From 61f6368591d907f260c37972b3299741c8332b71 Mon Sep 17 00:00:00 2001 From: Anuken Date: Thu, 28 Mar 2019 17:31:22 -0400 Subject: [PATCH] Bundle update --- .../blocks/storage/launch-pad-large.png | Bin 0 -> 691 bytes core/assets/bundles/bundle_cs.properties | 8 +- core/assets/bundles/bundle_de.properties | 8 +- core/assets/bundles/bundle_el.properties | 985 ++++++++++-------- core/assets/bundles/bundle_es.properties | 8 +- core/assets/bundles/bundle_fr.properties | 8 +- core/assets/bundles/bundle_fr_BE.properties | 8 +- core/assets/bundles/bundle_in_ID.properties | 8 +- core/assets/bundles/bundle_it.properties | 8 +- core/assets/bundles/bundle_ja.properties | 8 +- core/assets/bundles/bundle_ko.properties | 9 +- core/assets/bundles/bundle_nl.properties | 8 +- core/assets/bundles/bundle_pl.properties | 8 +- core/assets/bundles/bundle_pt_BR.properties | 8 +- core/assets/bundles/bundle_ru.properties | 8 +- core/assets/bundles/bundle_tk.properties | 8 +- core/assets/bundles/bundle_tr.properties | 8 +- core/assets/bundles/bundle_uk_UA.properties | 8 +- core/assets/bundles/bundle_zh_CN.properties | 8 +- core/assets/bundles/bundle_zh_TW.properties | 8 +- 20 files changed, 684 insertions(+), 446 deletions(-) create mode 100644 core/assets-raw/sprites/blocks/storage/launch-pad-large.png diff --git a/core/assets-raw/sprites/blocks/storage/launch-pad-large.png b/core/assets-raw/sprites/blocks/storage/launch-pad-large.png new file mode 100644 index 0000000000000000000000000000000000000000..10148c4853090638d7cb62cd6211fbda5eb1be5f GIT binary patch literal 691 zcmeAS@N?(olHy`uVBq!ia0y~yU{C;I4mJh`hT^KKFANL}oCO|{#S9F3${@^GvDChd zfq{X&#M9T6{V}r)BcI0V`THyw7?^@QT^vIq4j&EQnOx{xjeq)u0E%me2fgA5AJ&Y zw`Rk(PdoM0D-VWnWpGw@GHtGDTwlTP;UK5x$vNx3B^d2a6lD~jyYAZup~%iPqKwih z$3z1C3T)GbK1uX#S`{2-cB4Z-d9CE?*QxFH@@ou}p3d6wD&|o5b??=|Me)UM-Z$1h zo}BN$Wrj?j;aROU_4eN$Olw=pc>kYH{Db#jZBLbToP2nrkD)bTn*No;y_#2Ud)i%J zxOvMap9qW9RH^8VXz((FIGMDn|U!g~Ec zm%I0tg>Q5AnN?`RlyAj*^7h0@Ewj}oAC=9y{Ml^Lg_bJan=aRu{b}j))QC6A+E(TH zV)xARiud1E3R$Hy<{#a3IMYpK{_6{ouXG}6>~EcEy7)$!;lcB(>7`3Ewg%7yKHrNQg&&E&okjm-#x{mY_sGq z*!ej39zPW&_`vVa>Ylg0bwB2%U0!o&y1)6knjpaoaqgdb#Xp&Bwp_K>Iw)Ls|IyPP xN`Le&PuTBzIpXOi**vKUZ*rpM{*L-)d_gu;vFgLM7zPFg22WQ%mvv4FO#l< -text.unlocks = Ανακαλύψεις -text.savegame = Αποθήκευση Παιχνιδιού -text.loadgame = Φόρτωση Παιχνιδιού -text.joingame = Συμμετοχή σε Παιχνίδι -text.addplayers = Προσθήκη/Αφαίρεση Παικτών -text.customgame = Προσαρμοσμένο Παιχνίδι -text.sectors = Τομείς -text.sector = Τομέας: [LIGHT_GRAY]{0} -text.sector.time = Χρόνος: [LIGHT_GRAY]{0} -text.sector.deploy = Αποβίβαση -text.sector.abandon = Εγκατάληψη -text.sector.abandon.confirm = Είσαι σίγουρος οτι θέλεις να εγκαταλείψεις όλη σου την πρόοδο σε αυτόν τον τομέα;\nΑυτό δεν είναι αναστρέψιμο! -text.sector.resume = Συνέχεια -text.sector.locked = [scarlet][[Incomplete] -text.sector.unexplored = [accent][[Unexplored] -text.missions = Αποστολές:[LIGHT_GRAY] {0} -text.mission = Αποστολή:[LIGHT_GRAY] {0} -text.mission.main = Κύρια Αποστολή:[LIGHT_GRAY] {0} -text.mission.info = Πληροφορίες Αποστολής -text.mission.complete = Mission complete! -text.mission.complete.body = Ο Τομέας {0},{1} Καταλήφθηκε. -text.mission.wave = Άντεξε[accent] {0}/{1} []κύματα\nΚύμα σε {2}s -text.mission.wave.enemies = Άντεξε[accent] {0}/{1} []κύματα\n{2} Εχθροί -text.mission.wave.enemy = Άντεξε[accent] {0}/{1} []κύματα\n{2} Εχθρός -text.mission.wave.menu = Επιβίωσε[accent] {0}[] κύματα -text.mission.battle = Κατέστρεψε τον εχθρικό Πυρίνα -text.mission.resource.menu = Απόκτησε {0} x{1} -text.mission.resource = Απόκτησε {0}:\n[accent]{1}/{2}[] -text.mission.block = Φτιάξε {0} -text.mission.unit = Φτιάξε {0} Μονάδες -text.mission.command = Στείλε Εντολή {0} Στις Μονάδες -text.mission.linknode = Σύνδεση Μονάδας Ενέργειας -text.mission.display = [accent]Αποστολή:\n[LIGHT_GRAY]{0} -text.mission.mech = Αλλαγή σε mech[accent] {0}[] -text.mission.create = Δημιούργησε[accent] {0}[] -text.none = -text.close = Κλείσιμο -text.quit = Έξοδος -text.maps = Χάρτες -text.continue = Συνέχεια -text.nextmission = Επόμενη Αποστολή -text.maps.none = [LIGHT_GRAY]Δεν βρέθηκαν Χάρτες! -text.about.button = Σχετικά -text.name = Όνομα: -text.noname = Διάλεξε[accent] όνομα παίκτη[] πρώτα. -text.filename = Όνομα Αρχείου: -text.unlocked = Ανακάλυψη Καινούργας Δομής! -text.unlocked.plural = Ανακάλυψη Καινούργιων Δομών! -text.players = {0} παίκτες ενεργοί -text.players.single = {0} παίκτης ενεργός -text.server.closing = [accent]Απενεργοποίηση Εξυπηρετητή... -text.server.kicked.kick = Διώχτηκες απο τον server! -text.server.kicked.serverClose = Ο server έκλεισε. -text.server.kicked.sectorComplete = Ο Τομέας Ολοκληρώθηκε. -text.server.kicked.sectorComplete.text = Η αποστολή σου ολοκληρώθηκε.\nΟ server θα συνεχίσει τώρα στον επόμενο τομέα. -text.server.kicked.clientOutdated = Παλαιομένος client! Αναβάθμησε την έκδοση του παιχνιδιού! -text.server.kicked.serverOutdated = Παλαιομένος server! Ζήτα απο τον οικοδεσπότη να αναβαθμήσει την έκδοσή του! -text.server.kicked.banned = Είσαι μπλοκαρισμένος απο αυτόν τον server. -text.server.kicked.recentKick = Διώχτηκες πρόσφατα.\nΠερίμενε λίγο πριν ξανασυνδεθείς... -text.server.kicked.nameInUse = Υπάρχει ήδη κάποιος με αυτό το όνομα\nστον server. -text.server.kicked.nameEmpty = Το επιλεγμένο σου όνομα είναι άκυρο. -text.server.kicked.idInUse = Βρίσκεσε ήδη σε αυτόν τον server! Η σύνδεση με δύο λογαριασμούς απαγορεύεται. -text.server.kicked.customClient = Αυτός ο server δεν υποστηρίζει προσαρμοσμένες εκδοχές. Κατέβασε μια αυθεντική έκδοση. -text.host.info = Το κουμπί [accent]host[] "σερβίρει" εναν server (εξυπηρετητή) στην θύρα [scarlet]6567[]. \nΌλα το άτομα στο ίδιο [LIGHT_GRAY]wifi ή τοπικό δίκτυο[] θα μπορούν να δούν τον server σου στην λίστα server τους.\n\nΑν θέλεις να μπορούν να συνδεθούν σε αυτόν απο οποιαδοίποτε διεύθυνση IP, Το [accent]port forwarding[] είναι απαραίτητο.\n\n[LIGHT_GRAY]Σημείωση: Αν κάποιος αντιμετωπίζει πρόβλημα στην σύνδεση στο παιχνίδι τοπικού δικτύου σου (LAN), σιγουρέψου οτι έχεις επιτρέψει στο Mindustry να ελέγχει το τοπικό σου δίκτυο στις ρυθμίσεις του τείχους προστασίας. -text.join.info = Εδώ, μπορείς να εισάγεις μια [accent]διεύθυνση (IP) server[] για να συνδεθείς σε αυτήν, ή να ανακαλύψεις servers [accent]τοπικού δικτύου[] και να συνδεθείς.\nΥποστηρίζεται και το LAN και το WAN.\n\n[LIGHT_GRAY]Σημείωση: Δεν υπάρχει αυτόματη παγκόσμια λίστα server; Αν θέλεις να συνδεθείς σε κάποιον μέσω IP, πρέπει να ρωτήσεις την διεύθυνσή τους. -text.hostserver = Δημιούργησε Παιχνίδι -text.hostserver.mobile = Δημιούργησε\nΠαιχνίδι -text.host = Δημιουργία -text.hosting = [accent]Άνοιγμα εξυπηρετητή... -text.hosts.refresh = Ανανέωση -text.hosts.discovering = Ανακάλυψη παιχνιδιών LAN -text.server.refreshing = Ανανέωση server -text.hosts.none = [lightgray]Δεν βρέθηκαν τοπικά παιχνίδια! -text.host.invalid = [scarlet]Δεν μπορείς να συνδεθείς στον host. -text.trace = Ανίχνευση Παίκτη -text.trace.playername = Όνομα Παίκτη: [accent]{0} -text.trace.ip = Διεύθυνση: [accent]{0} -text.trace.id = Μοναδική ID: [accent]{0} -text.trace.android = Android Client: [accent]{0} -text.trace.modclient = Προσαρμοσμένος Client: [accent]{0} -text.trace.totalblocksbroken = Συνολικά κατεστραμένα τετράγωνα: [accent]{0} -text.trace.structureblocksbroken = Συνολικές κατεστραμένες δομές: [accent]{0} -text.trace.lastblockbroken = Τελευταίο κατεστραμένο τετράγωνο: [accent]{0} -text.trace.totalblocksplaced = Σύνολο τοποθετημένων τετραγώνων: [accent]{0} -text.trace.lastblockplaced = Τελευταίο τοποθετημένο τετράγωνο: [accent]{0} -text.invalidid = Άκυρο client ID! Υπέβαλε αναφορά σφάλματος. -text.server.bans = Bans -text.server.bans.none = Δεν βρέθηκε κανένας banned παίκτης! -text.server.admins = Διαχειριστές -text.server.admins.none = Δεν βρέθηκαν διαχειριστές! -text.server.add = Προσθήκη Server -text.server.delete = Είσε σίγουρος οτι θέλεις να διαγράψεις αυτόν τον server; -text.server.hostname = Host: {0} -text.server.edit = Προσαρμογή Server -text.server.outdated = [crimson]Παλαιομένος Server![] -text.server.outdated.client = [crimson]Παλαιομένος Client![] -text.server.version = [lightgray]Έκδοση: {0} {1} -text.server.custombuild = [yellow]Προσαρμοσμένο Build -text.confirmban = Είσαι σίγουρος οτι θέλεις να διώξεις μόνιμα αυτόν τον παίκτη; -text.confirmkick = Είσαι σίγουρος οτι θέλεις να διώξεις αυτόν τον παίκτη; -text.confirmunban = Είσαι σίγουρος οτι θέλεις να επιτρέψεις την είσοδο αυτού του παίκτη ξανα; -text.confirmadmin = Είσαι σίγουρος οτι θέλεις να χρήσεις αυτόν τον παίκτη ως διαχειριστή; -text.confirmunadmin = Είσαι σίγουρος οτι θέλεις να αφαιρέσεις αυτόν τον παίκτη απο την λίστα διαχειριστών; -text.joingame.title = Συμμετοχή σε Παιχνίδι -text.joingame.ip = Διεύθυνση IP: -text.disconnect = Αποσυνδεθήκατε. -text.disconnect.data = Αποτυχία φώρτωσης δεδομένων κόσμου! -text.connecting = [accent]Σύνδεση... -text.connecting.data = [accent]Φώρτωση δεδομένων κόσμου... -text.server.port = Θύρα: -text.server.addressinuse = Η διεύθυνση βρήσκεται ήδη σε χρήση! -text.server.invalidport = Άκυρος αριθμός θύρας! -text.server.error = [crimson]Αποτυχία εκκίνησης εξυπηρετητή: [accent]{0} -text.save.old = Αυτά τα δεδομένα ανήκουν σε μια παλιότερη έκδοση του παιχνιδιού, και δεν μπορούν πλέον να χρησιμοποιηθούν.\n\n[LIGHT_GRAY]Η υποστήριξη ανάδρομης αποθήκευσης θα ενσωματωθεί στην πλήρη έκδοση 4.0. -text.save.new = Νέα αποθήκευση -text.save.overwrite = Είσαι σίγουρος οτι θέλεις να πανωγράψεις αυτήν την\nθέση αποθήκευσης; -text.overwrite = Πανώγραψε -text.save.none = Δεν βρέθηκαν δεδομένα! -text.saveload = [accent]Αποθήκευση... -text.savefail = Αποτυχία Αποθήκευσης! -text.save.delete.confirm = Είσαι σίγουρος οτι θέλεις να διαγράψεις αυτήν την αποθήκη; -text.save.delete = Διαγραφή -text.save.export = Εξαγωγή Δεδομένων -text.save.import.invalid = [accent]Αυτά τα δεδομένα είναι άκυρα! -text.save.import.fail = [crimson]Αποτυχία εισαγωγής δεδομένων: [accent]{0} -text.save.export.fail = [crimson]Αποτυχία εξαγωγής δεδομένων: [accent]{0} -text.save.import = Εισαγωγή Δεδομένων -text.save.newslot = Όνομα Αποθήκευσης: -text.save.rename = Μετονομασία -text.save.rename.text = Νέο Όνομα: -text.selectslot = Επιλογή Αποθήκης. -text.slot = [accent]Κελί {0} -text.save.corrupted = [accent]Το αρχείο αποθήκευσης είναι κατεστραμένο ή άκυρο!\nΑν είχες πρόσφατα αναβαθμίσει το παιχνίδι, τότε είναι πιθανώς εξ' αιτίας αλλαγής στον τρόπο αποθήκευσης και [scarlet]όχι[] προβλήματος. -text.sector.corrupted = [accent]Βρέθηκε ενα αρχείο αποθήκευσης για αυτόν τον τομέα, αλλά η φόρτωση απέτυχε.\nΔημιουργήθηκε ενα καινούργιο. -text.empty = <καινό> -text.on = Ανοικτό -text.off = Κλειστό -text.save.autosave = Αυτόματη Αποθήκευση: {0} -text.save.map = Χάρτης: {0} -text.save.wave = Κύμα {0} -text.save.difficulty = Δυσκολία: {0} -text.save.date = Τελευταία Αποθήκευση: {0} -text.save.playtime = Χρόνος Παιχνιδιού: {0} -text.confirm = Επιβεβαίωση -text.delete = Διαγραφή -text.ok = OK -text.open = Άνοιγμα -text.cancel = Ακύρωση -text.openlink = Άνοιγμα Συνδέσμου -text.copylink = Αντιγραφή Συνδέσμου -text.back = Πίσω -text.quit.confirm = Είσαι σίγουρος οτι θέλεις να εγκαταλήψεις; -text.changelog.title = Αρχείο Αλλαγών - - - -text.changelog.loading = Getting changelog... -text.changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug. -text.changelog.error.ios = [accent]The changelog is currently not supported in iOS. -text.changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection. -text.changelog.current = [yellow][[Current version] -text.changelog.latest = [accent][[Latest version] -text.loading = [accent]Loading... -text.saving = [accent]Saving... -text.wave = [accent]Wave {0} -text.wave.waiting = [LIGHT_GRAY]Wave in {0} -text.waiting = [LIGHT_GRAY]Waiting... -text.waiting.players = Waiting for players... -text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining -text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining -text.loadimage = Load Image -text.saveimage = Save Image -text.unknown = Unknown -text.custom = Custom -text.builtin = Built-In -text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! -text.map.random = [accent]Random Map -text.map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. -text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. -text.map.invalid = Error loading map: corrupted or invalid map file. -text.editor.brush = Brush -text.editor.slope = \\ -text.editor.openin = Open In Editor -text.editor.oregen = Ore Generation -text.editor.oregen.info = Ore Generation: -text.editor.mapinfo = Map Info -text.editor.author = Author: -text.editor.description = Description: -text.editor.name = Name: -text.editor.teams = Teams -text.editor.elevation = Elevation -text.editor.errorimageload = Error loading file:\n[accent]{0} -text.editor.errorimagesave = Error saving file:\n[accent]{0} -text.editor.generate = Generate -text.editor.resize = Resize -text.editor.loadmap = Load Map -text.editor.savemap = Save Map -text.editor.saved = Saved! -text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. -text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. -text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! -text.editor.import = Import... -text.editor.importmap = Import Map -text.editor.importmap.description = Import an already existing map -text.editor.importfile = Import File -text.editor.importfile.description = Import an external map file -text.editor.importimage = Import Legacy Image -text.editor.importimage.description = Import an external map image file -text.editor.export = Export... -text.editor.exportfile = Export File -text.editor.exportfile.description = Export a map file -text.editor.exportimage = Export Terrain Image -text.editor.exportimage.description = Export a map image file -text.editor.loadimage = Import Terrain -text.editor.saveimage = Export Terrain -text.editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? -text.editor.resizemap = Resize Map -text.editor.mapname = Map Name: -text.editor.overwrite = [accent]Warning!\nThis overwrites an existing map. -text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? -text.editor.selectmap = Select a map to load: -text.width = Width: -text.height = Height: -text.menu = Menu -text.play = Play -text.load = Load -text.save = Save -text.fps = FPS: {0} -text.tps = TPS: {0} -text.ping = Ping: {0}ms -text.language.restart = Please restart your game for the language settings to take effect. -text.settings = Settings -text.tutorial = Tutorial -text.editor = Editor -text.mapeditor = Map Editor -text.donate = Donate - -text.connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} -text.error.unreachable = Server unreachable.\nIs the address spelled correctly? -text.error.invalidaddress = Invalid address. -text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! -text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! -text.error.alreadyconnected = Already connected. -text.error.mapnotfound = Map file not found! -text.error.any = Unknown network error. - -text.settings.language = Language -text.settings.reset = Reset to Defaults -text.settings.rebind = Rebind -text.settings.controls = Controls -text.settings.game = Game -text.settings.sound = Sound -text.settings.graphics = Graphics -text.settings.cleardata = Clear Game Data... -text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! -text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. -text.settings.clearsectors = Clear Sectors -text.settings.clearunlocks = Clear Unlocks -text.settings.clearall = Clear All -text.paused = [accent]< Paused > -text.yes = Yes -text.no = No -text.info.title = Info -text.error.title = [crimson]An error has occured -text.error.crashtitle = An error has occured -text.blocks.unknown=[LIGHT_GRAY]??? -text.blocks.blockinfo = Block Info -text.blocks.powercapacity = Power Capacity -text.blocks.powershot = Power/Shot -text.blocks.targetsair = Targets Air -text.blocks.itemspeed = Units Moved -text.blocks.shootrange = Range -text.blocks.size = Size -text.blocks.liquidcapacity = Liquid Capacity -text.blocks.maxitemssecond = Max Items -text.blocks.powerrange = Power Range -text.blocks.poweruse = Power Use -text.blocks.powerdamage = Power/Damage -text.blocks.inputitemcapacity = Input Item Capacity -text.blocks.outputitemcapacity = Output Item Capacity -text.blocks.itemcapacity = Item Capacity -text.blocks.basepowergeneration = Base Power Generation -text.blocks.powertransferspeed = Power Transfer -text.blocks.craftspeed = Production Speed -text.blocks.inputliquid = Input Liquid -text.blocks.inputliquidaux = Aux Liquid -text.blocks.inputitem = Input Item -text.blocks.inputitems = Input Items -text.blocks.outputitem = Output Item -text.blocks.drilltier = Drillables -text.blocks.drillspeed = Base Drill Speed -text.blocks.liquidoutput = Liquid Output -text.blocks.liquidoutputspeed = Liquid Output Speed -text.blocks.liquiduse = Liquid Use -text.blocks.coolant = Coolant -text.blocks.coolantuse = Coolant Use -text.blocks.inputliquidfuel = Fuel Liquid -text.blocks.liquidfueluse = Liquid Fuel Use -text.blocks.boostitem = Boost Item -text.blocks.boostliquid = Boost Liquid -text.blocks.health = Health -text.blocks.inaccuracy = Inaccuracy -text.blocks.shots = Shots -text.blocks.reload = Shots/Second -text.blocks.inputfuel = Fuel -text.blocks.fuelburntime = Fuel Burn Time -text.blocks.inputcapacity = Input capacity -text.blocks.outputcapacity = Output capacity -text.unit.blocks = blocks -text.unit.powersecond = power units/second -text.unit.liquidsecond = liquid units/second -text.unit.itemssecond = items/second -text.unit.pixelssecond = pixels/second -text.unit.liquidunits = liquid units -text.unit.powerunits = power units -text.unit.degrees = degrees -text.unit.seconds = seconds -text.unit.items = items -text.category.general = General -text.category.power = Power -text.category.liquids = Liquids -text.category.items = Items -text.category.crafting = Crafting -text.category.shooting = Shooting -text.category.optional = Optional Enhancements +credits.text = Δημιουργία: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] +credits = Επαίνοι +contributors = Μεταφραστές και Συνεισφέροντες +discord = Συμμετοχή στο discord του Mindustry! +link.discord.description = Το επίσημο discord chatroom του Mindustry +link.github.description = Πηγαίος κώδικας του Παιχνιδιού +link.dev-builds.description = Ασταθείς εκδόσεις παιχνιδιού +link.trello.description = Ο επίσημος πίνακας trello του παιχνιδιού για τις προσχεδιασμένες του αλλαγές +link.itch.io.description = Η σελίδα itch.io με τις εκδόσεις του παιχνιδιού για τους υπολογιστές και περιηγητές +link.google-play.description = Google Play store καταχώριση +link.wiki.description = Η επίσημη σελίδα Wiki του Mindustry +linkfail = Αποτυχία ανοίγματος συνδέσμου!\nΤο URL αντιγράφτηκε στο πρόχειρο. +screenshot = Το στιγμιότυπο αποθηκεύτηκε στο {0} +gameover = Τέλος Παιχνιδιού +gameover.pvp = Η[accent] {0}[] ομάδα είναι νικήτρια! +highscore = [accent]Καινούργιο υψηλότερο σκόρ! +stat.wave = Waves Defeated:[accent] {0} +stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} +stat.built = Buildings Built:[accent] {0} +stat.destroyed = Buildings Destroyed:[accent] {0} +stat.deconstructed = Buildings Deconstructed:[accent] {0} +stat.delivered = Resources Launched: +stat.rank = Final Rank: [accent]{0} +placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT. +removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT. +launcheditems = [accent]Launched Items +map.delete = Είσαι σίγουρος οτι θέλεις να διαγράψεις τον χάρτη "[accent]{0}[]"? +level.highscore = Υψηλότερο σκόρ: [accent]{0} +level.select = Level Select +level.mode = Είδος Παιχνιδιού: +showagain = Μην το ξαναεμφανήσεις στην επόμενη συνεδρία +coreattack = < Ο πυρήνας είναι υπό επίθεση! > +nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent +outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0} +database = Core Database +savegame = Αποθήκευση Παιχνιδιού +loadgame = Φόρτωση Παιχνιδιού +joingame = Συμμετοχή σε Παιχνίδι +addplayers = Προσθήκη/Αφαίρεση Παικτών +customgame = Προσαρμοσμένο Παιχνίδι +newgame = New Game +none = +close = Κλείσιμο +quit = Έξοδος +maps = Χάρτες +continue = Συνέχεια +maps.none = [LIGHT_GRAY]Δεν βρέθηκαν Χάρτες! +about.button = Σχετικά +name = Όνομα: +noname = Διάλεξε[accent] όνομα παίκτη[] πρώτα. +filename = Όνομα Αρχείου: +unlocked = Ανακάλυψη Καινούργας Δομής! +completed = [accent]Completed +techtree = Tech Tree +research.list = [LIGHT_GRAY]Research: +research = Research +researched = [LIGHT_GRAY]{0} researched. +players = {0} παίκτες ενεργοί +players.single = {0} παίκτης ενεργός +server.closing = [accent]Απενεργοποίηση Εξυπηρετητή... +server.kicked.kick = Διώχτηκες απο τον server! +server.kicked.serverClose = Ο server έκλεισε. +server.kicked.clientOutdated = Παλαιομένος client! Αναβάθμησε την έκδοση του παιχνιδιού! +server.kicked.serverOutdated = Παλαιομένος server! Ζήτα απο τον οικοδεσπότη να αναβαθμήσει την έκδοσή του! +server.kicked.banned = Είσαι μπλοκαρισμένος απο αυτόν τον server. +server.kicked.recentKick = Διώχτηκες πρόσφατα.\nΠερίμενε λίγο πριν ξανασυνδεθείς... +server.kicked.nameInUse = Υπάρχει ήδη κάποιος με αυτό το όνομα\nστον server. +server.kicked.nameEmpty = Το επιλεγμένο σου όνομα είναι άκυρο. +server.kicked.idInUse = Βρίσκεσε ήδη σε αυτόν τον server! Η σύνδεση με δύο λογαριασμούς απαγορεύεται. +server.kicked.customClient = Αυτός ο server δεν υποστηρίζει προσαρμοσμένες εκδοχές. Κατέβασε μια αυθεντική έκδοση. +server.kicked.gameover = Game over! +host.info = Το κουμπί [accent]host[] "σερβίρει" εναν server (εξυπηρετητή) στην θύρα [scarlet]6567[]. \nΌλα το άτομα στο ίδιο [LIGHT_GRAY]wifi ή τοπικό δίκτυο[] θα μπορούν να δούν τον server σου στην λίστα server τους.\n\nΑν θέλεις να μπορούν να συνδεθούν σε αυτόν απο οποιαδοίποτε διεύθυνση IP, Το [accent]port forwarding[] είναι απαραίτητο.\n\n[LIGHT_GRAY]Σημείωση: Αν κάποιος αντιμετωπίζει πρόβλημα στην σύνδεση στο παιχνίδι τοπικού δικτύου σου (LAN), σιγουρέψου οτι έχεις επιτρέψει στο Mindustry να ελέγχει το τοπικό σου δίκτυο στις ρυθμίσεις του τείχους προστασίας. +join.info = Εδώ, μπορείς να εισάγεις μια [accent]διεύθυνση (IP) server[] για να συνδεθείς σε αυτήν, ή να ανακαλύψεις servers [accent]τοπικού δικτύου[] και να συνδεθείς.\nΥποστηρίζεται και το LAN και το WAN.\n\n[LIGHT_GRAY]Σημείωση: Δεν υπάρχει αυτόματη παγκόσμια λίστα server; Αν θέλεις να συνδεθείς σε κάποιον μέσω IP, πρέπει να ρωτήσεις την διεύθυνσή τους. +hostserver = Δημιούργησε Παιχνίδι +hostserver.mobile = Δημιούργησε\nΠαιχνίδι +host = Δημιουργία +hosting = [accent]Άνοιγμα εξυπηρετητή... +hosts.refresh = Ανανέωση +hosts.discovering = Ανακάλυψη παιχνιδιών LAN +server.refreshing = Ανανέωση server +hosts.none = [lightgray]Δεν βρέθηκαν τοπικά παιχνίδια! +host.invalid = [scarlet]Δεν μπορείς να συνδεθείς στον host. +trace = Ανίχνευση Παίκτη +trace.playername = Όνομα Παίκτη: [accent]{0} +trace.ip = Διεύθυνση: [accent]{0} +trace.id = Μοναδική ID: [accent]{0} +trace.android = Android Client: [accent]{0} +trace.modclient = Προσαρμοσμένος Client: [accent]{0} +trace.totalblocksbroken = Συνολικά κατεστραμένα τετράγωνα: [accent]{0} +trace.structureblocksbroken = Συνολικές κατεστραμένες δομές: [accent]{0} +trace.lastblockbroken = Τελευταίο κατεστραμένο τετράγωνο: [accent]{0} +trace.totalblocksplaced = Σύνολο τοποθετημένων τετραγώνων: [accent]{0} +trace.lastblockplaced = Τελευταίο τοποθετημένο τετράγωνο: [accent]{0} +invalidid = Άκυρο client ID! Υπέβαλε αναφορά σφάλματος. +server.bans = Bans +server.bans.none = Δεν βρέθηκε κανένας banned παίκτης! +server.admins = Διαχειριστές +server.admins.none = Δεν βρέθηκαν διαχειριστές! +server.add = Προσθήκη Server +server.delete = Είσε σίγουρος οτι θέλεις να διαγράψεις αυτόν τον server; +server.hostname = Host: {0} +server.edit = Προσαρμογή Server +server.outdated = [crimson]Παλαιομένος Server![] +server.outdated.client = [crimson]Παλαιομένος Client![] +server.version = [lightgray]Έκδοση: {0} {1} +server.custombuild = [yellow]Προσαρμοσμένο Build +confirmban = Είσαι σίγουρος οτι θέλεις να διώξεις μόνιμα αυτόν τον παίκτη; +confirmkick = Είσαι σίγουρος οτι θέλεις να διώξεις αυτόν τον παίκτη; +confirmunban = Είσαι σίγουρος οτι θέλεις να επιτρέψεις την είσοδο αυτού του παίκτη ξανα; +confirmadmin = Είσαι σίγουρος οτι θέλεις να χρήσεις αυτόν τον παίκτη ως διαχειριστή; +confirmunadmin = Είσαι σίγουρος οτι θέλεις να αφαιρέσεις αυτόν τον παίκτη απο την λίστα διαχειριστών; +joingame.title = Συμμετοχή σε Παιχνίδι +joingame.ip = Διεύθυνση IP: +disconnect = Αποσυνδεθήκατε. +disconnect.data = Αποτυχία φώρτωσης δεδομένων κόσμου! +connecting = [accent]Σύνδεση... +connecting.data = [accent]Φώρτωση δεδομένων κόσμου... +server.port = Θύρα: +server.addressinuse = Η διεύθυνση βρήσκεται ήδη σε χρήση! +server.invalidport = Άκυρος αριθμός θύρας! +server.error = [crimson]Αποτυχία εκκίνησης εξυπηρετητή: [accent]{0} +save.old = Αυτά τα δεδομένα ανήκουν σε μια παλιότερη έκδοση του παιχνιδιού, και δεν μπορούν πλέον να χρησιμοποιηθούν.\n\n[LIGHT_GRAY]Η υποστήριξη ανάδρομης αποθήκευσης θα ενσωματωθεί στην πλήρη έκδοση 4.0. +save.new = Νέα αποθήκευση +save.overwrite = Είσαι σίγουρος οτι θέλεις να πανωγράψεις αυτήν την\nθέση αποθήκευσης; +overwrite = Πανώγραψε +save.none = Δεν βρέθηκαν δεδομένα! +saveload = [accent]Αποθήκευση... +savefail = Αποτυχία Αποθήκευσης! +save.delete.confirm = Είσαι σίγουρος οτι θέλεις να διαγράψεις αυτήν την αποθήκη; +save.delete = Διαγραφή +save.export = Εξαγωγή Δεδομένων +save.import.invalid = [accent]Αυτά τα δεδομένα είναι άκυρα! +save.import.fail = [crimson]Αποτυχία εισαγωγής δεδομένων: [accent]{0} +save.export.fail = [crimson]Αποτυχία εξαγωγής δεδομένων: [accent]{0} +save.import = Εισαγωγή Δεδομένων +save.newslot = Όνομα Αποθήκευσης: +save.rename = Μετονομασία +save.rename.text = Νέο Όνομα: +selectslot = Επιλογή Αποθήκης. +slot = [accent]Κελί {0} +save.corrupted = [accent]Το αρχείο αποθήκευσης είναι κατεστραμένο ή άκυρο!\nΑν είχες πρόσφατα αναβαθμίσει το παιχνίδι, τότε είναι πιθανώς εξ' αιτίας αλλαγής στον τρόπο αποθήκευσης και [scarlet]όχι[] προβλήματος. +empty = <καινό> +on = Ανοικτό +off = Κλειστό +save.autosave = Αυτόματη Αποθήκευση: {0} +save.map = Χάρτης: {0} +save.wave = Κύμα {0} +save.difficulty = Δυσκολία: {0} +save.date = Τελευταία Αποθήκευση: {0} +save.playtime = Χρόνος Παιχνιδιού: {0} +warning = Warning. +confirm = Επιβεβαίωση +delete = Διαγραφή +ok = OK +open = Άνοιγμα +cancel = Ακύρωση +openlink = Άνοιγμα Συνδέσμου +copylink = Αντιγραφή Συνδέσμου +back = Πίσω +quit.confirm = Είσαι σίγουρος οτι θέλεις να εγκαταλήψεις; +changelog.title = Αρχείο Αλλαγών +changelog.loading = Getting changelog... +changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug. +changelog.error.ios = [accent]The changelog is currently not supported in iOS. +changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection. +changelog.current = [yellow][[Current version] +changelog.latest = [accent][[Latest version] +loading = [accent]Loading... +saving = [accent]Saving... +wave = [accent]Wave {0} +wave.waiting = [LIGHT_GRAY]Wave in {0} +waiting = [LIGHT_GRAY]Waiting... +waiting.players = Waiting for players... +wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining +wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining +loadimage = Load Image +saveimage = Save Image +unknown = Unknown +custom = Custom +builtin = Built-In +map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! +map.random = [accent]Random Map +map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. +map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. +map.invalid = Error loading map: corrupted or invalid map file. +editor.brush = Brush +editor.openin = Open In Editor +editor.oregen = Ore Generation +editor.oregen.info = Ore Generation: +editor.mapinfo = Map Info +editor.author = Author: +editor.description = Description: +editor.waves = Waves: +waves.title = Waves +waves.remove = Remove +waves.never = +waves.every = every +waves.waves = wave(s) +waves.perspawn = per spawn +waves.to = to +waves.boss = Boss +waves.preview = Preview +waves.edit = Edit... +waves.copy = Copy to Clipboard +waves.load = Load from Clipboard +waves.invalid = Invalid waves in clipboard. +waves.copied = Waves copied. +editor.default = [LIGHT_GRAY] +edit = Edit... +editor.name = Name: +editor.teams = Teams +editor.elevation = Elevation +editor.errorload = Error loading file:\n[accent]{0} +editor.errorsave = Error saving file:\n[accent]{0} +editor.errorname = Map has no name defined. +editor.update = Update +editor.randomize = Randomize +editor.apply = Apply +editor.generate = Generate +editor.resize = Resize +editor.loadmap = Load Map +editor.savemap = Save Map +editor.saved = Saved! +editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. +editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. +editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! +editor.import = Import... +editor.importmap = Import Map +editor.importmap.description = Import an already existing map +editor.importfile = Import File +editor.importfile.description = Import an external map file +editor.importimage = Import Legacy Image +editor.importimage.description = Import an external map image file +editor.export = Export... +editor.exportfile = Export File +editor.exportfile.description = Export a map file +editor.exportimage = Export Terrain Image +editor.exportimage.description = Export a map image file +editor.loadimage = Import Terrain +editor.saveimage = Export Terrain +editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? +editor.resizemap = Resize Map +editor.mapname = Map Name: +editor.overwrite = [accent]Warning!\nThis overwrites an existing map. +editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? +editor.selectmap = Select a map to load: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. +filter.distort = Distort +filter.noise = Noise +filter.ore = Ore +filter.rivernoise = River Noise +filter.scatter = Scatter +filter.terrain = Terrain +filter.option.scale = Scale +filter.option.chance = Chance +filter.option.mag = Magnitude +filter.option.threshold = Threshold +filter.option.circle-scale = Circle Scale +filter.option.octaves = Octaves +filter.option.falloff = Falloff +filter.option.block = Block +filter.option.floor = Floor +filter.option.wall = Wall +filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold +width = Width: +height = Height: +menu = Menu +play = Play +load = Load +save = Save +fps = FPS: {0} +tps = TPS: {0} +ping = Ping: {0}ms +language.restart = Please restart your game for the language settings to take effect. +settings = Settings +tutorial = Tutorial +editor = Editor +mapeditor = Map Editor +donate = Donate +abandon = Abandon +abandon.text = This zone and all its resources will be lost to the enemy. +locked = Locked +complete = [LIGHT_GRAY]Reach: +zone.requirement = Wave {0} in zone {1} +resume = Resume Zone:\n[LIGHT_GRAY]{0} +bestwave = [LIGHT_GRAY]Best Wave: {0} +launch = < LAUNCH > +launch.title = Launch Successful +launch.next = [LIGHT_GRAY]next opportunity at wave {0} +launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies. +launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. +uncover = Uncover +configure = Configure Loadout +configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. +zone.unlocked = [LIGHT_GRAY]{0} unlocked. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. +zone.config.complete = Wave {0} reached:\nLoadout config unlocked. +zone.resources = Resources Detected: +add = Add... +boss.health = Boss Health +connectfail = [crimson]Failed to connect to server:\n\n[accent]{0} +error.unreachable = Server unreachable.\nIs the address spelled correctly? +error.invalidaddress = Invalid address. +error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! +error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! +error.alreadyconnected = Already connected. +error.mapnotfound = Map file not found! +error.io = Network I/O error. +error.any = Unknown network error. +zone.groundZero.name = Ground Zero +zone.craters.name = The Craters +zone.frozenForest.name = Frozen Forest +zone.ruinousShores.name = Ruinous Shores +zone.stainedMountains.name = Stained Mountains +zone.desolateRift.name = Desolate Rift +zone.nuclearComplex.name = Nuclear Production Complex +settings.language = Language +settings.reset = Reset to Defaults +settings.rebind = Rebind +settings.controls = Controls +settings.game = Game +settings.sound = Sound +settings.graphics = Graphics +settings.cleardata = Clear Game Data... +settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! +settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. +settings.clearunlocks = Clear Unlocks +settings.clearall = Clear All +paused = [accent]< Paused > +yes = Yes +no = No +info.title = Info +error.title = [crimson]An error has occured +error.crashtitle = An error has occured +blocks.outputspeed = Drill Speed: {0}/ +blocks.efficiency = Efficiency: {0}% +blocks.unknown = [LIGHT_GRAY]??? +blocks.blockinfo = Block Info +blocks.powerbalance = Power: {0} +blocks.poweroutput = Power Output: {0} +blocks.powercapacity = Power Capacity +blocks.powershot = Power/Shot +blocks.targetsair = Targets Air +blocks.targetsground = Targets Ground +blocks.items = Items: {0} +blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches +blocks.shootrange = Range +blocks.size = Size +blocks.liquidcapacity = Liquid Capacity +blocks.maxitemssecond = Max Items +blocks.powerrange = Power Range +blocks.poweruse = Power Use +blocks.powerdamage = Power/Damage +blocks.inputitemcapacity = Input Item Capacity +blocks.outputitemcapacity = Output Item Capacity +blocks.itemcapacity = Item Capacity +blocks.basepowergeneration = Base Power Generation +blocks.powertransferspeed = Power Transfer +blocks.craftspeed = Production Speed +blocks.repairtime = Block Full Repair Time +blocks.range = Range +blocks.inputliquid = Input Liquid +blocks.inputliquidaux = Aux Liquid +blocks.inputitem = Input Item +blocks.inputitems = Input Items +blocks.outputitem = Output Item +blocks.drilltier = Drillables +blocks.drillspeed = Base Drill Speed +blocks.maxunits = Max Active Units +blocks.liquidoutput = Liquid Output +blocks.liquidoutputspeed = Liquid Output Speed +blocks.liquiduse = Liquid Use +blocks.coolant = Coolant +blocks.liquid = Liquid +blocks.coolantuse = Coolant Use +blocks.inputliquidfuel = Fuel Liquid +blocks.liquidfueluse = Liquid Fuel Use +blocks.boostitem = Boost Item +blocks.boostliquid = Boost Liquid +blocks.health = Health +blocks.heat = Heat +blocks.power = Power +blocks.progress = Build Progress +blocks.spawned = Units: {0}/{1} +blocks.power.satisfaction = Power Satisfaction +blocks.inaccuracy = Inaccuracy +blocks.shots = Shots +blocks.reload = Shots/Second +blocks.inputfuel = Fuel +blocks.fuelburntime = Fuel Burn Time +blocks.inputcapacity = Input capacity +blocks.outputcapacity = Output capacity +blocks.ammo = Ammo +bullet.damage = [stat]{0}[lightgray] damage +bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles +bullet.incendiary = [stat]incendiary +bullet.homing = [stat]homing +bullet.shock = [stat]shock +bullet.frag = [stat]frag +bullet.knockback = [stat]{0}[lightgray] knockback +bullet.freezing = [stat]freezing +bullet.tarred = [stat]tarred +bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier +bullet.reload = [stat]{0}[lightgray]x fire rate +unit.blocks = blocks +unit.powersecond = power units/second +unit.liquidsecond = liquid units/second +unit.itemssecond = items/second +unit.liquidunits = liquid units +unit.powerunits = power units +unit.degrees = degrees +unit.seconds = seconds +unit.items = items +category.general = General +category.power = Power +category.liquids = Liquids +category.items = Items +category.crafting = Crafting +category.shooting = Shooting +category.optional = Optional Enhancements +setting.landscape.name = Lock Landscape +setting.shadows.name = Shadows +setting.animatedwater.name = Animated Water +setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.indicators.name = Ally Indicators setting.autotarget.name = Auto-Target setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = easy setting.difficulty.normal = normal @@ -371,6 +444,7 @@ setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Autosave Interval setting.seconds = {0} Seconds setting.fullscreen.name = Fullscreen +setting.borderless.name = Borderless Window setting.fps.name = Show FPS setting.vsync.name = VSync setting.lasers.name = Show Power Lasers @@ -380,20 +454,24 @@ setting.mutemusic.name = Mute Music setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports -text.keybind.title = Rebind Keys +keybind.title = Rebind Keys category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer command.attack = Attack command.retreat = Retreat command.patrol = Patrol +keybind.gridMode.name = Block Select +keybind.gridModeShift.name = Category Select keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.move_x.name = Move x keybind.move_y.name = Move y keybind.select.name = Select/Shoot -keybind.break.name = Break +keybind.diagonal_placement.name = Diagonal Placement +keybind.pick.name = Pick Block +keybind.break_block.name = Break Block keybind.deselect.name = Deselect keybind.shoot.name = Shoot keybind.zoom_hold.name = Zoom Hold @@ -411,30 +489,41 @@ keybind.chat_history_next.name = Chat history next keybind.chat_scroll.name = Chat scroll keybind.drop_unit.name = drop unit keybind.zoom_minimap.name = Zoom minimap -mode.text.help.title = Description of modes -mode.waves.name = waves -mode.waves.description = the normal mode. limited resources and automatic incoming waves. +mode.help.title = Description of modes +mode.survival.name = Survival +mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.sandbox.name = sandbox mode.sandbox.description = infinite resources and no timer for waves. mode.freebuild.name = freebuild mode.freebuild.description = limited resources and no timer for waves. mode.pvp.name = PvP mode.pvp.description = fight against other players locally. +mode.attack.name = Attack +mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.custom = Custom Rules +rules.infiniteresources = Infinite Resources +rules.wavetimer = Wave Timer +rules.waves = Waves +rules.enemyCheat = Infinite AI (Red Team) Resources +rules.pvp = PvP +rules.unitdrops = Unit Drops +rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) +rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) +rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) +rules.buildcostmultiplier = Build Cost Multiplier +rules.buildspeedmultiplier = Build Speed Multiplier content.item.name = Items content.liquid.name = Liquids content.unit.name = Units -content.recipe.name = Blocks +content.block.name = Blocks content.mech.name = Mechs -item.stone.name = Stone -item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava. item.copper.name = Copper item.copper.description = A useful structure material. Used extensively in all types of blocks. item.lead.name = Lead item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.coal.name = Coal item.coal.description = A common and readily available fuel. -item.dense-alloy.name = Dense Alloy -item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills. +item.graphite.name = Graphite item.titanium.name = Titanium item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.thorium.name = Thorium @@ -447,16 +536,20 @@ item.phase-fabric.name = Phase Fabric item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.name = Surge Alloy item.surge-alloy.description = An advanced alloy with unique electrical properties. -item.biomatter.name = Biomatter -item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel. +item.spore-pod.name = Spore Pod +item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.sand.name = Sand item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. item.blast-compound.name = Blast Compound item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.pyratite.name = Pyratite item.pyratite.description = An extremely flammable substance used in incendiary weapons. +item.metaglass.name = Metaglass +item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. +item.scrap.name = Scrap +item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. liquid.water.name = Water -liquid.lava.name = Lava +liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid mech.alpha-mech.name = Alpha @@ -488,44 +581,83 @@ mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed. mech.glaive-ship.weapon = Flame Repeater -text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% -text.item.flammability = [LIGHT_GRAY]Flammability: {0}% -text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% -text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}% -text.unit.health = [LIGHT_GRAY]Health: {0} -text.unit.speed = [LIGHT_GRAY]Speed: {0} -text.mech.weapon = [LIGHT_GRAY]Weapon: {0} -text.mech.armor = [LIGHT_GRAY]Armor: {0} -text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} -text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0} -text.mech.minepower = [LIGHT_GRAY]Mining Power: {0} -text.mech.ability = [LIGHT_GRAY]Ability: {0} -text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} -text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} -text.liquid.temperature = [LIGHT_GRAY]Temperature: {0} +item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}% +item.flammability = [LIGHT_GRAY]Flammability: {0}% +item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}% +unit.health = [LIGHT_GRAY]Health: {0} +unit.speed = [LIGHT_GRAY]Speed: {0} +mech.weapon = [LIGHT_GRAY]Weapon: {0} +mech.health = [LIGHT_GRAY]Health: {0} +mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} +mech.minespeed = [LIGHT_GRAY]Mining Speed: {0} +mech.minepower = [LIGHT_GRAY]Mining Power: {0} +mech.ability = [LIGHT_GRAY]Ability: {0} +liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} +liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} +liquid.temperature = [LIGHT_GRAY]Temperature: {0} +block.grass.name = Grass +block.salt.name = Salt +block.sandrocks.name = Sand Rocks +block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock +block.snowrock.name = Snow Rock +block.shale.name = Shale +block.shale-boulder.name = Shale Boulder +block.moss.name = Moss +block.spore-moss.name = Spore Moss +block.shalerocks.name = Shale Rocks +block.scrap-wall.name = Scrap Wall +block.scrap-wall-large.name = Large Scrap Wall +block.scrap-wall-huge.name = Huge Scrap Wall +block.scrap-wall-gigantic.name = Gigantic Scrap Wall +block.thruster.name = Thruster +block.kiln.name = Kiln +block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. +block.graphite-press.name = Graphite Press +block.multi-press.name = Multi-Press block.constructing = {0} [LIGHT_GRAY](Constructing) block.spawn.name = Enemy Spawn -block.core.name = Core -block.metalfloor.name = Metal Floor +block.core-shard.name = Core: Shard +block.core-foundation.name = Core: Foundation +block.core-nucleus.name = Core: Nucleus block.deepwater.name = deepwater block.water.name = water -block.lava.name = lava +block.tainted-water.name = Tainted Water +block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar -block.blackstone.name = Black Stone block.stone.name = Stone -block.dirt.name = Dirt block.sand.name = Sand +block.darksand.name = Dark Sand block.ice.name = Ice block.snow.name = Snow -block.grass.name = Grass -block.shrub.name = Shrub -block.rock.name = Rock -block.blackrock.name = Black Rock -block.icerock.name = icerock +block.craters.name = Craters +block.sand-water.name = Sand water +block.darksand-water.name = Dark Sand Water +block.char.name = Char +block.holostone.name = Holo stone +block.ice-snow.name = Ice Snow +block.rocks.name = Rocks +block.icerocks.name = Ice rocks +block.snowrocks.name = Snow Rocks +block.dunerocks.name = Dune Rocks +block.pine.name = Pine +block.white-tree-dead.name = White Tree Dead +block.white-tree.name = White Tree +block.spore-cluster.name = Spore Cluster +block.metal-floor.name = Metal Floor 1 +block.metal-floor-2.name = Metal Floor 2 +block.metal-floor-3.name = Metal Floor 3 +block.metal-floor-5.name = Metal Floor 4 +block.metal-floor-damaged.name = Metal Floor Damaged +block.ignarock.name = Igna Rock +block.hotrock.name = Hot Rock +block.magmarock.name = Magma Rock +block.cliffs.name = Cliffs block.copper-wall.name = Copper Wall block.copper-wall-large.name = Large Copper Wall -block.dense-alloy-wall.name = Dense Alloy Wall -block.dense-alloy-wall-large.name = Large Dense Alloy Wall +block.titanium-wall.name = Titanium Wall +block.titanium-wall-large.name = Large Titanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall @@ -534,6 +666,7 @@ block.door.name = Door block.door-large.name = Large Door block.duo.name = Duo block.scorch.name = Scorch +block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor @@ -545,30 +678,29 @@ block.sorter.name = Sorter block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.overflow-gate.name = Overflow Gate block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. -block.smelter.name = Smelter -block.arc-smelter.name = Arc Smelter block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluidmixer.name = Cryofluid Mixer block.melter.name = Melter block.incinerator.name = Incinerator -block.biomattercompressor.name = Biomatter Compressor +block.spore-press.name = Spore Press block.separator.name = Separator -block.centrifuge.name = Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node +block.surge-tower.name = Surge Tower block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator block.turbine-generator.name = Turbine Generator +block.differential-generator.name = Differential Generator +block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator -block.alpha-mech-pad.name = Alpha Mech Pad -block.dart-ship-pad.name = Dart Ship Pad +block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad block.delta-mech-pad.name = Delta Mech Pad block.javelin-ship-pad.name = Javelin Ship Pad block.trident-ship-pad.name = Trident Ship Pad @@ -577,11 +709,11 @@ block.omega-mech-pad.name = Omega Mech Pad block.tau-mech-pad.name = Tau Mech Pad block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump -block.itemsource.name = Item Source -block.itemvoid.name = Item Void -block.liquidsource.name = Liquid Source -block.powervoid.name = Power Void -block.powerinfinite.name = Power Infinite +block.item-source.name = Item Source +block.item-void.name = Item Void +block.liquid-source.name = Liquid Source +block.power-void.name = Power Void +block.power-source.name = Power Infinite block.unloader.name = Unloader block.vault.name = Vault block.wave.name = Wave @@ -593,7 +725,6 @@ block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer -block.solidifer.name = Solidifer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor @@ -602,6 +733,7 @@ block.phantom-factory.name = Phantom Drone Factory block.wraith-factory.name = Wraith Fighter Factory block.ghoul-factory.name = Ghoul Bomber Factory block.dagger-factory.name = Dagger Mech Factory +block.crawler-factory.name = Crawler Mech Factory block.titan-factory.name = Titan Mech Factory block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory @@ -614,12 +746,12 @@ block.liquid-junction.name = Liquid Junction block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor -block.command-center.name = Command Center block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter +block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -633,20 +765,22 @@ block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.container.name = Container -block.core.description = The most important building in the game. +block.launch-pad.name = Launch Pad +block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange team.none.name = gray team.green.name = green team.purple.name = purple -unit.alpha-drone.name = Alpha Drone unit.spirit.name = Spirit Drone unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks. unit.phantom.name = Phantom Drone unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone. unit.dagger.name = Dagger unit.dagger.description = A basic ground unit. Useful in swarms. +unit.crawler.name = Crawler unit.titan.name = Titan unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. unit.ghoul.name = Ghoul Bomber @@ -656,7 +790,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit. unit.fortress.name = Fortress unit.fortress.description = A heavy artillery ground unit. unit.revenant.name = Revenant -unit.revenant.description = A heavy laser platform. +unit.eruptor.name = Eruptor +unit.chaos-array.name = Chaos Array +unit.eradicator.name = Eradicator +unit.lich.name = Lich +unit.reaper.name = Reaper tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this. tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. @@ -680,8 +818,6 @@ tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. -block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies. -block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles. block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. @@ -695,6 +831,7 @@ block.overdrive-projector.description = Increases the speed of nearby buildings block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.duo.description = A small, cheap turret. +block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.arc.description = A small turret which shoots electricity in a random arc towards the enemy. block.hail.description = A small artillery turret. block.lancer.description = A medium-sized turret which shoots charged electricity beams. @@ -711,8 +848,6 @@ block.titanium-conveyor.description = Advanced item transport block. Moves items block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. -block.smelter.description = Burns coal for smelting copper and lead into dense alloy. -block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source. block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. @@ -721,12 +856,10 @@ block.pulverizer.description = Crushes stone into sand. Useful when there is a l block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. -block.solidifer.description = Cools lava to stone at a fast pace. block.melter.description = Heats up stone to very high temperatures to obtain lava. block.incinerator.description = Gets rid of any excess item or liquid. -block.biomattercompressor.description = Compresses biomatter in order to retrieve oil. +block.spore-press.description = Compresses spore pods into oil. block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone. -block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. @@ -748,7 +881,6 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. block.cultivator.description = Cultivates the soil with water in order to obtain biomatter. block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. -block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it. block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it. block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it. block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it. @@ -764,7 +896,6 @@ block.titan-factory.description = Produces advanced, armored ground units. block.fortress-factory.description = Produces heavy artillery ground units. block.revenant-factory.description = Produces heavy laser air units. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. -block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported. block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. @@ -778,13 +909,11 @@ block.thermal-pump.description = The ultimate pump. Three times as fast as a mec block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. -block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech. -block.itemsource.description = Infinitely outputs items. Sandbox only. -block.liquidsource.description = Infinitely outputs liquids. Sandbox only. -block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only. -block.powerinfinite.description = Infinitely outputs power. Sandbox only. -block.powervoid.description = Voids all power inputted into it. Sandbox only. +block.item-source.description = Infinitely outputs items. Sandbox only. +block.liquid-source.description = Infinitely outputs liquids. Sandbox only. +block.item-void.description = Destroys any items which go into it without using power. Sandbox only. +block.power-source.description = Infinitely outputs power. Sandbox only. +block.power-void.description = Voids all power inputted into it. Sandbox only. liquid.water.description = Commonly used for cooling machines and waste processing. -liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets. liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.cryofluid.description = The most efficient liquid for cooling things down. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 320c840898..224d3b4b66 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Apunta al Aire blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Rango blocks.size = Tamaño blocks.liquidcapacity = Capacidad de Líquidos @@ -359,6 +361,8 @@ blocks.itemcapacity = Capacidad de Objetos blocks.basepowergeneration = Generación de energía base blocks.powertransferspeed = Transferencia de Energía blocks.craftspeed = Velocidad de Producción +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Líquidos de Entrada blocks.inputliquidaux = Líquido Auxiliar blocks.inputitem = Objeto de Entrada @@ -747,6 +751,7 @@ block.blast-drill.name = Taladro de explosión block.thermal-pump.name = Bomba Térmica block.thermal-generator.name = Generador Térmico block.alloy-smelter.name = Alloy Smelter +block.mender.name = Mender block.mend-projector.name = Proyector de reparación block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Contenedor block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Azul team.red.name = Rojo team.orange.name = Naranja diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 66b29b1525..6a69242110 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Cible les unités aériennes blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Portée blocks.size = Taille blocks.liquidcapacity = Capacité en liquide @@ -359,6 +361,8 @@ blocks.itemcapacity = Stockage blocks.basepowergeneration = Generation d'énergie minimale blocks.powertransferspeed = Vitesse de transfert d'énergie blocks.craftspeed = Vitesse de production +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Liquide requis blocks.inputliquidaux = Liquide optionnel blocks.inputitem = Objets en entrée @@ -747,6 +751,7 @@ block.blast-drill.name = Foreuse à explosion block.thermal-pump.name = Pompe thermique block.thermal-generator.name = Générateur thermique block.alloy-smelter.name = Fonderie d'alliage superchargé +block.mender.name = Mender block.mend-projector.name = Projecteur soignant block.surge-wall.name = mur superchargé block.surge-wall-large.name = Grand mur superchargé @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Conteneur block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Bleu team.red.name = Rouge team.orange.name = Orange diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index 532548e66b..16ae7a9f07 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Cible les unités aériennes blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Portée blocks.size = Taille blocks.liquidcapacity = Capacité en liquide @@ -359,6 +361,8 @@ blocks.itemcapacity = Stockage blocks.basepowergeneration = Production d'énergie de base blocks.powertransferspeed = Vitesse de transfert d'énergie blocks.craftspeed = Vitesse de production +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Liquide requis blocks.inputliquidaux = Liquide optionnel blocks.inputitem = Objet utilisé @@ -747,6 +751,7 @@ block.blast-drill.name = Foreuse à explosion block.thermal-pump.name = Pompe thermique block.thermal-generator.name = Générateur thermique block.alloy-smelter.name = Fonderie d'alliage superchargé +block.mender.name = Mender block.mend-projector.name = Projecteur soignant block.surge-wall.name = Mur superchargé block.surge-wall-large.name = Grand mur superchargé @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Conteneur block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Bleu team.red.name = Rouge team.orange.name = Orange diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index f4e4fc37e9..ee51a338fb 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Ukuran blocks.liquidcapacity = Kapasitas cairan @@ -359,6 +361,8 @@ blocks.itemcapacity = Kapasitas Barang blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Power Transfer blocks.craftspeed = Production Speed +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Cairan yang Masuk blocks.inputliquidaux = Aux Liquid blocks.inputitem = Barang yang Masuk @@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smtler +block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index e271de7b55..92dd520c13 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Attacca nemici aerei blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Raggio blocks.size = Grandezza blocks.liquidcapacity = Capacità del liquido @@ -359,6 +361,8 @@ blocks.itemcapacity = Capacità blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Velocità trasferimento energia blocks.craftspeed = Velocità produzione +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Input del liquido blocks.inputliquidaux = Liquidi extra blocks.inputitem = Input Oggetto @@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill block.thermal-pump.name = Pompa termica block.thermal-generator.name = Generatore termico block.alloy-smelter.name = Altoforno +block.mender.name = Mender block.mend-projector.name = Riparatore block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 09c7dc6cb5..e59827ab05 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -284,6 +284,7 @@ abandon = 撤退 abandon.text = このゾーンとすべての資源が敵に奪われます。 locked = ロック complete = [LIGHT_GRAY]完了: +zone.requirement = Wave {0} in zone {1} resume = 再開ゾーン:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]最高ウェーブ: {0} launch = 出撃 @@ -295,7 +296,7 @@ uncover = 開拓 configure = 積荷の設定 configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。 zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました. -zone.complete = ゾーンの条件が達成されました。 +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。 zone.resources = 発見した資源: add = 追加... @@ -346,6 +347,7 @@ blocks.targetsair = 対空攻撃 blocks.targetsground = 対地攻撃 blocks.items = アイテム: {0} blocks.itemsmoved = 輸送速度 +blocks.launchtime = Time Between Launches blocks.shootrange = 範囲 blocks.size = 大きさ blocks.liquidcapacity = 液体容量 @@ -359,6 +361,8 @@ blocks.itemcapacity = アイテム容量 blocks.basepowergeneration = 基本発電量 blocks.powertransferspeed = 電力伝送量 blocks.craftspeed = 生産速度 +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = 必要な液体 blocks.inputliquidaux = 補助液 blocks.inputitem = 必要なアイテム @@ -747,6 +751,7 @@ block.blast-drill.name = エアブラストドリル block.thermal-pump.name = サーマルポンプ block.thermal-generator.name = サーマル発電機 block.alloy-smelter.name = 合金溶鉱炉 +block.mender.name = Mender block.mend-projector.name = 修復プロジェクター block.surge-wall.name = サージの壁 block.surge-wall-large.name = 大きなサージの壁 @@ -762,6 +767,7 @@ block.meltdown.name = メルトダウン block.container.name = コンテナー block.launch-pad.name = 出撃パッド block.launch-pad.description = コアの出撃不要で多くのアイテムを脱出します。これは未完成です。 +block.launch-pad-large.name = Large Launch Pad team.blue.name = ブルー team.red.name = レッド team.orange.name = オレンジ diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 2f983652f4..d38b9654ad 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -284,6 +284,7 @@ abandon = 버리기 abandon.text = 이 구역과 모든 자원이 적에게 빼앗길 것입니다. locked = 잠김 complete = [LIGHT_GRAY]완료: +zone.requirement = Wave {0} in zone {1} resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]최고 점수: {0} launch = < 출격 > @@ -295,7 +296,7 @@ uncover = 털어넣기 configure = 로드아웃 설정 configure.locked = {0} 단계에서 로드아웃을 설정할 수 있음. zone.unlocked = [LIGHT_GRAY] 잠금 해제됨. -zone.complete = 지역 조건이 충족됨. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = 웨이브 {0} 달성:\n로드아웃 설정 잠금 해제됨. zone.resources = 자원 감지됨: add = 추가... @@ -346,6 +347,7 @@ blocks.targetsair = 공중공격 가능 blocks.targetsground = 지상공격 가능 blocks.items = Items: {0} blocks.itemsmoved = 이동 속도 +blocks.launchtime = Time Between Launches blocks.shootrange = 사거리 blocks.size = 크기 blocks.liquidcapacity = 액체 용량 @@ -359,6 +361,8 @@ blocks.itemcapacity = 저장 용량 blocks.basepowergeneration = 기지 전력 생성기 blocks.powertransferspeed = 전력 전송량 blocks.craftspeed = 생산 속도 +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = 사용되는 액체 blocks.inputliquidaux = 보조 액체 blocks.inputitem = 사용되는 아이템 @@ -496,6 +500,7 @@ mode.pvp.name = PvP mode.pvp.description = 실제 플레이어와 PvP를 합니다. mode.attack.name = 공격 mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다. +mode.custom = Custom Rules rules.infiniteresources = 무한 자원 rules.wavetimer = 웨이브 타이머 rules.waves = 웨이브 @@ -746,6 +751,7 @@ block.blast-drill.name = 압축 공기분사 드릴 block.thermal-pump.name = 화력 펌프 block.thermal-generator.name = 열발전기 block.alloy-smelter.name = 서지 합금 제련소 +block.mender.name = Mender block.mend-projector.name = 수리 프로젝터 block.surge-wall.name = 서지 합금벽 block.surge-wall-large.name = 큰 서지 합금벽 @@ -761,6 +767,7 @@ block.meltdown.name = 멜트다운 block.container.name = 컨테이너 block.launch-pad.name = 발사대 block.launch-pad.description = 출격할 필요 없이 아이템을 수송시킵시다. 미완성. +block.launch-pad-large.name = Large Launch Pad team.blue.name = 블루팀 team.red.name = 레드팀 team.orange.name = 오렌지팀 diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 4efd01ddca..900b1e90d4 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best Wave: {0} launch = < LAUNCH > @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Wave {0} reached:\nNew zone requirements met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Size blocks.liquidcapacity = Liquid Capacity @@ -359,6 +361,8 @@ blocks.itemcapacity = Item Capacity blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Power Transfer blocks.craftspeed = Production Speed +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Input Liquid blocks.inputliquidaux = Aux Liquid blocks.inputitem = Input Item @@ -747,6 +751,7 @@ block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smelter +block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index c3f9cae764..799f506cac 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -284,6 +284,7 @@ abandon = Opuść abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników. locked = Zablokowane complete = [LIGHT_GRAY]Ukończone: +zone.requirement = Wave {0} in zone {1} resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Najwyższa fala: {0} launch = Wystrzel @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY] Strefa {0} odblokowana! -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Może namierzać wrogów powietrznych blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Zasięg blocks.size = Rozmiar blocks.liquidcapacity = Pojemność cieczy @@ -359,6 +361,8 @@ blocks.itemcapacity = Pojemność przedmiotów blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Szybość przesyłu prądu blocks.craftspeed = Szybkość produkcji +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Potrzebna ciecz blocks.inputliquidaux = Płyny do produkcji blocks.inputitem = Potrzebne przedmioty @@ -747,6 +751,7 @@ block.blast-drill.name = Wiertło Wybuchowe block.thermal-pump.name = Pompa Termalna block.thermal-generator.name = Generator Termalny block.alloy-smelter.name = Piec Mieszający +block.mender.name = Mender block.mend-projector.name = Projektor Napraw block.surge-wall.name = Ściana Stopu Energetycznego block.surge-wall-large.name = Duża Ściana Stopu Energetycznego @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Kontener block.launch-pad.name = Skocznia block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = niebieski team.red.name = czerwony team.orange.name = pomarańczowy diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 1a5d99f3f3..b5b09413ad 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -284,6 +284,7 @@ abandon = Abandonar abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo. locked = Trancado complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resumir Zona:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Melhor: {0} launch = Lançar @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Mirar no ar blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Alcance blocks.size = Tamanho blocks.liquidcapacity = Capacidade de Líquido @@ -359,6 +361,8 @@ blocks.itemcapacity = Capacidade de Itens blocks.basepowergeneration = Geração de poder base blocks.powertransferspeed = Transferência de energia blocks.craftspeed = Velocidade de produção +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Líquido de entrada blocks.inputliquidaux = Líquido auxiliar blocks.inputitem = Item de entrada @@ -747,6 +751,7 @@ block.blast-drill.name = Mineradora de Explosão block.thermal-pump.name = Cano termico block.thermal-generator.name = Gerador Térmico block.alloy-smelter.name = Fundidora de Liga +block.mender.name = Mender block.mend-projector.name = Projetor Mend block.surge-wall.name = Parede de Surge block.surge-wall-large.name = Parede de Surge grande @@ -762,6 +767,7 @@ block.meltdown.name = Derreter block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Azul team.red.name = Vermelho team.orange.name = Laranja diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 42c006c712..dc51d7ca41 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -284,6 +284,7 @@ abandon = Покинуть abandon.text = Эта зона и все ресурсы будут потеряны. locked = Заблокировано complete = [LIGHT_GRAY]Завершено: +zone.requirement = Wave {0} in zone {1} resume = Возобновить зону:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Наилучшая волна: {0} launch = < ЗАПУСК > @@ -295,7 +296,7 @@ uncover = Раскрыть configure = Выгрузить конфигурацию configure.locked = [LIGHT_GRAY]Разблокировать настройки выгрузки:\nВолна {0}. zone.unlocked = [LIGHT_GRAY]{0} разблокировано. -zone.complete = {0} волн достигнуто:\nТребования для следующей зоны выполнены. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = {0} волн достигнуто:\nВыгружаемая конфигурация разблокирована zone.resources = Обнаруженные ресурсы: add = Добавить... @@ -346,6 +347,7 @@ blocks.targetsair = Воздушные цели blocks.targetsground = Наземные цели blocks.items = Предметы: {0} blocks.itemsmoved = Скорость перемещения +blocks.launchtime = Time Between Launches blocks.shootrange = Радиус действия blocks.size = Размер blocks.liquidcapacity = Вместимость жидкости @@ -359,6 +361,8 @@ blocks.itemcapacity = Вместимость предметов blocks.basepowergeneration = Базовая генерация энергии blocks.powertransferspeed = Скорость передачи энергии blocks.craftspeed = Скорость производства +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Прием жидкости blocks.inputliquidaux = Вспом. жидкость blocks.inputitem = Входящий предмет @@ -747,6 +751,7 @@ block.blast-drill.name = Воздушная буровая установка block.thermal-pump.name = Термальный насос block.thermal-generator.name = Термальный генератор block.alloy-smelter.name = Плавильня кинетического сплава +block.mender.name = Mender block.mend-projector.name = Ремонтирующий гранатомёт block.surge-wall.name = Стена из кинетического сплава block.surge-wall-large.name = Большая стена из кинетического сплава @@ -762,6 +767,7 @@ block.meltdown.name = Катастрофа block.container.name = Склад block.launch-pad.name = Стартовая площадка block.launch-pad.description = Запускает партии предметов без необходимости запуска ядра. Незавершённое. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Синяя team.red.name = Красная team.orange.name = Оранжевая diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index ae3a214a81..f083f1ed21 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Havayi hedef alir mi? blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Menzil blocks.size = Buyukluk blocks.liquidcapacity = Sivi kapasitesi @@ -359,6 +361,8 @@ blocks.itemcapacity = Esya kapasitesi blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Guc transfer hizi blocks.craftspeed = Yapilma hizi +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Giris sivi blocks.inputliquidaux = Yardimci sivi blocks.inputitem = Giris esyasi @@ -747,6 +751,7 @@ block.blast-drill.name = Patlatici kazici block.thermal-pump.name = Termal pompa block.thermal-generator.name = Magma jeneratoru block.alloy-smelter.name = Alloy eritici +block.mender.name = Mender block.mend-projector.name = Mend koruyucu block.surge-wall.name = kabarma duvari block.surge-wall-large.name = genis kabarma duvari @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 560e9d2b4d..3c066d82d2 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [LIGHT_GRAY]Complete: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Best: {0} launch = Launch @@ -295,7 +296,7 @@ uncover = Uncover configure = Configure Loadout configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. zone.unlocked = [LIGHT_GRAY]{0} unlocked. -zone.complete = Zone conditions met. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = Resources Detected: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed +blocks.launchtime = Time Between Launches blocks.shootrange = Range blocks.size = Boyut blocks.liquidcapacity = Sıvı kapasitesi @@ -359,6 +361,8 @@ blocks.itemcapacity = Ürün kapasitesi blocks.basepowergeneration = Base Power Generation blocks.powertransferspeed = Power Transfer blocks.craftspeed = Production Speed +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Giriş sıvı blocks.inputliquidaux = Aux Liquid blocks.inputitem = Giriş öğesi @@ -747,6 +751,7 @@ block.blast-drill.name = Blast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator block.alloy-smelter.name = Alloy Smtler +block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall @@ -762,6 +767,7 @@ block.meltdown.name = Meltdown block.container.name = Container block.launch-pad.name = Launch Pad block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.launch-pad-large.name = Large Launch Pad team.blue.name = blue team.red.name = red team.orange.name = orange diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index f9ba7e53bb..383f3f549f 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -284,6 +284,7 @@ abandon = Покинути abandon.text = Ця зона і всі її ресурси будуть втрачені для ворога. locked = Заблоковано complete = [LIGHT_GRAY]Завершено: +zone.requirement = Wave {0} in zone {1} resume = Відновити зону:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Найкраща хвиля: {0} launch = < ЗАПУСК > @@ -295,7 +296,7 @@ uncover = Розкрити configure = Вивантаження configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\nWave {0}. zone.unlocked = [LIGHT_GRAY]{0} розблоковано -zone.complete = {0} хвиль досягнено:\nВимоги для нової зони виконані. +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = {0} хвиль досягнено. reached:\nРозблоковано можливість вивантаження. zone.resources = Виявлені ресурси: add = Додати... @@ -346,6 +347,7 @@ blocks.targetsair = Повітряні мішені blocks.targetsground = Наземні мішені blocks.items = Предмети: {0} blocks.itemsmoved = Швидкість переміщення +blocks.launchtime = Time Between Launches blocks.shootrange = Діапазон дії blocks.size = Розмір blocks.liquidcapacity = Місткість рідини @@ -359,6 +361,8 @@ blocks.itemcapacity = Місткість предметів blocks.basepowergeneration = Базова генерація енергії blocks.powertransferspeed = Швидкість передачі енергії blocks.craftspeed = Швидкість виробництва +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = Прийом рідини blocks.inputliquidaux = Допоміжна рідина blocks.inputitem = Вхідний предмет @@ -747,6 +751,7 @@ block.blast-drill.name = Бурова установка block.thermal-pump.name = Тепловий насос block.thermal-generator.name = Тепловий генератор block.alloy-smelter.name = Сплавовий завод +block.mender.name = Mender block.mend-projector.name = Ремонту гранатомет block.surge-wall.name = Хвиляста стіна block.surge-wall-large.name = Велика хвиляста стіна @@ -762,6 +767,7 @@ block.meltdown.name = Розтоплення block.container.name = Склад block.launch-pad.name = Стартовий майданчик block.launch-pad.description = Запускає партії елементів без необхідності запуску ядра. Незакінчено. +block.launch-pad-large.name = Large Launch Pad team.blue.name = Синя team.red.name = Червона team.orange.name = Помаренчева diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index fa1e5c7753..4ba4e922e5 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -284,6 +284,7 @@ abandon = Abandon abandon.text = 这个区域和它的所有资源会被敌人没收. locked = 已被锁定 complete = [LIGHT_GRAY]完成: +zone.requirement = Wave {0} in zone {1} resume = Resume Zone:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]最好: {0} launch = < 发射 > @@ -295,7 +296,7 @@ uncover = Uncover configure = 设定 Loadout configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定 loadout. zone.unlocked = [LIGHT_GRAY]{0} 已解锁。 -zone.complete = 区域条件达成。 +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.resources = 已被发现的资源: add = Add... @@ -346,6 +347,7 @@ blocks.targetsair = 攻击空中单位 blocks.targetsground = 攻击地面单位 blocks.items = 物体: {0} blocks.itemsmoved = 移动速度 +blocks.launchtime = Time Between Launches blocks.shootrange = 范围 blocks.size = 尺寸 blocks.liquidcapacity = 液体容量 @@ -359,6 +361,8 @@ blocks.itemcapacity = 物品容量 blocks.basepowergeneration = 基础能源输出 blocks.powertransferspeed = 能量传输 blocks.craftspeed = 生产速度 +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = 液体输入 blocks.inputliquidaux = 辅助液体 blocks.inputitem = 物品输入 @@ -747,6 +751,7 @@ block.blast-drill.name = 爆破钻头 block.thermal-pump.name = 热能泵 block.thermal-generator.name = 热能发电机 block.alloy-smelter.name = 合金冶炼厂 +block.mender.name = Mender block.mend-projector.name = 修理投影器 block.surge-wall.name = 波动墙 block.surge-wall-large.name = 大型波动墙 @@ -762,6 +767,7 @@ block.meltdown.name = 熔毁 block.container.name = 容器 block.launch-pad.name = 发射台 block.launch-pad.description = 不通过核心发射物体。尚未完成。 +block.launch-pad-large.name = Large Launch Pad team.blue.name = 蓝 team.red.name = 红 team.orange.name = 橙 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 1a14d395b7..4def4533f7 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -284,6 +284,7 @@ abandon = 放棄 abandon.text = 此區域及其所有資源將會丟失給敵人。 locked = 鎖定 complete = [LIGHT_GRAY]完成: +zone.requirement = Wave {0} in zone {1} resume = 繼續區域:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]高分:{0} launch = 發射 @@ -295,7 +296,7 @@ uncover = 揭露 configure = 配置裝載 configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。 zone.unlocked = [LIGHT_GRAY]{0}已解鎖。 -zone.complete = 符合區域條件。 +zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。 zone.resources = 檢測到的資源: add = 新增…… @@ -346,6 +347,7 @@ blocks.targetsair = 攻擊空中目標 blocks.targetsground = 攻擊地面 blocks.items = 物品:{0} blocks.itemsmoved = 移動速度 +blocks.launchtime = Time Between Launches blocks.shootrange = 範圍 blocks.size = 尺寸 blocks.liquidcapacity = 液體容量 @@ -359,6 +361,8 @@ blocks.itemcapacity = 物品容量 blocks.basepowergeneration = 基本能量生产 blocks.powertransferspeed = 能量傳輸 blocks.craftspeed = 產生速度 +blocks.repairtime = Block Full Repair Time +blocks.range = Range blocks.inputliquid = 輸入液體 blocks.inputliquidaux = 輔助液體 blocks.inputitem = 輸入物品 @@ -747,6 +751,7 @@ block.blast-drill.name = 爆破鑽頭 block.thermal-pump.name = 熱能泵 block.thermal-generator.name = 熱能發電機 block.alloy-smelter.name = 合金冶煉廠 +block.mender.name = Mender block.mend-projector.name = 修理投影器 block.surge-wall.name = 波動牆 block.surge-wall-large.name = 大型波動牆 @@ -762,6 +767,7 @@ block.meltdown.name = 熔毀炮 block.container.name = 容器 block.launch-pad.name = 發射台 block.launch-pad.description = 無需從核心發射即可發射物品。未完成。 +block.launch-pad-large.name = Large Launch Pad team.blue.name = 藍 team.red.name = 紅 team.orange.name = 橙