Breach turret done / DrawTurret & reload fixes

This commit is contained in:
Anuken
2021-12-03 12:28:13 -05:00
parent 9c9d147b95
commit 61bb4d2dac
11 changed files with 65 additions and 8 deletions

View File

@@ -2767,7 +2767,7 @@ public class Blocks{
consumes.add(new ConsumeCoolant(0.5f)).update(false);
}};
//TODO tungsten?
//TODO tungsten support?
breach = new ItemTurret("breach"){{
requirements(Category.turret, with(Items.beryllium, 35, Items.silicon, 20), true);
ammo(
@@ -2783,7 +2783,21 @@ public class Blocks{
frontColor = Color.white;
trailWidth = 1.5f;
trailLength = 10;
//TODO different effect?
hitEffect = despawnEffect = Fx.hitBulletColor;
}},
Items.tungsten, new BasicBulletType(6.6f, 46){{
width = 9f;
height = 14f;
shootEffect = Fx.tungstenSpark;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
reloadMultiplier = 1.4f;
pierce = true;
pierceBuilding = true;
hitColor = backColor = trailColor = Pal.tungstenShot;
frontColor = Color.white;
trailWidth = 1.6f;
trailLength = 10;
hitEffect = despawnEffect = Fx.hitBulletColor;
}}
);

View File

@@ -1392,6 +1392,16 @@ public class Fx{
});
}),
//TODO just make it properly colored...
tungstenSpark = new Effect(23f, e -> {
color(Color.white, Pal.tungstenShot, e.fin());
stroke(e.fout() * 1.1f + 0.5f);
randLenVectors(e.id, 5, 28f * e.fin(), e.rotation, 10f, (x, y) -> {
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 5f + 0.5f);
});
}),
shootPayloadDriver = new Effect(30f, e -> {
color(Pal.accent);
Lines.stroke(0.5f + 0.5f*e.fout());

View File

@@ -117,6 +117,7 @@ public class Pal{
logicUnits = Color.valueOf("c7b59d"),
berylShot = Color.valueOf("b1dd7e"),
tungstenShot = Color.valueOf("768a9a"),
plasticBurn = Color.valueOf("e9ead3"),

View File

@@ -95,13 +95,18 @@ public class ContinuousTurret extends Turret{
return super.sense(sensor);
}
@Override
protected void updateReload(){
//continuous turrets don't have a concept of reload, they are always firing when possible
}
@Override
protected void updateShooting(){
if(bullet != null){
return;
}
if(reload <= 0 && (consValid() || cheating()) && !charging){
if((consValid() || cheating()) && !charging){
BulletType type = peekAmmo();
shoot(type);
}

View File

@@ -90,6 +90,11 @@ public class LaserTurret extends PowerTurret{
return 1f - Mathf.clamp(reload / reloadTime);
}
@Override
protected void updateReload(){
//updated in updateTile() depending on coolant
}
@Override
protected void updateShooting(){
if(bulletLife > 0 && bullet != null){

View File

@@ -27,6 +27,13 @@ public class ReloadTurret extends BaseTurret{
public class ReloadTurretBuild extends BaseTurretBuild{
public float reload;
@Override
public void created(){
super.created();
//for visual reasons, the turret does not need reloading when placed
reload = reloadTime;
}
protected void updateCooling(){
if(reload < reloadTime){
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;

View File

@@ -309,6 +309,9 @@ public class Turret extends ReloadTurret{
logicControlTime -= Time.delta;
}
//turret always reloads regardless of whether it's targeting something
updateReload();
if(hasAmmo()){
if(Float.isNaN(reload)) rotation = 0;
@@ -412,8 +415,15 @@ public class Turret extends ReloadTurret{
return ammo.size > 0 && ammo.peek().amount >= ammoPerShot;
}
protected void updateReload(){
float multiplier = hasAmmo() ? peekAmmo().reloadMultiplier : 1f;
reload += delta() * multiplier * baseReloadSpeed();
//cap reload for visual reasons
reload = Math.min(reload, reloadTime);
}
protected void updateShooting(){
reload += delta() * peekAmmo().reloadMultiplier * baseReloadSpeed();
if(reload >= reloadTime && !charging){
BulletType type = peekAmmo();

View File

@@ -131,6 +131,9 @@ public class DrawTurret extends DrawBlock{
public boolean outline = true;
/** If true, the layer is overridden to be under the turret itself. */
public boolean under = false;
/** If true, progress is inverted. */
public boolean invert = false;
public Interp interp = Interp.linear;
public float layer = -1;
public float outlineLayerOffset = -0.01f;
public float rotation, rotMove;
@@ -154,10 +157,12 @@ public class DrawTurret extends DrawBlock{
}
float prevZ = layer > 0 ? layer : z;
float progress = useReload ? build.progress() : build.warmup();
if(oscMag > 0){
progress += oscAbs ? Mathf.absin(oscScl, oscMag) : Mathf.sin(oscScl, oscMag);
}
float progress = useReload ? 1f - build.progress() : build.warmup();
if(oscMag > 0) progress += oscAbs ? Mathf.absin(oscScl, oscMag) : Mathf.sin(oscScl, oscMag);
if(invert) progress = 1f - progress;
progress = interp.apply(progress);
for(int i = 0; i < regions.length; i++){
var region = regions[i];