Breach turret done / DrawTurret & reload fixes
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@@ -1392,6 +1392,16 @@ public class Fx{
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});
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}),
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//TODO just make it properly colored...
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tungstenSpark = new Effect(23f, e -> {
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color(Color.white, Pal.tungstenShot, e.fin());
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stroke(e.fout() * 1.1f + 0.5f);
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randLenVectors(e.id, 5, 28f * e.fin(), e.rotation, 10f, (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 5f + 0.5f);
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});
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}),
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shootPayloadDriver = new Effect(30f, e -> {
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color(Pal.accent);
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Lines.stroke(0.5f + 0.5f*e.fout());
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