diff --git a/core/assets-raw/sprites/blocks/storage/launch-pad-large.png b/core/assets-raw/sprites/blocks/storage/launch-pad-large.png new file mode 100644 index 0000000000..10148c4853 Binary files /dev/null and b/core/assets-raw/sprites/blocks/storage/launch-pad-large.png differ diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index baaa2dbad1..03eb1d2d92 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Zaměřuje vzdušné jednotky blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Dostřel blocks.size = velikost blocks.liquidcapacity = Kapacita tekutin @@ -359,6 +361,8 @@ blocks.itemcapacity = kapacita předmětů blocks.basepowergeneration = Základní generování energie blocks.powertransferspeed = Přenos energie blocks.craftspeed = Rychlost produkce +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Vstupní tekutiny blocks.inputliquidaux = Aux tekutina blocks.inputitem = Vstupní předmět @@ -747,6 +751,7 @@ block.blast-drill.name = Tlakovzdušný vrt block.thermal-pump.name = Termální pumpa block.thermal-generator.name = Termální Generátor block.alloy-smelter.name = Slitinová pec +block.mender.name = Mender block.mend-projector.name = Opravný projektor block.surge-wall.name = Impulzní stěna block.surge-wall-large.name = Velká Impulzní stěna @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Kontejnér block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = modrá team.red.name = červená team.orange.name = oranžová diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index fe20660e76..6fd3754497 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Visiert Luft Einheiten an blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Reichweite blocks.size = Größe blocks.liquidcapacity = Flüssigkeitskapazität @@ -359,6 +361,8 @@ blocks.itemcapacity = Materialkapazität blocks.basepowergeneration = Basis-Stromerzeugung blocks.powertransferspeed = Stromübertragung blocks.craftspeed = Produktionsgeschwindigkeit +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Benötigte Flüssigkeit blocks.inputliquidaux = Optionale Flüssigkeit blocks.inputitem = Akzeptiertes Material @@ -747,6 +751,7 @@ block.blast-drill.name = Sprengbohrer block.thermal-pump.name = Thermische Pumpe block.thermal-generator.name = Thermischer Generator block.alloy-smelter.name = Legierungsschmeltzer +block.mender.name = Mender block.mend-projector.name = Reparaturprojektor block.surge-wall.name = Spannungsstoß-Mauer block.surge-wall-large.name = Große Spannungsstoß-Mauer @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Blau team.red.name = Rot team.orange.name = Orange diff --git a/core/assets/bundles/bundle_el.properties b/core/assets/bundles/bundle_el.properties index e2143c5ee2..97b8eda5e4 100644 --- a/core/assets/bundles/bundle_el.properties +++ b/core/assets/bundles/bundle_el.properties @@ -1,364 +1,437 @@ -text.credits.text = Δημιουργία: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] -text.credits = Επαίνοι -text.contributors = Μεταφραστές και Συνεισφέροντες -text.discord = Συμμετοχή στο discord του Mindustry! -text.link.discord.description = Το επίσημο discord chatroom του Mindustry -text.link.github.description = Πηγαίος κώδικας του Παιχνιδιού -text.link.dev-builds.description = Ασταθείς εκδόσεις παιχνιδιού -text.link.trello.description = Ο επίσημος πίνακας trello του παιχνιδιού για τις προσχεδιασμένες του αλλαγές -text.link.itch.io.description = Η σελίδα itch.io με τις εκδόσεις του παιχνιδιού για τους υπολογιστές και περιηγητές -text.link.google-play.description = Google Play store καταχώριση -text.link.wiki.description = Η επίσημη σελίδα Wiki του Mindustry -text.linkfail = Αποτυχία ανοίγματος συνδέσμου!\nΤο URL αντιγράφτηκε στο πρόχειρο. -text.screenshot = Το στιγμιότυπο αποθηκεύτηκε στο {0} -text.gameover = Τέλος Παιχνιδιού -text.gameover.pvp = Η[accent] {0}[] ομάδα είναι νικήτρια! -text.sector.gameover = Ο τομέας έπεσε. Επανάληψη; -text.sector.retry = Επανάληψη -text.highscore = [accent]Καινούργιο υψηλότερο σκόρ! -text.wave.lasted = Άντεξες μέχρι το κύμα [accent]{0}[]. -text.level.highscore = Υψηλότερο σκόρ: [accent]{0} -text.level.delete.title = Επιβεβαίωση Διαγραφής -text.map.delete = Είσαι σίγουρος οτι θέλεις να διαγράψεις τον χάρτη "[accent]{0}[]"? -text.level.select = Level Select -text.level.mode = Είδος Παιχνιδιού: -text.construction.desktop = Για την ακύρωση της επιλογής ενός τετραγώνου η χτισίματος, [accent]πατήστε space[]. -text.construction.title = Οδηγός Δημιουργίας Δομών -text.construction = Μόλις επέλεξες την λειτουργία [accent]δημιουργια δομών[].\n\nΓια να ξεκινήσεις να τοποθετείς, πάτα απλώς μια έγκυρη τοποθεσία κοντά στο σκάφος σου.\nΑφότου επιλέξεις μερικά τετράγωνα, πάτα το κουμπί ελέγχου για έγκριση, και το σκάφος σου θα αρχίσει να τα κατασκευάζει.\n\n- [accent]Αφαίρεσε τετράγωνα[] απο την επιλογή σου πατώντας τα.\n- [accent]Μετακίνησε την επιλογή[] κρατώντας και τραβώντας οποιοδήποτε τετράγωνο της επιλογής.\n- [accent]Τοποθέτησε τετράγωνα 'εν σειρά'[] πατώντας και κρατώντας ενα άδειο σημείο, έπειτα, τράβα προς μια κατεύθυνση.\n- [accent]Ακύρωσε την κατασκευή ή επιλογή[] πατώντας το X κάτω αριστερά. -text.deconstruction.title = Οδηγός Αποσύνθεσης Δομών -text.deconstruction = Μόλις επέλεξες την λειτουργία [accent]αποσύνθεση δομών[].\n\nΓια να ξεκινήσεις να καταστρέφεις, πάτα απλώς σε ένα τετράγωνο κοντά στο σκάφος σου.\nΑφότου επιλέξεις μερικά τετράγωνα, πάτα το κουμπί ελέγχου για έγκριση, και το σκάφος σου θα αρχίσει να τα γκρεμίζει.\n\n- [accent]Αφαίρεσε τετράγωνα[] απο την επιλογή σου πατώντας τα.\n- [accent]Αφαίρεσε τετράγωνα σε μια περιοχή[] πατώντας και κρατώντας σε ενα άδειο σημείο, έπειτα, τράβα προς μια κατεύθυνση.\n- [accent]Ακύρωσε το γκρέμισμα[] πατώντας το X κάτω αριστερά. -text.showagain = Μην το ξαναεμφανήσεις στην επόμενη συνεδρία -text.coreattack = < Ο πυρήνας είναι υπό επίθεση! > -text.unlocks = Ανακαλύψεις -text.savegame = Αποθήκευση Παιχνιδιού -text.loadgame = Φόρτωση Παιχνιδιού -text.joingame = Συμμετοχή σε Παιχνίδι -text.addplayers = Προσθήκη/Αφαίρεση Παικτών -text.customgame = Προσαρμοσμένο Παιχνίδι -text.sectors = Τομείς -text.sector = Τομέας: [LIGHT_GRAY]{0} -text.sector.time = Χρόνος: [LIGHT_GRAY]{0} -text.sector.deploy = Αποβίβαση -text.sector.abandon = Εγκατάληψη -text.sector.abandon.confirm = Είσαι σίγουρος οτι θέλεις να εγκαταλείψεις όλη σου την πρόοδο σε αυτόν τον τομέα;\nΑυτό δεν είναι αναστρέψιμο! -text.sector.resume = Συνέχεια -text.sector.locked = [scarlet][[Incomplete] -text.sector.unexplored = [accent][[Unexplored] -text.missions = Αποστολές:[LIGHT_GRAY] {0} -text.mission = Αποστολή:[LIGHT_GRAY] {0} -text.mission.main = Κύρια Αποστολή:[LIGHT_GRAY] {0} -text.mission.info = Πληροφορίες Αποστολής -text.mission.complete = Mission complete! -text.mission.complete.body = Ο Τομέας {0},{1} Καταλήφθηκε. -text.mission.wave = Άντεξε[accent] {0}/{1} []κύματα\nΚύμα σε {2}s -text.mission.wave.enemies = Άντεξε[accent] {0}/{1} []κύματα\n{2} Εχθροί -text.mission.wave.enemy = Άντεξε[accent] {0}/{1} []κύματα\n{2} Εχθρός -text.mission.wave.menu = Επιβίωσε[accent] {0}[] κύματα -text.mission.battle = Κατέστρεψε τον εχθρικό Πυρίνα -text.mission.resource.menu = Απόκτησε {0} x{1} -text.mission.resource = Απόκτησε {0}:\n[accent]{1}/{2}[] -text.mission.block = Φτιάξε {0} -text.mission.unit = Φτιάξε {0} Μονάδες -text.mission.command = Στείλε Εντολή {0} Στις Μονάδες -text.mission.linknode = Σύνδεση Μονάδας Ενέργειας -text.mission.display = [accent]Αποστολή:\n[LIGHT_GRAY]{0} -text.mission.mech = Αλλαγή σε mech[accent] {0}[] -text.mission.create = Δημιούργησε[accent] {0}[] -text.none = -text.close = Κλείσιμο -text.quit = Έξοδος -text.maps = Χάρτες -text.continue = Συνέχεια -text.nextmission = Επόμενη Αποστολή -text.maps.none = [LIGHT_GRAY]Δεν βρέθηκαν Χάρτες! -text.about.button = Σχετικά -text.name = Όνομα: -text.noname = Διάλεξε[accent] όνομα παίκτη[] πρώτα. -text.filename = Όνομα Αρχείου: -text.unlocked = Ανακάλυψη Καινούργας Δομής! -text.unlocked.plural = Ανακάλυψη Καινούργιων Δομών! -text.players = {0} παίκτες ενεργοί -text.players.single = {0} παίκτης ενεργός -text.server.closing = [accent]Απενεργοποίηση Εξυπηρετητή... -text.server.kicked.kick = Διώχτηκες απο τον server! -text.server.kicked.serverClose = Ο server έκλεισε. -text.server.kicked.sectorComplete = Ο Τομέας Ολοκληρώθηκε. -text.server.kicked.sectorComplete.text = Η αποστολή σου ολοκληρώθηκε.\nΟ server θα συνεχίσει τώρα στον επόμενο τομέα. -text.server.kicked.clientOutdated = Παλαιομένος client! Αναβάθμησε την έκδοση του παιχνιδιού! -text.server.kicked.serverOutdated = Παλαιομένος server! Ζήτα απο τον οικοδεσπότη να αναβαθμήσει την έκδοσή του! -text.server.kicked.banned = Είσαι μπλοκαρισμένος απο αυτόν τον server. -text.server.kicked.recentKick = Διώχτηκες πρόσφατα.\nΠερίμενε λίγο πριν ξανασυνδεθείς... -text.server.kicked.nameInUse = Υπάρχει ήδη κάποιος με αυτό το όνομα\nστον server. -text.server.kicked.nameEmpty = Το επιλεγμένο σου όνομα είναι άκυρο. -text.server.kicked.idInUse = Βρίσκεσε ήδη σε αυτόν τον server! Η σύνδεση με δύο λογαριασμούς απαγορεύεται. -text.server.kicked.customClient = Αυτός ο server δεν υποστηρίζει προσαρμοσμένες εκδοχές. Κατέβασε μια αυθεντική έκδοση. -text.host.info = Το κουμπί [accent]host[] "σερβίρει" εναν server (εξυπηρετητή) στην θύρα [scarlet]6567[]. \nΌλα το άτομα στο ίδιο [LIGHT_GRAY]wifi ή τοπικό δίκτυο[] θα μπορούν να δούν τον server σου στην λίστα server τους.\n\nΑν θέλεις να μπορούν να συνδεθούν σε αυτόν απο οποιαδοίποτε διεύθυνση IP, Το [accent]port forwarding[] είναι απαραίτητο.\n\n[LIGHT_GRAY]Σημείωση: Αν κάποιος αντιμετωπίζει πρόβλημα στην σύνδεση στο παιχνίδι τοπικού δικτύου σου (LAN), σιγουρέψου οτι έχεις επιτρέψει στο Mindustry να ελέγχει το τοπικό σου δίκτυο στις ρυθμίσεις του τείχους προστασίας. -text.join.info = Εδώ, μπορείς να εισάγεις μια [accent]διεύθυνση (IP) server[] για να συνδεθείς σε αυτήν, ή να ανακαλύψεις servers [accent]τοπικού δικτύου[] και να συνδεθείς.\nΥποστηρίζεται και το LAN και το WAN.\n\n[LIGHT_GRAY]Σημείωση: Δεν υπάρχει αυτόματη παγκόσμια λίστα server; Αν θέλεις να συνδεθείς σε κάποιον μέσω IP, πρέπει να ρωτήσεις την διεύθυνσή τους. -text.hostserver = Δημιούργησε Παιχνίδι -text.hostserver.mobile = Δημιούργησε\nΠαιχνίδι -text.host = Δημιουργία -text.hosting = [accent]Άνοιγμα εξυπηρετητή... -text.hosts.refresh = Ανανέωση -text.hosts.discovering = Ανακάλυψη παιχνιδιών LAN -text.server.refreshing = Ανανέωση server -text.hosts.none = [lightgray]Δεν βρέθηκαν τοπικά παιχνίδια! -text.host.invalid = [scarlet]Δεν μπορείς να συνδεθείς στον host. -text.trace = Ανίχνευση Παίκτη -text.trace.playername = Όνομα Παίκτη: [accent]{0} -text.trace.ip = Διεύθυνση: [accent]{0} -text.trace.id = Μοναδική ID: [accent]{0} -text.trace.android = Android Client: [accent]{0} -text.trace.modclient = Προσαρμοσμένος Client: [accent]{0} -text.trace.totalblocksbroken = Συνολικά κατεστραμένα τετράγωνα: [accent]{0} -text.trace.structureblocksbroken = Συνολικές κατεστραμένες δομές: [accent]{0} -text.trace.lastblockbroken = Τελευταίο κατεστραμένο τετράγωνο: [accent]{0} -text.trace.totalblocksplaced = Σύνολο τοποθετημένων τετραγώνων: [accent]{0} -text.trace.lastblockplaced = Τελευταίο τοποθετημένο τετράγωνο: [accent]{0} -text.invalidid = Άκυρο client ID! Υπέβαλε αναφορά σφάλματος. -text.server.bans = Bans -text.server.bans.none = Δεν βρέθηκε κανένας banned παίκτης! -text.server.admins = Διαχειριστές -text.server.admins.none = Δεν βρέθηκαν διαχειριστές! -text.server.add = Προσθήκη Server -text.server.delete = Είσε σίγουρος οτι θέλεις να διαγράψεις αυτόν τον server; -text.server.hostname = Host: {0} -text.server.edit = Προσαρμογή Server -text.server.outdated = [crimson]Παλαιομένος Server![] -text.server.outdated.client = [crimson]Παλαιομένος Client![] -text.server.version = [lightgray]Έκδοση: {0} {1} -text.server.custombuild = [yellow]Προσαρμοσμένο Build -text.confirmban = Είσαι σίγουρος οτι θέλεις να διώξεις μόνιμα αυτόν τον παίκτη; -text.confirmkick = Είσαι σίγουρος οτι θέλεις να διώξεις αυτόν τον παίκτη; -text.confirmunban = Είσαι σίγουρος οτι θέλεις να επιτρέψεις την είσοδο αυτού του παίκτη ξανα; -text.confirmadmin = Είσαι σίγουρος οτι θέλεις να χρήσεις αυτόν τον παίκτη ως διαχειριστή; -text.confirmunadmin = Είσαι σίγουρος οτι θέλεις να αφαιρέσεις αυτόν τον παίκτη απο την λίστα διαχειριστών; -text.joingame.title = Συμμετοχή σε Παιχνίδι -text.joingame.ip = Διεύθυνση IP: -text.disconnect = Αποσυνδεθήκατε. -text.disconnect.data = Αποτυχία φώρτωσης δεδομένων κόσμου! -text.connecting = [accent]Σύνδεση... -text.connecting.data = [accent]Φώρτωση δεδομένων κόσμου... -text.server.port = Θύρα: -text.server.addressinuse = Η διεύθυνση βρήσκεται ήδη σε χρήση! -text.server.invalidport = Άκυρος αριθμός θύρας! -text.server.error = [crimson]Αποτυχία εκκίνησης εξυπηρετητή: [accent]{0} -text.save.old = Αυτά τα δεδομένα ανήκουν σε μια παλιότερη έκδοση του παιχνιδιού, και δεν μπορούν πλέον να χρησιμοποιηθούν.\n\n[LIGHT_GRAY]Η υποστήριξη ανάδρομης αποθήκευσης θα ενσωματωθεί στην πλήρη έκδοση 4.0. -text.save.new = Νέα αποθήκευση -text.save.overwrite = Είσαι σίγουρος οτι θέλεις να πανωγράψεις αυτήν την\nθέση αποθήκευσης; -text.overwrite = Πανώγραψε -text.save.none = Δεν βρέθηκαν δεδομένα! -text.saveload = [accent]Αποθήκευση... -text.savefail = Αποτυχία Αποθήκευσης! -text.save.delete.confirm = Είσαι σίγουρος οτι θέλεις να διαγράψεις αυτήν την αποθήκη; -text.save.delete = Διαγραφή -text.save.export = Εξαγωγή Δεδομένων -text.save.import.invalid = [accent]Αυτά τα δεδομένα είναι άκυρα! -text.save.import.fail = [crimson]Αποτυχία εισαγωγής δεδομένων: [accent]{0} -text.save.export.fail = [crimson]Αποτυχία εξαγωγής δεδομένων: [accent]{0} -text.save.import = Εισαγωγή Δεδομένων -text.save.newslot = Όνομα Αποθήκευσης: -text.save.rename = Μετονομασία -text.save.rename.text = Νέο Όνομα: -text.selectslot = Επιλογή Αποθήκης. -text.slot = [accent]Κελί {0} -text.save.corrupted = [accent]Το αρχείο αποθήκευσης είναι κατεστραμένο ή άκυρο!\nΑν είχες πρόσφατα αναβαθμίσει το παιχνίδι, τότε είναι πιθανώς εξ' αιτίας αλλαγής στον τρόπο αποθήκευσης και [scarlet]όχι[] προβλήματος. -text.sector.corrupted = [accent]Βρέθηκε ενα αρχείο αποθήκευσης για αυτόν τον τομέα, αλλά η φόρτωση απέτυχε.\nΔημιουργήθηκε ενα καινούργιο. -text.empty = <καινό> -text.on = Ανοικτό -text.off = Κλειστό -text.save.autosave = Αυτόματη Αποθήκευση: {0} -text.save.map = Χάρτης: {0} -text.save.wave = Κύμα {0} -text.save.difficulty = Δυσκολία: {0} -text.save.date = Τελευταία Αποθήκευση: {0} -text.save.playtime = Χρόνος Παιχνιδιού: {0} -text.confirm = Επιβεβαίωση -text.delete = Διαγραφή -text.ok = OK -text.open = Άνοιγμα -text.cancel = Ακύρωση -text.openlink = Άνοιγμα Συνδέσμου -text.copylink = Αντιγραφή Συνδέσμου -text.back = Πίσω -text.quit.confirm = Είσαι σίγουρος οτι θέλεις να εγκαταλήψεις; -text.changelog.title = Αρχείο Αλλαγών - - - -text.changelog.loading = Getting changelog... -text.changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug. -text.changelog.error.ios = [accent]The changelog is currently not supported in iOS. -text.changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection. -text.changelog.current = [yellow][[Current version] -text.changelog.latest = [accent][[Latest version] -text.loading = [accent]Loading... -text.saving = [accent]Saving... -text.wave = [accent]Wave {0} -text.wave.waiting = [LIGHT_GRAY]Wave in {0} -text.waiting = [LIGHT_GRAY]Waiting... -text.waiting.players = Waiting for players... -text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining -text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining -text.loadimage = Load Image -text.saveimage = Save Image -text.unknown = Unknown -text.custom = Custom -text.builtin = Built-In -text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! -text.map.random = [accent]Random Map -text.map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. -text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. -text.map.invalid = Error loading map: corrupted or invalid map file. -text.editor.brush = Brush -text.editor.slope = \\ -text.editor.openin = Open In Editor -text.editor.oregen = Ore Generation -text.editor.oregen.info = Ore Generation: -text.editor.mapinfo = Map Info -text.editor.author = Author: -text.editor.description = Description: -text.editor.name = Name: -text.editor.teams = Teams -text.editor.elevation = Elevation -text.editor.errorimageload = Error loading file:\n[accent]{0} -text.editor.errorimagesave = Error saving file:\n[accent]{0} -text.editor.generate = Generate -text.editor.resize = Resize -text.editor.loadmap = Load Map -text.editor.savemap = Save Map -text.editor.saved = Saved! -text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. -text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. -text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! -text.editor.import = Import... -text.editor.importmap = Import Map -text.editor.importmap.description = Import an already existing map -text.editor.importfile = Import File -text.editor.importfile.description = Import an external map file -text.editor.importimage = Import Legacy Image -text.editor.importimage.description = Import an external map image file -text.editor.export = Export... -text.editor.exportfile = Export File -text.editor.exportfile.description = Export a map file -text.editor.exportimage = Export Terrain Image -text.editor.exportimage.description = Export a map image file -text.editor.loadimage = Import Terrain -text.editor.saveimage = Export Terrain -text.editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? -text.editor.resizemap = Resize Map -text.editor.mapname = Map Name: -text.editor.overwrite = [accent]Warning!\nThis overwrites an existing map. -text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? -text.editor.selectmap = Select a map to load: -text.width = Width: -text.height = Height: -text.menu = Menu -text.play = Play -text.load = Load -text.save = Save -text.fps = FPS: {0} -text.tps = TPS: {0} -text.ping = Ping: {0}ms -text.language.restart = Please restart your game for the language settings to take effect. -text.settings = Settings -text.tutorial = Tutorial -text.editor = Editor -text.mapeditor = Map Editor -text.donate = Donate - -text.connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} -text.error.unreachable = Server unreachable.\nIs the address spelled correctly? -text.error.invalidaddress = Invalid address. -text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! -text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! -text.error.alreadyconnected = Already connected. -text.error.mapnotfound = Map file not found! -text.error.any = Unknown network error. - -text.settings.language = Language -text.settings.reset = Reset to Defaults -text.settings.rebind = Rebind -text.settings.controls = Controls -text.settings.game = Game -text.settings.sound = Sound -text.settings.graphics = Graphics -text.settings.cleardata = Clear Game Data... -text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! -text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. -text.settings.clearsectors = Clear Sectors -text.settings.clearunlocks = Clear Unlocks -text.settings.clearall = Clear All -text.paused = [accent]< Paused > -text.yes = Yes -text.no = No -text.info.title = Info -text.error.title = [crimson]An error has occured -text.error.crashtitle = An error has occured -text.blocks.unknown=[LIGHT_GRAY]??? -text.blocks.blockinfo = Block Info -text.blocks.powercapacity = Power Capacity -text.blocks.powershot = Power/Shot -text.blocks.targetsair = Targets Air -text.blocks.itemspeed = Units Moved -text.blocks.shootrange = Range -text.blocks.size = Size -text.blocks.liquidcapacity = Liquid Capacity -text.blocks.maxitemssecond = Max Items -text.blocks.powerrange = Power Range -text.blocks.poweruse = Power Use -text.blocks.powerdamage = Power/Damage -text.blocks.inputitemcapacity = Input Item Capacity -text.blocks.outputitemcapacity = Output Item Capacity -text.blocks.itemcapacity = Item Capacity -text.blocks.basepowergeneration = Base Power Generation -text.blocks.powertransferspeed = Power Transfer -text.blocks.craftspeed = Production Speed -text.blocks.inputliquid = Input Liquid -text.blocks.inputliquidaux = Aux Liquid -text.blocks.inputitem = Input Item -text.blocks.inputitems = Input Items -text.blocks.outputitem = Output Item -text.blocks.drilltier = Drillables -text.blocks.drillspeed = Base Drill Speed -text.blocks.liquidoutput = Liquid Output -text.blocks.liquidoutputspeed = Liquid Output Speed -text.blocks.liquiduse = Liquid Use -text.blocks.coolant = Coolant -text.blocks.coolantuse = Coolant Use -text.blocks.inputliquidfuel = Fuel Liquid -text.blocks.liquidfueluse = Liquid Fuel Use -text.blocks.boostitem = Boost Item -text.blocks.boostliquid = Boost Liquid -text.blocks.health = Health -text.blocks.inaccuracy = Inaccuracy -text.blocks.shots = Shots -text.blocks.reload = Shots/Second -text.blocks.inputfuel = Fuel -text.blocks.fuelburntime = Fuel Burn Time -text.blocks.inputcapacity = Input capacity -text.blocks.outputcapacity = Output capacity -text.unit.blocks = blocks -text.unit.powersecond = power units/second -text.unit.liquidsecond = liquid units/second -text.unit.itemssecond = items/second -text.unit.pixelssecond = pixels/second -text.unit.liquidunits = liquid units -text.unit.powerunits = power units -text.unit.degrees = degrees -text.unit.seconds = seconds -text.unit.items = items -text.category.general = General -text.category.power = Power -text.category.liquids = Liquids -text.category.items = Items -text.category.crafting = Crafting -text.category.shooting = Shooting -text.category.optional = Optional Enhancements +credits.text = Δημιουργία: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] +credits = Επαίνοι +contributors = Μεταφραστές και Συνεισφέροντες +discord = Συμμετοχή στο discord του Mindustry! +link.discord.description = Το επίσημο discord chatroom του Mindustry +link.github.description = Πηγαίος κώδικας του Παιχνιδιού +link.dev-builds.description = Ασταθείς εκδόσεις παιχνιδιού +link.trello.description = Ο επίσημος πίνακας trello του παιχνιδιού για τις προσχεδιασμένες του αλλαγές +link.itch.io.description = Η σελίδα itch.io με τις εκδόσεις του παιχνιδιού για τους υπολογιστές και περιηγητές +link.google-play.description = Google Play store καταχώριση +link.wiki.description = Η επίσημη σελίδα Wiki του Mindustry +linkfail = Αποτυχία ανοίγματος συνδέσμου!\nΤο URL αντιγράφτηκε στο πρόχειρο. +screenshot = Το στιγμιότυπο αποθηκεύτηκε στο {0} +gameover = Τέλος Παιχνιδιού +gameover.pvp = Η[accent] {0}[] ομάδα είναι νικήτρια! +highscore = [accent]Καινούργιο υψηλότερο σκόρ! +stat.wave = Waves Defeated:[accent] {0} +stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} +stat.built = Buildings Built:[accent] {0} +stat.destroyed = Buildings Destroyed:[accent] {0} +stat.deconstructed = Buildings Deconstructed:[accent] {0} +stat.delivered = Resources Launched: +stat.rank = Final Rank: [accent]{0} +placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT. +removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT. +launcheditems = [accent]Launched Items +map.delete = Είσαι σίγουρος οτι θέλεις να διαγράψεις τον χάρτη "[accent]{0}[]"? +level.highscore = Υψηλότερο σκόρ: [accent]{0} +level.select = Level Select +level.mode = Είδος Παιχνιδιού: +showagain = Μην το ξαναεμφανήσεις στην επόμενη συνεδρία +coreattack = < Ο πυρήνας είναι υπό επίθεση! > +nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent +outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0} +database = Core Database +savegame = Αποθήκευση Παιχνιδιού +loadgame = Φόρτωση Παιχνιδιού +joingame = Συμμετοχή σε Παιχνίδι +addplayers = Προσθήκη/Αφαίρεση Παικτών +customgame = Προσαρμοσμένο Παιχνίδι +newgame = New Game +none = +close = Κλείσιμο +quit = Έξοδος +maps = Χάρτες +continue = Συνέχεια +maps.none = [LIGHT_GRAY]Δεν βρέθηκαν Χάρτες! +about.button = Σχετικά +name = Όνομα: +noname = Διάλεξε[accent] όνομα παίκτη[] πρώτα. +filename = Όνομα Αρχείου: +unlocked = Ανακάλυψη Καινούργας Δομής! +completed = [accent]Completed +techtree = Tech Tree +research.list = [LIGHT_GRAY]Research: +research = Research +researched = [LIGHT_GRAY]{0} researched. +players = {0} παίκτες ενεργοί +players.single = {0} παίκτης ενεργός +server.closing = [accent]Απενεργοποίηση Εξυπηρετητή... +server.kicked.kick = Διώχτηκες απο τον server! +server.kicked.serverClose = Ο server έκλεισε. +server.kicked.clientOutdated = Παλαιομένος client! Αναβάθμησε την έκδοση του παιχνιδιού! +server.kicked.serverOutdated = Παλαιομένος server! Ζήτα απο τον οικοδεσπότη να αναβαθμήσει την έκδοσή του! +server.kicked.banned = Είσαι μπλοκαρισμένος απο αυτόν τον server. +server.kicked.recentKick = Διώχτηκες πρόσφατα.\nΠερίμενε λίγο πριν ξανασυνδεθείς... +server.kicked.nameInUse = Υπάρχει ήδη κάποιος με αυτό το όνομα\nστον server. +server.kicked.nameEmpty = Το επιλεγμένο σου όνομα είναι άκυρο. +server.kicked.idInUse = Βρίσκεσε ήδη σε αυτόν τον server! Η σύνδεση με δύο λογαριασμούς απαγορεύεται. +server.kicked.customClient = Αυτός ο server δεν υποστηρίζει προσαρμοσμένες εκδοχές. Κατέβασε μια αυθεντική έκδοση. +server.kicked.gameover = Game over! +host.info = Το κουμπί [accent]host[] "σερβίρει" εναν server (εξυπηρετητή) στην θύρα [scarlet]6567[]. \nΌλα το άτομα στο ίδιο [LIGHT_GRAY]wifi ή τοπικό δίκτυο[] θα μπορούν να δούν τον server σου στην λίστα server τους.\n\nΑν θέλεις να μπορούν να συνδεθούν σε αυτόν απο οποιαδοίποτε διεύθυνση IP, Το [accent]port forwarding[] είναι απαραίτητο.\n\n[LIGHT_GRAY]Σημείωση: Αν κάποιος αντιμετωπίζει πρόβλημα στην σύνδεση στο παιχνίδι τοπικού δικτύου σου (LAN), σιγουρέψου οτι έχεις επιτρέψει στο Mindustry να ελέγχει το τοπικό σου δίκτυο στις ρυθμίσεις του τείχους προστασίας. +join.info = Εδώ, μπορείς να εισάγεις μια [accent]διεύθυνση (IP) server[] για να συνδεθείς σε αυτήν, ή να ανακαλύψεις servers [accent]τοπικού δικτύου[] και να συνδεθείς.\nΥποστηρίζεται και το LAN και το WAN.\n\n[LIGHT_GRAY]Σημείωση: Δεν υπάρχει αυτόματη παγκόσμια λίστα server; Αν θέλεις να συνδεθείς σε κάποιον μέσω IP, πρέπει να ρωτήσεις την διεύθυνσή τους. +hostserver = Δημιούργησε Παιχνίδι +hostserver.mobile = Δημιούργησε\nΠαιχνίδι +host = Δημιουργία +hosting = [accent]Άνοιγμα εξυπηρετητή... +hosts.refresh = Ανανέωση +hosts.discovering = Ανακάλυψη παιχνιδιών LAN +server.refreshing = Ανανέωση server +hosts.none = [lightgray]Δεν βρέθηκαν τοπικά παιχνίδια! +host.invalid = [scarlet]Δεν μπορείς να συνδεθείς στον host. +trace = Ανίχνευση Παίκτη +trace.playername = Όνομα Παίκτη: [accent]{0} +trace.ip = Διεύθυνση: [accent]{0} +trace.id = Μοναδική ID: [accent]{0} +trace.android = Android Client: [accent]{0} +trace.modclient = Προσαρμοσμένος Client: [accent]{0} +trace.totalblocksbroken = Συνολικά κατεστραμένα τετράγωνα: [accent]{0} +trace.structureblocksbroken = Συνολικές κατεστραμένες δομές: [accent]{0} +trace.lastblockbroken = Τελευταίο κατεστραμένο τετράγωνο: [accent]{0} +trace.totalblocksplaced = Σύνολο τοποθετημένων τετραγώνων: [accent]{0} +trace.lastblockplaced = Τελευταίο τοποθετημένο τετράγωνο: [accent]{0} +invalidid = Άκυρο client ID! Υπέβαλε αναφορά σφάλματος. +server.bans = Bans +server.bans.none = Δεν βρέθηκε κανένας banned παίκτης! +server.admins = Διαχειριστές +server.admins.none = Δεν βρέθηκαν διαχειριστές! +server.add = Προσθήκη Server +server.delete = Είσε σίγουρος οτι θέλεις να διαγράψεις αυτόν τον server; +server.hostname = Host: {0} +server.edit = Προσαρμογή Server +server.outdated = [crimson]Παλαιομένος Server![] +server.outdated.client = [crimson]Παλαιομένος Client![] +server.version = [lightgray]Έκδοση: {0} {1} +server.custombuild = [yellow]Προσαρμοσμένο Build +confirmban = Είσαι σίγουρος οτι θέλεις να διώξεις μόνιμα αυτόν τον παίκτη; +confirmkick = Είσαι σίγουρος οτι θέλεις να διώξεις αυτόν τον παίκτη; +confirmunban = Είσαι σίγουρος οτι θέλεις να επιτρέψεις την είσοδο αυτού του παίκτη ξανα; +confirmadmin = Είσαι σίγουρος οτι θέλεις να χρήσεις αυτόν τον παίκτη ως διαχειριστή; +confirmunadmin = Είσαι σίγουρος οτι θέλεις να αφαιρέσεις αυτόν τον παίκτη απο την λίστα διαχειριστών; +joingame.title = Συμμετοχή σε Παιχνίδι +joingame.ip = Διεύθυνση IP: +disconnect = Αποσυνδεθήκατε. +disconnect.data = Αποτυχία φώρτωσης δεδομένων κόσμου! +connecting = [accent]Σύνδεση... +connecting.data = [accent]Φώρτωση δεδομένων κόσμου... +server.port = Θύρα: +server.addressinuse = Η διεύθυνση βρήσκεται ήδη σε χρήση! +server.invalidport = Άκυρος αριθμός θύρας! +server.error = [crimson]Αποτυχία εκκίνησης εξυπηρετητή: [accent]{0} +save.old = Αυτά τα δεδομένα ανήκουν σε μια παλιότερη έκδοση του παιχνιδιού, και δεν μπορούν πλέον να χρησιμοποιηθούν.\n\n[LIGHT_GRAY]Η υποστήριξη ανάδρομης αποθήκευσης θα ενσωματωθεί στην πλήρη έκδοση 4.0. +save.new = Νέα αποθήκευση +save.overwrite = Είσαι σίγουρος οτι θέλεις να πανωγράψεις αυτήν την\nθέση αποθήκευσης; +overwrite = Πανώγραψε +save.none = Δεν βρέθηκαν δεδομένα! +saveload = [accent]Αποθήκευση... +savefail = Αποτυχία Αποθήκευσης! +save.delete.confirm = Είσαι σίγουρος οτι θέλεις να διαγράψεις αυτήν την αποθήκη; +save.delete = Διαγραφή +save.export = Εξαγωγή Δεδομένων +save.import.invalid = [accent]Αυτά τα δεδομένα είναι άκυρα! +save.import.fail = [crimson]Αποτυχία εισαγωγής δεδομένων: [accent]{0} +save.export.fail = [crimson]Αποτυχία εξαγωγής δεδομένων: [accent]{0} +save.import = Εισαγωγή Δεδομένων +save.newslot = Όνομα Αποθήκευσης: +save.rename = Μετονομασία +save.rename.text = Νέο Όνομα: +selectslot = Επιλογή Αποθήκης. +slot = [accent]Κελί {0} +save.corrupted = [accent]Το αρχείο αποθήκευσης είναι κατεστραμένο ή άκυρο!\nΑν είχες πρόσφατα αναβαθμίσει το παιχνίδι, τότε είναι πιθανώς εξ' αιτίας αλλαγής στον τρόπο αποθήκευσης και [scarlet]όχι[] προβλήματος. +empty = <καινό> +on = Ανοικτό +off = Κλειστό +save.autosave = Αυτόματη Αποθήκευση: {0} +save.map = Χάρτης: {0} +save.wave = Κύμα {0} +save.difficulty = Δυσκολία: {0} +save.date = Τελευταία Αποθήκευση: {0} +save.playtime = Χρόνος Παιχνιδιού: {0} +warning = Warning. +confirm = Επιβεβαίωση +delete = Διαγραφή +ok = OK +open = Άνοιγμα +cancel = Ακύρωση +openlink = Άνοιγμα Συνδέσμου +copylink = Αντιγραφή Συνδέσμου +back = Πίσω +quit.confirm = Είσαι σίγουρος οτι θέλεις να εγκαταλήψεις; +changelog.title = Αρχείο Αλλαγών +changelog.loading = Getting changelog... +changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug. +changelog.error.ios = [accent]The changelog is currently not supported in iOS. +changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection. +changelog.current = [yellow][[Current version] +changelog.latest = [accent][[Latest version] +loading = [accent]Loading... +saving = [accent]Saving... +wave = [accent]Wave {0} +wave.waiting = [LIGHT_GRAY]Wave in {0} +waiting = [LIGHT_GRAY]Waiting... +waiting.players = Waiting for players... +wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining +wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining +loadimage = Load Image +saveimage = Save Image +unknown = Unknown +custom = Custom +builtin = Built-In +map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! +map.random = [accent]Random Map +map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. +map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. +map.invalid = Error loading map: corrupted or invalid map file. +editor.brush = Brush +editor.openin = Open In Editor +editor.oregen = Ore Generation +editor.oregen.info = Ore Generation: +editor.mapinfo = Map Info +editor.author = Author: +editor.description = Description: +editor.waves = Waves: +waves.title = Waves +waves.remove = Remove +waves.never = +waves.every = every +waves.waves = wave(s) +waves.perspawn = per spawn +waves.to = to +waves.boss = Boss +waves.preview = Preview +waves.edit = Edit... +waves.copy = Copy to Clipboard +waves.load = Load from Clipboard +waves.invalid = Invalid waves in clipboard. +waves.copied = Waves copied. +editor.default = [LIGHT_GRAY] +edit = Edit... +editor.name = Name: +editor.teams = Teams +editor.elevation = Elevation +editor.errorload = Error loading file:\n[accent]{0} +editor.errorsave = Error saving file:\n[accent]{0} +editor.errorname = Map has no name defined. +editor.update = Update +editor.randomize = Randomize +editor.apply = Apply +editor.generate = Generate +editor.resize = Resize +editor.loadmap = Load Map +editor.savemap = Save Map +editor.saved = Saved! +editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. +editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. +editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! +editor.import = Import... +editor.importmap = Import Map +editor.importmap.description = Import an already existing map +editor.importfile = Import File +editor.importfile.description = Import an external map file +editor.importimage = Import Legacy Image +editor.importimage.description = Import an external map image file +editor.export = Export... +editor.exportfile = Export File +editor.exportfile.description = Export a map file +editor.exportimage = Export Terrain Image +editor.exportimage.description = Export a map image file +editor.loadimage = Import Terrain +editor.saveimage = Export Terrain +editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? +editor.resizemap = Resize Map +editor.mapname = Map Name: +editor.overwrite = [accent]Warning!\nThis overwrites an existing map. +editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? +editor.selectmap = Select a map to load: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. +filter.distort = Distort +filter.noise = Noise +filter.ore = Ore +filter.rivernoise = River Noise +filter.scatter = Scatter +filter.terrain = Terrain +filter.option.scale = Scale +filter.option.chance = Chance +filter.option.mag = Magnitude +filter.option.threshold = Threshold +filter.option.circle-scale = Circle Scale +filter.option.octaves = Octaves +filter.option.falloff = Falloff +filter.option.block = Block +filter.option.floor = Floor +filter.option.wall = Wall +filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold +width = Width: +height = Height: +menu = Menu +play = Play +load = Load +save = Save +fps = FPS: {0} +tps = TPS: {0} +ping = Ping: {0}ms +language.restart = Please restart your game for the language settings to take effect. +settings = Settings +tutorial = Tutorial +editor = Editor +mapeditor = Map Editor +donate = Donate +abandon = Abandon +abandon.text = This zone and all its resources will be lost to the enemy. +locked = Locked +complete = [LIGHT_GRAY]Reach: +zone.requirement = Wave {0} in zone {1} +resume = Resume Zone:\n[LIGHT_GRAY]{0} +bestwave = [LIGHT_GRAY]Best Wave: {0} +launch = < LAUNCH > +launch.title = Launch Successful +launch.next = [LIGHT_GRAY]next opportunity at wave {0} +launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies. +launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. +uncover = Uncover +configure = Configure Loadout +configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. +zone.unlocked = [LIGHT_GRAY]{0} unlocked. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. +zone.config.complete = Wave {0} reached:\nLoadout config unlocked. +zone.resources = Resources Detected: +add = Add... +boss.health = Boss Health +connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} +error.unreachable = Server unreachable.\nIs the address spelled correctly? +error.invalidaddress = Invalid address. +error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! +error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! +error.alreadyconnected = Already connected. +error.mapnotfound = Map file not found! +error.io = Network I/O error. +error.any = Unknown network error. +zone.groundZero.name = Ground Zero +zone.craters.name = The Craters +zone.frozenForest.name = Frozen Forest +zone.ruinousShores.name = Ruinous Shores +zone.stainedMountains.name = Stained Mountains +zone.desolateRift.name = Desolate Rift +zone.nuclearComplex.name = Nuclear Production Complex +settings.language = Language +settings.reset = Reset to Defaults +settings.rebind = Rebind +settings.controls = Controls +settings.game = Game +settings.sound = Sound +settings.graphics = Graphics +settings.cleardata = Clear Game Data... +settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! +settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. +settings.clearunlocks = Clear Unlocks +settings.clearall = Clear All +paused = [accent]< Paused > +yes = Yes +no = No +info.title = Info +error.title = [crimson]An error has occured +error.crashtitle = An error has occured +blocks.outputspeed = Drill Speed: {0}/ +blocks.efficiency = Efficiency: {0}% +blocks.unknown = [LIGHT_GRAY]??? +blocks.blockinfo = Block Info +blocks.powerbalance = Power: {0} +blocks.poweroutput = Power Output: {0} +blocks.powercapacity = Power Capacity +blocks.powershot = Power/Shot +blocks.targetsair = Targets Air +blocks.targetsground = Targets Ground +blocks.items = Items: {0} +blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches +blocks.shootrange = Range +blocks.size = Size +blocks.liquidcapacity = Liquid Capacity +blocks.maxitemssecond = Max Items +blocks.powerrange = Power Range +blocks.poweruse = Power Use +blocks.powerdamage = Power/Damage +blocks.inputitemcapacity = Input Item Capacity +blocks.outputitemcapacity = Output Item Capacity +blocks.itemcapacity = Item Capacity +blocks.basepowergeneration = Base Power Generation +blocks.powertransferspeed = Power Transfer +blocks.craftspeed = Production Speed +blocks.repairtime = Block Full Repair Time +blocks.range = Range +blocks.inputliquid = Input Liquid +blocks.inputliquidaux = Aux Liquid +blocks.inputitem = Input Item +blocks.inputitems = Input Items +blocks.outputitem = Output Item +blocks.drilltier = Drillables +blocks.drillspeed = Base Drill Speed +blocks.maxunits = Max Active Units +blocks.liquidoutput = Liquid Output +blocks.liquidoutputspeed = Liquid Output Speed +blocks.liquiduse = Liquid Use +blocks.coolant = Coolant +blocks.liquid = Liquid +blocks.coolantuse = Coolant Use +blocks.inputliquidfuel = Fuel Liquid +blocks.liquidfueluse = Liquid Fuel Use +blocks.boostitem = Boost Item +blocks.boostliquid = Boost Liquid +blocks.health = Health +blocks.heat = Heat +blocks.power = Power +blocks.progress = Build Progress +blocks.spawned = Units: {0}/{1} +blocks.power.satisfaction = Power Satisfaction +blocks.inaccuracy = Inaccuracy +blocks.shots = Shots +blocks.reload = Shots/Second +blocks.inputfuel = Fuel +blocks.fuelburntime = Fuel Burn Time +blocks.inputcapacity = Input capacity +blocks.outputcapacity = Output capacity +blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] damage +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x fire rate +unit.blocks = blocks +unit.powersecond = power units/second +unit.liquidsecond = liquid units/second +unit.itemssecond = items/second +unit.liquidunits = liquid units +unit.powerunits = power units +unit.degrees = degrees +unit.seconds = seconds +unit.items = items +category.general = General +category.power = Power +category.liquids = Liquids +category.items = Items +category.crafting = Crafting +category.shooting = Shooting +category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape +setting.shadows.name = Shadows +setting.animatedwater.name = Animated Water +setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.indicators.name = Ally Indicators setting.autotarget.name = Auto-Target setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = easy setting.difficulty.normal = normal @@ -371,6 +444,7 @@ setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Autosave Interval setting.seconds = {0} Seconds setting.fullscreen.name = Fullscreen +setting.borderless.name = Borderless Window setting.fps.name = Show FPS setting.vsync.name = VSync setting.lasers.name = Show Power Lasers @@ -380,20 +454,24 @@ setting.mutemusic.name = Mute Music setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports -text.keybind.title = Rebind Keys +keybind.title = Rebind Keys category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer command.attack = Attack command.retreat = Retreat command.patrol = Patrol +keybind.gridMode.name = Block Select +keybind.gridModeShift.name = Category Select keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.move_x.name = Move x keybind.move_y.name = Move y keybind.select.name = Select/Shoot -keybind.break.name = Break +keybind.diagonal_placement.name = Diagonal Placement +keybind.pick.name = Pick Block +keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.shoot.name = Shoot keybind.zoom_hold.name = Zoom Hold @@ -411,30 +489,41 @@ keybind.chat_history_next.name = Chat history next keybind.chat_scroll.name = Chat scroll keybind.drop_unit.name = drop unit keybind.zoom_minimap.name = Zoom minimap -mode.text.help.title = Description of modes -mode.waves.name = waves -mode.waves.description = the normal mode. limited resources and automatic incoming waves. +mode.help.title = Description of modes +mode.survival.name = Survival +mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.sandbox.name = sandbox mode.sandbox.description = infinite resources and no timer for waves. mode.freebuild.name = freebuild mode.freebuild.description = limited resources and no timer for waves. mode.pvp.name = PvP mode.pvp.description = fight against other players locally. +mode.attack.name = Attack +mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI (Red Team) Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) +rules.buildcostmultiplier = Build Cost Multiplier +rules.buildspeedmultiplier = Build Speed Multiplier content.item.name = Items content.liquid.name = Liquids content.unit.name = Units -content.recipe.name = Blocks +content.block.name = Blocks content.mech.name = Mechs -item.stone.name = Stone -item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava. item.copper.name = Copper item.copper.description = A useful structure material. Used extensively in all types of blocks. item.lead.name = Lead item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.coal.name = Coal item.coal.description = A common and readily available fuel. -item.dense-alloy.name = Dense Alloy -item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills. +item.graphite.name = Graphite item.titanium.name = Titanium item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.thorium.name = Thorium @@ -447,16 +536,20 @@ item.phase-fabric.name = Phase Fabric item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.name = Surge Alloy item.surge-alloy.description = An advanced alloy with unique electrical properties. -item.biomatter.name = Biomatter -item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel. +item.spore-pod.name = Spore Pod +item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.sand.name = Sand item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. item.blast-compound.name = Blast Compound item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.pyratite.name = Pyratite item.pyratite.description = An extremely flammable substance used in incendiary weapons. +item.metaglass.name = Metaglass +item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. +item.scrap.name = Scrap +item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. liquid.water.name = Water -liquid.lava.name = Lava +liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid mech.alpha-mech.name = Alpha @@ -488,44 +581,83 @@ mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed. mech.glaive-ship.weapon = Flame Repeater -text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% -text.item.flammability = [LIGHT_GRAY]Flammability: {0}% -text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% -text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}% -text.unit.health = [LIGHT_GRAY]Health: {0} -text.unit.speed = [LIGHT_GRAY]Speed: {0} -text.mech.weapon = [LIGHT_GRAY]Weapon: {0} -text.mech.armor = [LIGHT_GRAY]Armor: {0} -text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} -text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0} -text.mech.minepower = [LIGHT_GRAY]Mining Power: {0} -text.mech.ability = [LIGHT_GRAY]Ability: {0} -text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} -text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} -text.liquid.temperature = [LIGHT_GRAY]Temperature: {0} +item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% +item.flammability = [LIGHT_GRAY]Flammability: {0}% +item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% +unit.health = [LIGHT_GRAY]Health: {0} +unit.speed = [LIGHT_GRAY]Speed: {0} +mech.weapon = [LIGHT_GRAY]Weapon: {0} +mech.health = [LIGHT_GRAY]Health: {0} +mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} +mech.minespeed = [LIGHT_GRAY]Mining Speed: {0} +mech.minepower = [LIGHT_GRAY]Mining Power: {0} +mech.ability = [LIGHT_GRAY]Ability: {0} +liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} +liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} +liquid.temperature = [LIGHT_GRAY]Temperature: {0} +block.grass.name = Grass +block.salt.name = Salt +block.sandrocks.name = Sand Rocks +block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock +block.snowrock.name = Snow Rock +block.shale.name = Shale +block.shale-boulder.name = Shale Boulder +block.moss.name = Moss +block.spore-moss.name = Spore Moss +block.shalerocks.name = Shale Rocks +block.scrap-wall.name = Scrap Wall +block.scrap-wall-large.name = Large Scrap Wall +block.scrap-wall-huge.name = Huge Scrap Wall +block.scrap-wall-gigantic.name = Gigantic Scrap Wall +block.thruster.name = Thruster +block.kiln.name = Kiln +block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. +block.graphite-press.name = Graphite Press +block.multi-press.name = Multi-Press block.constructing = {0} [LIGHT_GRAY](Constructing) block.spawn.name = Enemy Spawn -block.core.name = Core -block.metalfloor.name = Metal Floor +block.core-shard.name = Core: Shard +block.core-foundation.name = Core: Foundation +block.core-nucleus.name = Core: Nucleus block.deepwater.name = deepwater block.water.name = water -block.lava.name = lava +block.tainted-water.name = Tainted Water +block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar -block.blackstone.name = Black Stone block.stone.name = Stone -block.dirt.name = Dirt block.sand.name = Sand +block.darksand.name = Dark Sand block.ice.name = Ice block.snow.name = Snow -block.grass.name = Grass -block.shrub.name = Shrub -block.rock.name = Rock -block.blackrock.name = Black Rock -block.icerock.name = icerock +block.craters.name = Craters +block.sand-water.name = Sand water +block.darksand-water.name = Dark Sand Water +block.char.name = Char +block.holostone.name = Holo stone +block.ice-snow.name = Ice Snow +block.rocks.name = Rocks +block.icerocks.name = Ice rocks +block.snowrocks.name = Snow Rocks +block.dunerocks.name = Dune Rocks +block.pine.name = Pine +block.white-tree-dead.name = White Tree Dead +block.white-tree.name = White Tree +block.spore-cluster.name = Spore Cluster +block.metal-floor.name = Metal Floor 1 +block.metal-floor-2.name = Metal Floor 2 +block.metal-floor-3.name = Metal Floor 3 +block.metal-floor-5.name = Metal Floor 4 +block.metal-floor-damaged.name = Metal Floor Damaged +block.ignarock.name = Igna Rock +block.hotrock.name = Hot Rock +block.magmarock.name = Magma Rock +block.cliffs.name = Cliffs block.copper-wall.name = Copper Wall block.copper-wall-large.name = Large Copper Wall -block.dense-alloy-wall.name = Dense Alloy Wall -block.dense-alloy-wall-large.name = Large Dense Alloy Wall +block.titanium-wall.name = Titanium Wall +block.titanium-wall-large.name = Large Titanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall @@ -534,6 +666,7 @@ block.door.name = Door block.door-large.name = Large Door block.duo.name = Duo block.scorch.name = Scorch +block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor @@ -545,30 +678,29 @@ block.sorter.name = Sorter block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.overflow-gate.name = Overflow Gate block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. -block.smelter.name = Smelter -block.arc-smelter.name = Arc Smelter block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluidmixer.name = Cryofluid Mixer block.melter.name = Melter block.incinerator.name = Incinerator -block.biomattercompressor.name = Biomatter Compressor +block.spore-press.name = Spore Press block.separator.name = Separator -block.centrifuge.name = Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node +block.surge-tower.name = Surge Tower block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator block.turbine-generator.name = Turbine Generator +block.differential-generator.name = Differential Generator +block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator -block.alpha-mech-pad.name = Alpha Mech Pad -block.dart-ship-pad.name = Dart Ship Pad +block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.delta-mech-pad.name = Delta Mech Pad block.javelin-ship-pad.name = Javelin Ship Pad block.trident-ship-pad.name = Trident Ship Pad @@ -577,11 +709,11 @@ block.omega-mech-pad.name = Omega Mech Pad block.tau-mech-pad.name = Tau Mech Pad block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump -block.itemsource.name = Item Source -block.itemvoid.name = Item Void -block.liquidsource.name = Liquid Source -block.powervoid.name = Power Void -block.powerinfinite.name = Power Infinite +block.item-source.name = Item Source +block.item-void.name = Item Void +block.liquid-source.name = Liquid Source +block.power-void.name = Power Void +block.power-source.name = Power Infinite block.unloader.name = Unloader block.vault.name = Vault block.wave.name = Wave @@ -593,7 +725,6 @@ block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer -block.solidifer.name = Solidifer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor @@ -602,6 +733,7 @@ block.phantom-factory.name = Phantom Drone Factory block.wraith-factory.name = Wraith Fighter Factory block.ghoul-factory.name = Ghoul Bomber Factory block.dagger-factory.name = Dagger Mech Factory +block.crawler-factory.name = Crawler Mech Factory block.titan-factory.name = Titan Mech Factory block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory @@ -614,12 +746,12 @@ block.liquid-junction.name = Liquid Junction block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor -block.command-center.name = Command Center block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter +block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -633,20 +765,22 @@ block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.container.name = Container -block.core.description = The most important building in the game. +block.launch-pad.name = Launch Pad +block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange team.none.name = gray team.green.name = green team.purple.name = purple -unit.alpha-drone.name = Alpha Drone unit.spirit.name = Spirit Drone unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks. unit.phantom.name = Phantom Drone unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone. unit.dagger.name = Dagger unit.dagger.description = A basic ground unit. Useful in swarms. +unit.crawler.name = Crawler unit.titan.name = Titan unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. unit.ghoul.name = Ghoul Bomber @@ -656,7 +790,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit. unit.fortress.name = Fortress unit.fortress.description = A heavy artillery ground unit. unit.revenant.name = Revenant -unit.revenant.description = A heavy laser platform. +unit.eruptor.name = Eruptor +unit.chaos-array.name = Chaos Array +unit.eradicator.name = Eradicator +unit.lich.name = Lich +unit.reaper.name = Reaper tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this. tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. @@ -680,8 +818,6 @@ tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. -block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies. -block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. @@ -695,6 +831,7 @@ block.overdrive-projector.description = Increases the speed of nearby buildings block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.duo.description = A small, cheap turret. +block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.arc.description = A small turret which shoots electricity in a random arc towards the enemy. block.hail.description = A small artillery turret. block.lancer.description = A medium-sized turret which shoots charged electricity beams. @@ -711,8 +848,6 @@ block.titanium-conveyor.description = Advanced item transport block. Moves items block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. -block.smelter.description = Burns coal for smelting copper and lead into dense alloy. -block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source. block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. @@ -721,12 +856,10 @@ block.pulverizer.description = Crushes stone into sand. Useful when there is a l block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. -block.solidifer.description = Cools lava to stone at a fast pace. block.melter.description = Heats up stone to very high temperatures to obtain lava. block.incinerator.description = Gets rid of any excess item or liquid. -block.biomattercompressor.description = Compresses biomatter in order to retrieve oil. +block.spore-press.description = Compresses spore pods into oil. block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone. -block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. @@ -748,7 +881,6 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.cultivator.description = Cultivates the soil with water in order to obtain biomatter. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. -block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it. block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it. block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it. block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it. @@ -764,7 +896,6 @@ block.titan-factory.description = Produces advanced, armored ground units. block.fortress-factory.description = Produces heavy artillery ground units. block.revenant-factory.description = Produces heavy laser air units. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. -block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. @@ -778,13 +909,11 @@ block.thermal-pump.description = The ultimate pump. Three times as fast as a mec block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. -block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech. -block.itemsource.description = Infinitely outputs items. Sandbox only. -block.liquidsource.description = Infinitely outputs liquids. Sandbox only. -block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only. -block.powerinfinite.description = Infinitely outputs power. Sandbox only. -block.powervoid.description = Voids all power inputted into it. Sandbox only. +block.item-source.description = Infinitely outputs items. Sandbox only. +block.liquid-source.description = Infinitely outputs liquids. Sandbox only. +block.item-void.description = Destroys any items which go into it without using power. Sandbox only. +block.power-source.description = Infinitely outputs power. Sandbox only. +block.power-void.description = Voids all power inputted into it. Sandbox only. liquid.water.description = Commonly used for cooling machines and waste processing. -liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets. liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.cryofluid.description = The most efficient liquid for cooling things down. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 320c840898..224d3b4b66 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Apunta al Aire blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Rango blocks.size = Tamaño blocks.liquidcapacity = Capacidad de Líquidos @@ -359,6 +361,8 @@ blocks.itemcapacity = Capacidad de Objetos blocks.basepowergeneration = Generación de energía base blocks.powertransferspeed = Transferencia de Energía blocks.craftspeed = Velocidad de Producción +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Líquidos de Entrada blocks.inputliquidaux = Líquido Auxiliar blocks.inputitem = Objeto de Entrada @@ -747,6 +751,7 @@ block.blast-drill.name = Taladro de explosión block.thermal-pump.name = Bomba Térmica block.thermal-generator.name = Generador Térmico block.alloy-smelter.name = Alloy Smelter +block.mender.name = Mender block.mend-projector.name = Proyector de reparación block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Contenedor block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Azul team.red.name = Rojo team.orange.name = Naranja diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 66b29b1525..6a69242110 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Cible les unités aériennes blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Portée blocks.size = Taille blocks.liquidcapacity = Capacité en liquide @@ -359,6 +361,8 @@ blocks.itemcapacity = Stockage blocks.basepowergeneration = Generation d'énergie minimale blocks.powertransferspeed = Vitesse de transfert d'énergie blocks.craftspeed = Vitesse de production +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Liquide requis blocks.inputliquidaux = Liquide optionnel blocks.inputitem = Objets en entrée @@ -747,6 +751,7 @@ block.blast-drill.name = Foreuse à explosion block.thermal-pump.name = Pompe thermique block.thermal-generator.name = Générateur thermique block.alloy-smelter.name = Fonderie d'alliage superchargé +block.mender.name = Mender block.mend-projector.name = Projecteur soignant block.surge-wall.name = mur superchargé block.surge-wall-large.name = Grand mur superchargé @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Conteneur block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Bleu team.red.name = Rouge team.orange.name = Orange diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index 532548e66b..16ae7a9f07 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Cible les unités aériennes blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Portée blocks.size = Taille blocks.liquidcapacity = Capacité en liquide @@ -359,6 +361,8 @@ blocks.itemcapacity = Stockage blocks.basepowergeneration = Production d'énergie de base blocks.powertransferspeed = Vitesse de transfert d'énergie blocks.craftspeed = Vitesse de production +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Liquide requis blocks.inputliquidaux = Liquide optionnel blocks.inputitem = Objet utilisé @@ -747,6 +751,7 @@ block.blast-drill.name = Foreuse à explosion block.thermal-pump.name = Pompe thermique block.thermal-generator.name = Générateur thermique block.alloy-smelter.name = Fonderie d'alliage superchargé +block.mender.name = Mender block.mend-projector.name = Projecteur soignant block.surge-wall.name = Mur superchargé block.surge-wall-large.name = Grand mur superchargé @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Conteneur block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Bleu team.red.name = Rouge team.orange.name = Orange diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index f4e4fc37e9..ee51a338fb 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Ukuran blocks.liquidcapacity = Kapasitas cairan @@ -359,6 +361,8 @@ blocks.itemcapacity = Kapasitas Barang blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Power Transfer blocks.craftspeed = Production Speed +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Cairan yang Masuk blocks.inputliquidaux = Aux Liquid blocks.inputitem = Barang yang Masuk @@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smtler +block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index e271de7b55..92dd520c13 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Attacca nemici aerei blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Raggio blocks.size = Grandezza blocks.liquidcapacity = Capacità del liquido @@ -359,6 +361,8 @@ blocks.itemcapacity = Capacità blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Velocità trasferimento energia blocks.craftspeed = Velocità produzione +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Input del liquido blocks.inputliquidaux = Liquidi extra blocks.inputitem = Input Oggetto @@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill block.thermal-pump.name = Pompa termica block.thermal-generator.name = Generatore termico block.alloy-smelter.name = Altoforno +block.mender.name = Mender block.mend-projector.name = Riparatore block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 09c7dc6cb5..e59827ab05 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -284,6 +284,7 @@ abandon = 撤退 abandon.text = このゾーンとすべての資源が敵に奪われます。 locked = ロック complete = [LIGHT_GRAY]完了: +zone.requirement = Wave {0} in zone {1} resume = 再開ゾーン:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]最高ウェーブ: {0} launch = 出撃 @@ -295,7 +296,7 @@ uncover = 開拓 configure = 積荷の設定 configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。 zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました. -zone.complete = ゾーンの条件が達成されました。 +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。 zone.resources = 発見した資源: add = 追加... @@ -346,6 +347,7 @@ blocks.targetsair = 対空攻撃 blocks.targetsground = 対地攻撃 blocks.items = アイテム: {0} blocks.itemsmoved = 輸送速度 +blocks.launchtime = Time Between Launches blocks.shootrange = 範囲 blocks.size = 大きさ blocks.liquidcapacity = 液体容量 @@ -359,6 +361,8 @@ blocks.itemcapacity = アイテム容量 blocks.basepowergeneration = 基本発電量 blocks.powertransferspeed = 電力伝送量 blocks.craftspeed = 生産速度 +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = 必要な液体 blocks.inputliquidaux = 補助液 blocks.inputitem = 必要なアイテム @@ -747,6 +751,7 @@ block.blast-drill.name = エアブラストドリル block.thermal-pump.name = サーマルポンプ block.thermal-generator.name = サーマル発電機 block.alloy-smelter.name = 合金溶鉱炉 +block.mender.name = Mender block.mend-projector.name = 修復プロジェクター block.surge-wall.name = サージの壁 block.surge-wall-large.name = 大きなサージの壁 @@ -762,6 +767,7 @@ block.meltdown.name = メルトダウン block.container.name = コンテナー block.launch-pad.name = 出撃パッド block.launch-pad.description = コアの出撃不要で多くのアイテムを脱出します。これは未完成です。 +block.launch-pad-large.name = Large Launch Pad team.blue.name = ブルー team.red.name = レッド team.orange.name = オレンジ diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 2f983652f4..d38b9654ad 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -284,6 +284,7 @@ abandon = 버리기 abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다. locked = 잠김 complete = [LIGHT_GRAY]완료: +zone.requirement = Wave {0} in zone {1} resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]최고 점수: {0} launch = < 출격 > @@ -295,7 +296,7 @@ uncover = 털어넣기 configure = 로드아웃 설정 configure.locked = {0} 단계에서 로드아웃을 설정할 수 있음. zone.unlocked = [LIGHT_GRAY] 잠금 해제됨. -zone.complete = 지역 조건이 충족됨. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = 웨이브 {0} 달성:\n로드아웃 설정 잠금 해제됨. zone.resources = 자원 감지됨: add = 추가... @@ -346,6 +347,7 @@ blocks.targetsair = 공중공격 가능 blocks.targetsground = 지상공격 가능 blocks.items = Items: {0} blocks.itemsmoved = 이동 속도 +blocks.launchtime = Time Between Launches blocks.shootrange = 사거리 blocks.size = 크기 blocks.liquidcapacity = 액체 용량 @@ -359,6 +361,8 @@ blocks.itemcapacity = 저장 용량 blocks.basepowergeneration = 기지 전력 생성기 blocks.powertransferspeed = 전력 전송량 blocks.craftspeed = 생산 속도 +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = 사용되는 액체 blocks.inputliquidaux = 보조 액체 blocks.inputitem = 사용되는 아이템 @@ -496,6 +500,7 @@ mode.pvp.name = PvP mode.pvp.description = 실제 플레이어와 PvP를 합니다. mode.attack.name = 공격 mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다. +mode.custom = Custom Rules rules.infiniteresources = 무한 자원 rules.wavetimer = 웨이브 타이머 rules.waves = 웨이브 @@ -746,6 +751,7 @@ block.blast-drill.name = 압축 공기분사 드릴 block.thermal-pump.name = 화력 펌프 block.thermal-generator.name = 열발전기 block.alloy-smelter.name = 서지 합금 제련소 +block.mender.name = Mender block.mend-projector.name = 수리 프로젝터 block.surge-wall.name = 서지 합금벽 block.surge-wall-large.name = 큰 서지 합금벽 @@ -761,6 +767,7 @@ block.meltdown.name = 멜트다운 block.container.name = 컨테이너 block.launch-pad.name = 발사대 block.launch-pad.description = 출격할 필요 없이 아이템을 수송시킵시다. 미완성. +block.launch-pad-large.name = Large Launch Pad team.blue.name = 블루팀 team.red.name = 레드팀 team.orange.name = 오렌지팀 diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 4efd01ddca..900b1e90d4 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best Wave: {0} launch = < LAUNCH > @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Wave {0} reached:\nNew zone requirements met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Size blocks.liquidcapacity = Liquid Capacity @@ -359,6 +361,8 @@ blocks.itemcapacity = Item Capacity blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Power Transfer blocks.craftspeed = Production Speed +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Input Liquid blocks.inputliquidaux = Aux Liquid blocks.inputitem = Input Item @@ -747,6 +751,7 @@ block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter +block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index c3f9cae764..799f506cac 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -284,6 +284,7 @@ abandon = Opuść abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników. locked = Zablokowane complete = [LIGHT_GRAY]Ukończone: +zone.requirement = Wave {0} in zone {1} resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Najwyższa fala: {0} launch = Wystrzel @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana! -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Może namierzać wrogów powietrznych blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Zasięg blocks.size = Rozmiar blocks.liquidcapacity = Pojemność cieczy @@ -359,6 +361,8 @@ blocks.itemcapacity = Pojemność przedmiotów blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Szybość przesyłu prądu blocks.craftspeed = Szybkość produkcji +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Potrzebna ciecz blocks.inputliquidaux = Płyny do produkcji blocks.inputitem = Potrzebne przedmioty @@ -747,6 +751,7 @@ block.blast-drill.name = Wiertło Wybuchowe block.thermal-pump.name = Pompa Termalna block.thermal-generator.name = Generator Termalny block.alloy-smelter.name = Piec Mieszający +block.mender.name = Mender block.mend-projector.name = Projektor Napraw block.surge-wall.name = Ściana Stopu Energetycznego block.surge-wall-large.name = Duża Ściana Stopu Energetycznego @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Kontener block.launch-pad.name = Skocznia block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = niebieski team.red.name = czerwony team.orange.name = pomarańczowy diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 1a5d99f3f3..b5b09413ad 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -284,6 +284,7 @@ abandon = Abandonar abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo. locked = Trancado complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resumir Zona:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Melhor: {0} launch = Lançar @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Mirar no ar blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Alcance blocks.size = Tamanho blocks.liquidcapacity = Capacidade de Líquido @@ -359,6 +361,8 @@ blocks.itemcapacity = Capacidade de Itens blocks.basepowergeneration = Geração de poder base blocks.powertransferspeed = Transferência de energia blocks.craftspeed = Velocidade de produção +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Líquido de entrada blocks.inputliquidaux = Líquido auxiliar blocks.inputitem = Item de entrada @@ -747,6 +751,7 @@ block.blast-drill.name = Mineradora de Explosão block.thermal-pump.name = Cano termico block.thermal-generator.name = Gerador Térmico block.alloy-smelter.name = Fundidora de Liga +block.mender.name = Mender block.mend-projector.name = Projetor Mend block.surge-wall.name = Parede de Surge block.surge-wall-large.name = Parede de Surge grande @@ -762,6 +767,7 @@ block.meltdown.name = Derreter block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Azul team.red.name = Vermelho team.orange.name = Laranja diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 42c006c712..dc51d7ca41 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -284,6 +284,7 @@ abandon = Покинуть abandon.text = Эта зона и все ресурсы будут потеряны. locked = Заблокировано complete = [LIGHT_GRAY]Завершено: +zone.requirement = Wave {0} in zone {1} resume = Возобновить зону:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Наилучшая волна: {0} launch = < ЗАПУСК > @@ -295,7 +296,7 @@ uncover = Раскрыть configure = Выгрузить конфигурацию configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}. zone.unlocked = [LIGHT_GRAY]{0} разблокировано. -zone.complete = {0} волн достигнуто:\nТребования для следующей зоны выполнены. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована zone.resources = Обнаруженные ресурсы: add = Добавить... @@ -346,6 +347,7 @@ blocks.targetsair = Воздушные цели blocks.targetsground = Наземные цели blocks.items = Предметы: {0} blocks.itemsmoved = Скорость перемещения +blocks.launchtime = Time Between Launches blocks.shootrange = Радиус действия blocks.size = Размер blocks.liquidcapacity = Вместимость жидкости @@ -359,6 +361,8 @@ blocks.itemcapacity = Вместимость предметов blocks.basepowergeneration = Базовая генерация энергии blocks.powertransferspeed = Скорость передачи энергии blocks.craftspeed = Скорость производства +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Прием жидкости blocks.inputliquidaux = Вспом. жидкость blocks.inputitem = Входящий предмет @@ -747,6 +751,7 @@ block.blast-drill.name = Воздушная буровая установка block.thermal-pump.name = Термальный насос block.thermal-generator.name = Термальный генератор block.alloy-smelter.name = Плавильня кинетического сплава +block.mender.name = Mender block.mend-projector.name = Ремонтирующий гранатомёт block.surge-wall.name = Стена из кинетического сплава block.surge-wall-large.name = Большая стена из кинетического сплава @@ -762,6 +767,7 @@ block.meltdown.name = Катастрофа block.container.name = Склад block.launch-pad.name = Стартовая площадка block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра. Незавершённое. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Синяя team.red.name = Красная team.orange.name = Оранжевая diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index ae3a214a81..f083f1ed21 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Havayi hedef alir mi? blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Menzil blocks.size = Buyukluk blocks.liquidcapacity = Sivi kapasitesi @@ -359,6 +361,8 @@ blocks.itemcapacity = Esya kapasitesi blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Guc transfer hizi blocks.craftspeed = Yapilma hizi +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Giris sivi blocks.inputliquidaux = Yardimci sivi blocks.inputitem = Giris esyasi @@ -747,6 +751,7 @@ block.blast-drill.name = Patlatici kazici block.thermal-pump.name = Termal pompa block.thermal-generator.name = Magma jeneratoru block.alloy-smelter.name = Alloy eritici +block.mender.name = Mender block.mend-projector.name = Mend koruyucu block.surge-wall.name = kabarma duvari block.surge-wall-large.name = genis kabarma duvari @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 560e9d2b4d..3c066d82d2 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Boyut blocks.liquidcapacity = Sıvı kapasitesi @@ -359,6 +361,8 @@ blocks.itemcapacity = Ürün kapasitesi blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Power Transfer blocks.craftspeed = Production Speed +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Giriş sıvı blocks.inputliquidaux = Aux Liquid blocks.inputitem = Giriş öğesi @@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smtler +block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index f9ba7e53bb..383f3f549f 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -284,6 +284,7 @@ abandon = Покинути abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога. locked = Заблоковано complete = [LIGHT_GRAY]Завершено: +zone.requirement = Wave {0} in zone {1} resume = Відновити зону:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Найкраща хвиля: {0} launch = < ЗАПУСК > @@ -295,7 +296,7 @@ uncover = Розкрити configure = Вивантаження configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}. zone.unlocked = [LIGHT_GRAY]{0} розблоковано -zone.complete = {0} хвиль досягнено:\nВимоги для нової зони виконані. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження. zone.resources = Виявлені ресурси: add = Додати... @@ -346,6 +347,7 @@ blocks.targetsair = Повітряні мішені blocks.targetsground = Наземні мішені blocks.items = Предмети: {0} blocks.itemsmoved = Швидкість переміщення +blocks.launchtime = Time Between Launches blocks.shootrange = Діапазон дії blocks.size = Розмір blocks.liquidcapacity = Місткість рідини @@ -359,6 +361,8 @@ blocks.itemcapacity = Місткість предметів blocks.basepowergeneration = Базова генерація енергії blocks.powertransferspeed = Швидкість передачі енергії blocks.craftspeed = Швидкість виробництва +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Прийом рідини blocks.inputliquidaux = Допоміжна рідина blocks.inputitem = Вхідний предмет @@ -747,6 +751,7 @@ block.blast-drill.name = Бурова установка block.thermal-pump.name = Тепловий насос block.thermal-generator.name = Тепловий генератор block.alloy-smelter.name = Сплавовий завод +block.mender.name = Mender block.mend-projector.name = Ремонту гранатомет block.surge-wall.name = Хвиляста стіна block.surge-wall-large.name = Велика хвиляста стіна @@ -762,6 +767,7 @@ block.meltdown.name = Розтоплення block.container.name = Склад block.launch-pad.name = Стартовий майданчик block.launch-pad.description = Запускає партії елементів без необхідності запуску ядра. Незакінчено. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Синя team.red.name = Червона team.orange.name = Помаренчева diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index fa1e5c7753..4ba4e922e5 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = 这个区域和它的所有资源会被敌人没收. locked = 已被锁定 complete = [LIGHT_GRAY]完成: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]最好: {0} launch = < 发射 > @@ -295,7 +296,7 @@ uncover = Uncover configure = 设定 Loadout configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout. zone.unlocked = [LIGHT_GRAY]{0} 已解锁。 -zone.complete = 区域条件达成。 +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = 已被发现的资源: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = 攻击空中单位 blocks.targetsground = 攻击地面单位 blocks.items = 物体: {0} blocks.itemsmoved = 移动速度 +blocks.launchtime = Time Between Launches blocks.shootrange = 范围 blocks.size = 尺寸 blocks.liquidcapacity = 液体容量 @@ -359,6 +361,8 @@ blocks.itemcapacity = 物品容量 blocks.basepowergeneration = 基础能源输出 blocks.powertransferspeed = 能量传输 blocks.craftspeed = 生产速度 +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = 液体输入 blocks.inputliquidaux = 辅助液体 blocks.inputitem = 物品输入 @@ -747,6 +751,7 @@ block.blast-drill.name = 爆破钻头 block.thermal-pump.name = 热能泵 block.thermal-generator.name = 热能发电机 block.alloy-smelter.name = 合金冶炼厂 +block.mender.name = Mender block.mend-projector.name = 修理投影器 block.surge-wall.name = 波动墙 block.surge-wall-large.name = 大型波动墙 @@ -762,6 +767,7 @@ block.meltdown.name = 熔毁 block.container.name = 容器 block.launch-pad.name = 发射台 block.launch-pad.description = 不通过核心发射物体。尚未完成。 +block.launch-pad-large.name = Large Launch Pad team.blue.name = 蓝 team.red.name = 红 team.orange.name = 橙 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 1a14d395b7..4def4533f7 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -284,6 +284,7 @@ abandon = 放棄 abandon.text = 此區域及其所有資源將會丟失給敵人。 locked = 鎖定 complete = [LIGHT_GRAY]完成: +zone.requirement = Wave {0} in zone {1} resume = 繼續區域:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]高分:{0} launch = 發射 @@ -295,7 +296,7 @@ uncover = 揭露 configure = 配置裝載 configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。 zone.unlocked = [LIGHT_GRAY]{0}已解鎖。 -zone.complete = 符合區域條件。 +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。 zone.resources = 檢測到的資源: add = 新增…… @@ -346,6 +347,7 @@ blocks.targetsair = 攻擊空中目標 blocks.targetsground = 攻擊地面 blocks.items = 物品:{0} blocks.itemsmoved = 移動速度 +blocks.launchtime = Time Between Launches blocks.shootrange = 範圍 blocks.size = 尺寸 blocks.liquidcapacity = 液體容量 @@ -359,6 +361,8 @@ blocks.itemcapacity = 物品容量 blocks.basepowergeneration = 基本能量生产 blocks.powertransferspeed = 能量傳輸 blocks.craftspeed = 產生速度 +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = 輸入液體 blocks.inputliquidaux = 輔助液體 blocks.inputitem = 輸入物品 @@ -747,6 +751,7 @@ block.blast-drill.name = 爆破鑽頭 block.thermal-pump.name = 熱能泵 block.thermal-generator.name = 熱能發電機 block.alloy-smelter.name = 合金冶煉廠 +block.mender.name = Mender block.mend-projector.name = 修理投影器 block.surge-wall.name = 波動牆 block.surge-wall-large.name = 大型波動牆 @@ -762,6 +767,7 @@ block.meltdown.name = 熔毀炮 block.container.name = 容器 block.launch-pad.name = 發射台 block.launch-pad.description = 無需從核心發射即可發射物品。未完成。 +block.launch-pad-large.name = Large Launch Pad team.blue.name = 藍 team.red.name = 紅 team.orange.name = 橙