Let Logic Sense Range (#4425)
Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
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@@ -1306,6 +1306,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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case health -> health;
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case health -> health;
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case maxHealth -> maxHealth;
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case maxHealth -> maxHealth;
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case efficiency -> efficiency();
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case efficiency -> efficiency();
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case range -> this instanceof Ranged r ? r.range() / tilesize : 0;
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case rotation -> rotation;
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case rotation -> rotation;
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case totalItems -> items == null ? 0 : items.total();
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case totalItems -> items == null ? 0 : items.total();
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case totalLiquids -> liquids == null ? 0 : liquids.total();
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case totalLiquids -> liquids == null ? 0 : liquids.total();
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@@ -130,6 +130,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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case y -> World.conv(y);
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case y -> World.conv(y);
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case team -> team.id;
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case team -> team.id;
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case shooting -> isShooting() ? 1 : 0;
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case shooting -> isShooting() ? 1 : 0;
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case range -> range() / tilesize;
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case shootX -> World.conv(aimX());
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case shootX -> World.conv(aimX());
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case shootY -> World.conv(aimY());
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case shootY -> World.conv(aimY());
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case mining -> mining() ? 1 : 0;
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case mining -> mining() ? 1 : 0;
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@@ -26,6 +26,7 @@ public enum LAccess{
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y,
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y,
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shootX,
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shootX,
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shootY,
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shootY,
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range,
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shooting,
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shooting,
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mineX,
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mineX,
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mineY,
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mineY,
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