Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features

 Conflicts:
	core/src/mindustry/graphics/g3d/PlanetRenderer.java
This commit is contained in:
Anuken
2021-09-17 21:33:01 -04:00
5 changed files with 16 additions and 7 deletions

View File

@@ -19,7 +19,7 @@ import mindustry.world.*;
import static mindustry.Vars.*;
public class WaveSpawner{
private static final float margin = 40f, coreMargin = tilesize * 2f, maxSteps = 30;
private static final float margin = 0f, coreMargin = tilesize * 2f, maxSteps = 30;
private int tmpCount;
private Seq<Tile> spawns = new Seq<>();

View File

@@ -462,7 +462,7 @@ public class Fx{
color(Pal.lightFlame, Pal.darkFlame, e.fin());
stroke(0.5f + e.fout());
randLenVectors(e.id, 2, e.fin() * 15f, e.rotation, 50f, (x, y) -> {
randLenVectors(e.id, 2, 1f + e.fin() * 15f, e.rotation, 50f, (x, y) -> {
float ang = Mathf.angle(x, y);
lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
});
@@ -472,7 +472,7 @@ public class Fx{
color(Color.white, Pal.heal, e.fin());
stroke(0.5f + e.fout());
randLenVectors(e.id, 2, e.fin() * 15f, e.rotation, 50f, (x, y) -> {
randLenVectors(e.id, 2, 1f + e.fin() * 15f, e.rotation, 50f, (x, y) -> {
float ang = Mathf.angle(x, y);
lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
});
@@ -481,7 +481,7 @@ public class Fx{
hitLiquid = new Effect(16, e -> {
color(e.color);
randLenVectors(e.id, 5, e.fin() * 15f, e.rotation, 60f, (x, y) -> {
randLenVectors(e.id, 5, 1f + e.fin() * 15f, e.rotation, 60f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 2f);
});
}),

View File

@@ -18,6 +18,8 @@ import mindustry.world.*;
import static mindustry.Vars.*;
public class SerpuloPlanetGenerator extends PlanetGenerator{
//alternate, less direct generation (wip)
public static boolean alt = false;
static final int seed = 0;
BaseGenerator basegen = new BaseGenerator();
@@ -175,8 +177,12 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
Vec2 midpoint = Tmp.v1.set(to.x, to.y).add(x, y).scl(0.5f);
rand.nextFloat();
//add randomized offset to avoid straight lines
midpoint.add(Tmp.v2.setToRandomDirection(rand).scl(Tmp.v1.dst(x, y)));
if(alt){
midpoint.add(Tmp.v2.set(1, 0f).setAngle(Angles.angle(to.x, to.y, x, y) + 90f * (rand.chance(0.5) ? 1f : -1f)).scl(Tmp.v1.dst(x, y) * 2f));
}else{
//add randomized offset to avoid straight lines
midpoint.add(Tmp.v2.setToRandomDirection(rand).scl(Tmp.v1.dst(x, y)));
}
midpoint.sub(width/2f, height/2f).limit(width / 2f / Mathf.sqrt3).add(width/2f, height/2f);