Unit gun tweaks
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@@ -95,8 +95,9 @@ public class UnitTypes implements ContentList{
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weapon = new Weapon("artillery"){{
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length = 1f;
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reload = 60f;
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width = 10f;
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roundrobin = true;
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recoil = 5f;
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recoil = 4f;
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shake = 2f;
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ejectEffect = Fx.shellEjectMedium;
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bullet = Bullets.artilleryUnit;
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@@ -120,7 +121,7 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.none;
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bullet = Bullets.eruptorShot;
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recoil = 1f;
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width = 5f;
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width = 7f;
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}};
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}};
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@@ -135,7 +136,7 @@ public class UnitTypes implements ContentList{
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weapon = new Weapon("chaos"){{
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length = 8f;
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reload = 50f;
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width = 17.5f;
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width = 17f;
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roundrobin = true;
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recoil = 3f;
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shake = 2f;
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@@ -156,14 +157,16 @@ public class UnitTypes implements ContentList{
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rotatespeed = 0.06f;
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health = 80000;
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weapon = new Weapon("eradication"){{
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length = 9f;
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length = 13f;
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reload = 30f;
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width = 20f;
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width = 22f;
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roundrobin = true;
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recoil = 4f;
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recoil = 3f;
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shake = 2f;
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inaccuracy = 3f;
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shots = 4;
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shotDelay = 2;
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spacing = 0f;
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shotDelay = 3;
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ejectEffect = Fx.shellEjectMedium;
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bullet = Bullets.standardThoriumBig;
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}};
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@@ -676,16 +676,6 @@ public class MobileInput extends InputHandler implements GestureListener{
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return true;
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}
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@Override
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public boolean touchDown(float x, float y, int pointer, KeyCode button){
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return false;
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}
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@Override
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public boolean fling(float velocityX, float velocityY, KeyCode button){
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return false;
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}
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//endregion
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class PlaceRequest{
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