Weapon display fixes
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@@ -2825,7 +2825,7 @@ public class Blocks{
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width = 6f;
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height = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 25f * 1.5f;
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splashDamage = 30f * 1.5f;
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splashDamageRadius = 20f;
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fragBullets = 6;
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fragBullet = new BasicBulletType(3f, 5){{
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@@ -3422,9 +3422,9 @@ public class Blocks{
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width = 6f;
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height = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 28f * 1.5f;
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splashDamageRadius = 22f;
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fragBullet = new BasicBulletType(3f, 5, "bullet"){{
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splashDamage = 32f * 1.5f;
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splashDamageRadius = 25f;
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fragBullet = new BasicBulletType(3f, 8, "bullet"){{
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width = 5f;
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height = 12f;
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shrinkY = 1f;
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@@ -3666,7 +3666,7 @@ public class Blocks{
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smokeEffect = Fx.shootBigSmoke;
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ammoMultiplier = 1;
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reloadMultiplier = 1f;
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pierceCap = 2;
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pierceCap = 3;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Pal.tungstenShot;
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@@ -4488,7 +4488,7 @@ public class Blocks{
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forceDark = true;
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privileged = true;
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size = 1;
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maxInstructionsPerTick = 30;
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maxInstructionsPerTick = 50;
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}};
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worldCell = new MemoryBlock("world-cell"){{
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