More functionality, lots of bugfixes
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@@ -2,8 +2,10 @@ package io.anuke.mindustry.ui.dialogs;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.Schematics.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.ui.*;
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import static io.anuke.mindustry.Vars.schematics;
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@@ -13,6 +15,7 @@ public class SchematicsDialog extends FloatingDialog{
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public SchematicsDialog(){
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super("$schematics");
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addCloseButton();
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shown(this::setup);
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}
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@@ -20,19 +23,33 @@ public class SchematicsDialog extends FloatingDialog{
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cont.clear();
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cont.pane(t -> {
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t.top();
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t.margin(20f);
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int i = 0;
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for(Schematic s : schematics.all()){
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addButton(b -> {
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Texture tex = schematics.getPreview(s, PreviewRes.low);
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b.stack(new Image(tex), new BorderImage(tex)).size(100f);
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Button sel = t.addButton(b -> {
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Texture tex = schematics.getPreview(s, PreviewRes.high);
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b.add(s.name()).center().color(Color.lightGray).fillY().get().setEllipsis(true);
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b.row();
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b.add(new BorderImage(tex){
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@Override
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public void draw(){
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//Draw.blend(Blending.disabled);
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super.draw();
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//Draw.blend();
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}
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}.setScaling(Scaling.fit).setName("border"));
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}, () -> {
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}).size(110f).pad(4);
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}).size(200f, 230f).pad(2).style(Styles.clearPartiali).get();
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if(++i % 3 == 0){
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BorderImage image = sel.find("border");
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image.update(() -> image.borderColor = (sel.isOver() ? Pal.accent : Pal.gray));
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if(++i % 4 == 0){
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t.row();
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}
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}
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});
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}).get().setScrollingDisabled(true, false);
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}
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}
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