|
||||
private static final float[] verts = new float[4 * 5];
|
||||
|
||||
public Color defaultColor = Color.white;
|
||||
protected int defaultColorRgba;
|
||||
|
||||
Reference in New Issue
Block a user