More effect tweaks / Unfinished implementation of lancer turret
This commit is contained in:
@@ -12,5 +12,7 @@ public class AmmoTypes {
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basicFlame = new AmmoType(Liquids.oil, TurretBullets.basicFlame, 0.3f, 0.9f),
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basicLeadFrag = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1, 0.8f);
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basicLeadFrag = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1, 0.8f),
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lancerLaser = new AmmoType(TurretBullets.lancerLaser);
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}
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@@ -4,7 +4,6 @@ import io.anuke.mindustry.content.AmmoTypes;
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import io.anuke.mindustry.content.fx.BulletFx;
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import io.anuke.mindustry.resource.AmmoType;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.defense.LaserTurret;
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import io.anuke.mindustry.world.blocks.types.defense.Turret;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.*;
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import io.anuke.ucore.graphics.Draw;
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@@ -91,9 +90,14 @@ public class WeaponBlocks{
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};
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}},
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laserturret = new LaserTurret("laserturret"){
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},
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laserturret = new PowerTurret("laserturret"){{
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range = 70f;
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shootType = AmmoTypes.lancerLaser;
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recoil = 2f;
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reload = 80f;
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shootEffect = BulletFx.lancerLaserShoot;
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smokeEffect = BulletFx.lancerLaserShootSmoke;
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}},
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teslaturret = new PowerTurret("teslaturret"){
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@@ -5,8 +5,10 @@ import io.anuke.mindustry.content.fx.BulletFx;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.effect.DamageArea;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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@@ -74,16 +76,17 @@ public class TurretBullets {
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hiteffect = Fx.none;
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despawneffect = Fx.none;
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hitsize = 4;
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lifetime = 20f;
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}
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@Override
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public void draw(Bullet b) {
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drawBullet(Palette.bulletYellow, Palette.bulletYellowBack,
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"bullet", b.x, b.y, 10f, 1f + b.fract()*11f, b.angle() - 90);
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"bullet", b.x, b.y, 7f + b.fract()*3f, 1f + b.fract()*11f, b.angle() - 90);
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}
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},
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basicFlame = new BulletType(2f, 4) {
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basicFlame = new BulletType(2f, 0) {
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{
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hitsize = 7f;
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lifetime = 30f;
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@@ -95,6 +98,39 @@ public class TurretBullets {
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@Override
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public void draw(Bullet b) {}
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},
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lancerLaser = new BulletType(0.001f, 1) {
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Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
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float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
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float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
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float length = 70f;
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{
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hiteffect = BulletFx.hitLancer;
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despawneffect = Fx.none;
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hitsize = 4;
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lifetime = 12f;
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pierce = true;
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}
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@Override
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public void init(Bullet b) {
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DamageArea.collideLine(b, b.team, hiteffect, b.x, b.y, b.angle(), length);
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}
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@Override
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public void draw(Bullet b) {
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Lines.lineAngle(b.x, b.y, b.angle(), length);
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for(int s = 0; s < 3; s ++) {
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Draw.color(colors[s]);
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for (int i = 0; i < tscales.length; i++) {
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Lines.stroke(7f * b.fract() * (s == 0 ? 1.5f : s == 1 ? 1f : 0.3f) * tscales[i]);
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Lines.lineAngle(b.x, b.y, b.angle(), length * lenscales[i]);
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}
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}
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Draw.reset();
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}
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};
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private static void drawBullet(Color first, Color second, String name, float x, float y, float w, float h, float rot){
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@@ -80,7 +80,7 @@ public class BulletFx {
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Draw.reset();
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}),
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shellEjectSmall = new StaticEffect(30f, 300f, e -> {
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shellEjectSmall = new StaticEffect(30f, 400f, e -> {
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Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.ifract());
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float rot = e.rotation + 90f;
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for(int i : Mathf.signs){
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@@ -95,7 +95,7 @@ public class BulletFx {
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Draw.color();
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}),
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shellEjectMedium = new StaticEffect(34f, 300f, e -> {
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shellEjectMedium = new StaticEffect(34f, 400f, e -> {
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Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.ifract());
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float rot = e.rotation + 90f;
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for(int i : Mathf.signs){
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@@ -118,7 +118,7 @@ public class BulletFx {
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Draw.color();
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}),
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shellEjectBig = new StaticEffect(22f, 300f, e -> {
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shellEjectBig = new StaticEffect(22f, 400f, e -> {
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Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.ifract());
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float rot = e.rotation + 90f;
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for(int i : Mathf.signs){
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@@ -178,6 +178,18 @@ public class BulletFx {
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Draw.reset();
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}),
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hitLancer = new Effect(12, e -> {
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Draw.color(Color.WHITE);
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Lines.stroke(e.fract()*1.5f);
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Angles.randLenVectors(e.id, 8, e.powfract()*17f, e.rotation, 360f, (x, y) -> {
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float ang = Mathf.atan2(x, y);
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Lines.lineAngle(e.x + x, e.y + y, ang, e.fract()*4 + 1f);
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});
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Draw.reset();
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}),
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despawn = new Effect(12, e -> {
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Draw.color(Palette.lighterOrange, Color.GRAY, e.ifract());
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Lines.stroke(e.fract());
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@@ -211,6 +223,26 @@ public class BulletFx {
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Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fract()*3f);
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});
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Draw.reset();
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}),
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lancerLaserShoot = new Effect(12f, e -> {
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Draw.color(Palette.lancerLaser);
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for(int i : Mathf.signs){
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Shapes.tri(e.x, e.y, 4f * e.fract(), 29f, e.rotation + 90f*i);
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}
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Draw.reset();
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}),
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lancerLaserShootSmoke = new Effect(20f, e -> {
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Draw.color(Palette.lancerLaser);
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Angles.randLenVectors(e.id, 7, 80f, e.rotation, 0f, (x, y) -> {
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Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), e.fract()*9f);
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});
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Draw.reset();
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});
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}
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@@ -5,7 +5,7 @@ import io.anuke.mindustry.game.Team;
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public abstract class Unit extends SyncEntity {
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//total duration of hit effect
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public static final float hitDuration = 5f;
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public static final float hitDuration = 9f;
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public Team team = Team.blue;
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public Vector2 velocity = new Vector2();
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@@ -8,6 +8,7 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.entities.SolidEntity;
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import io.anuke.ucore.function.Consumer;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Physics;
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@@ -23,7 +24,7 @@ public class DamageArea{
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/**Damages entities in a line.
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* Only enemies of the specified team are damaged.*/
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public static void damageLine(Team team, Effect effect, float x, float y, float angle, float length, int damage){
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public static void collideLine(SolidEntity hitter, Team team, Effect effect, float x, float y, float angle, float length){
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tr.trns(angle, length);
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rect.setPosition(x, y).setSize(tr.x, tr.y);
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float x2 = tr.x + x, y2 = tr.y + y;
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@@ -56,7 +57,8 @@ public class DamageArea{
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if (vec != null) {
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Effects.effect(effect, vec.x, vec.y);
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e.damage(damage);
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e.collision(hitter, vec.x, vec.y);
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hitter.collision(e, vec.x, vec.y);
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}
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};
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@@ -31,7 +31,7 @@ public class StaticEffectEntity extends EffectEntity {
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@Override
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public void drawOver(){
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if(once) Effects.renderEffect(id, renderer, color, once ? lifetime : time, rotation, x, y);
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if(once) Effects.renderEffect(id, renderer, color, lifetime, rotation, x, y);
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}
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public static class StaticEffect extends Effect{
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@@ -15,4 +15,6 @@ public class Palette {
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public static final Color lighterOrange = Color.valueOf("f6e096");
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public static final Color lightishGray = Color.valueOf("a2a2a2");
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public static final Color lancerLaser = Color.valueOf("a9d8ff");
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}
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@@ -25,6 +25,14 @@ public class AmmoType {
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allTypes.add(this);
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}
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public AmmoType(BulletType result){
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this.item = null;
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this.liquid = null;
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this.bullet = result;
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this.quantityMultiplier = 1f;
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this.speedMultiplier = 1f;
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}
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public AmmoType(Item item, BulletType result, float multiplier, float speedMultiplier){
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this.item = item;
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this.liquid = null;
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@@ -1,73 +0,0 @@
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package io.anuke.mindustry.world.blocks.types.defense;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.MathUtils;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.graphics.Layer;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.PowerTurret;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Tmp;
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public class LaserTurret extends PowerTurret {
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protected Color beamColor = Color.WHITE.cpy();
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protected Effect hiteffect = Fx.none;
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protected int damage = 4;
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protected float cone = 15f;
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public LaserTurret(String name) {
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super(name);
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shootsound = null;
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layer2 = Layer.laser;
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//soundReload = 20;
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}
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@Override
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public void updateShooting(Tile tile){
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TurretEntity entity = tile.entity();
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Unit enemy = entity.target;
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if(Angles.angleDist(entity.rotation, Angles.angle(tile.drawx(), tile.drawy(), enemy.x, enemy.y)) < cone){
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enemy.damage(damage);
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Effects.effect(hiteffect, enemy.x + Mathf.range(3), enemy.y + Mathf.range(3));
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}
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}
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@Override
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public void drawLayer2(Tile tile){
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TurretEntity entity = tile.entity();
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Unit enemy = entity.target;
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if(enemy != null &&
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Angles.angleDist(entity.rotation, Angles.angle(tile.drawx(), tile.drawy(), enemy.x, enemy.y)) <= cone){
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float len = 4f;
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float x = tile.drawx() + Angles.trnsx(entity.rotation, len), y = tile.drawy() + Angles.trnsy(entity.rotation, len);
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float x2 = enemy.x, y2 = enemy.y;
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float lighten = (MathUtils.sin(Timers.time()/1.2f) + 1f) / 10f;
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Draw.color(Tmp.c1.set(beamColor).mul(1f + lighten, 1f + lighten, 1f + lighten, 1f));
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Draw.alpha(0.3f);
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Lines.stroke(4f);
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Lines.line(x, y, x2, y2);
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Lines.stroke(2f);
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Draw.rect("circle", x2, y2, 7f, 7f);
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Draw.alpha(1f);
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Lines.stroke(2f);
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Lines.line(x, y, x2, y2);
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Lines.stroke(1f);
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Draw.rect("circle", x2, y2, 5f, 5f);
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}
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Draw.reset();
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}
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}
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@@ -49,6 +49,14 @@ public abstract class Turret extends Block{
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protected Translator tr2 = new Translator();
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protected String base = null; //name of the region to draw under turret, usually null
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protected BiConsumer<Tile, TurretEntity> drawer = (tile, entity) -> Draw.rect(name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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protected BiConsumer<Tile, TurretEntity> heatDrawer = (tile, entity) ->{
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Graphics.setAdditiveBlending();
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Draw.color(Palette.turretHeat);
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Draw.alpha(entity.heat);
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Draw.rect(name + "-heat", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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Graphics.setNormalBlending();
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};
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protected Effect shootEffect = Fx.none;
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protected Effect smokeEffect = Fx.none;
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@@ -101,11 +109,7 @@ public abstract class Turret extends Block{
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drawer.accept(tile, entity);
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if(Draw.hasRegion(name + "-heat")){
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Graphics.setAdditiveBlending();
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Draw.color(Palette.turretHeat);
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Draw.alpha(entity.heat);
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Draw.rect(name + "-heat", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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Graphics.setNormalBlending();
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heatDrawer.accept(tile, entity);
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}
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Draw.color();
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@@ -144,9 +148,11 @@ public abstract class Turret extends Block{
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if(entity.target != null){
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AmmoType type = peekAmmo(tile);
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float speed = type.bullet.speed;
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if(speed < 0.1f) speed = 9999999f;
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float targetRot = Angles.predictAngle(tile.worldx(), tile.worldy(),
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entity.target.x, entity.target.y, entity.target.velocity.x, entity.target.velocity.y, type.bullet.speed);
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entity.target.x, entity.target.y, entity.target.velocity.x, entity.target.velocity.y, speed);
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if(Float.isNaN(entity.rotation)){
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entity.rotation = 0;
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@@ -6,7 +6,8 @@ import io.anuke.mindustry.world.blocks.types.defense.Turret;
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import io.anuke.ucore.util.Strings;
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public abstract class PowerTurret extends Turret {
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public float powerUsed = 0.5f;
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protected float powerUsed = 0.5f;
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protected AmmoType shootType;
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public PowerTurret(String name) {
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super(name);
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@@ -21,12 +22,17 @@ public abstract class PowerTurret extends Turret {
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@Override
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public boolean hasAmmo(Tile tile){
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return tile.entity.power.amount >= powerUsed && super.hasAmmo(tile);
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return tile.entity.power.amount >= powerUsed;
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}
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@Override
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public AmmoType useAmmo(Tile tile){
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tile.entity.power.amount -= powerUsed;
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return super.useAmmo(tile);
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return shootType;
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}
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@Override
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public AmmoType peekAmmo(Tile tile) {
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return shootType;
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}
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}
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