Weapon display fixes

This commit is contained in:
Anuken
2022-04-10 09:40:41 -04:00
parent a5d974198b
commit 61a11c9f5b
4 changed files with 14 additions and 11 deletions

View File

@@ -2825,7 +2825,7 @@ public class Blocks{
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 25f * 1.5f;
splashDamage = 30f * 1.5f;
splashDamageRadius = 20f;
fragBullets = 6;
fragBullet = new BasicBulletType(3f, 5){{
@@ -3422,9 +3422,9 @@ public class Blocks{
width = 6f;
height = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 28f * 1.5f;
splashDamageRadius = 22f;
fragBullet = new BasicBulletType(3f, 5, "bullet"){{
splashDamage = 32f * 1.5f;
splashDamageRadius = 25f;
fragBullet = new BasicBulletType(3f, 8, "bullet"){{
width = 5f;
height = 12f;
shrinkY = 1f;
@@ -3666,7 +3666,7 @@ public class Blocks{
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
reloadMultiplier = 1f;
pierceCap = 2;
pierceCap = 3;
pierce = true;
pierceBuilding = true;
hitColor = backColor = trailColor = Pal.tungstenShot;
@@ -4488,7 +4488,7 @@ public class Blocks{
forceDark = true;
privileged = true;
size = 1;
maxInstructionsPerTick = 30;
maxInstructionsPerTick = 50;
}};
worldCell = new MemoryBlock("world-cell"){{