More effect tweaks / Unfinished implementation of lancer turret

This commit is contained in:
Anuken
2018-04-04 23:50:27 -04:00
parent 05356776c5
commit 62608bea6c
16 changed files with 340 additions and 308 deletions

View File

@@ -12,5 +12,7 @@ public class AmmoTypes {
basicFlame = new AmmoType(Liquids.oil, TurretBullets.basicFlame, 0.3f, 0.9f),
basicLeadFrag = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1, 0.8f);
basicLeadFrag = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1, 0.8f),
lancerLaser = new AmmoType(TurretBullets.lancerLaser);
}

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@@ -4,7 +4,6 @@ import io.anuke.mindustry.content.AmmoTypes;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.defense.LaserTurret;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.*;
import io.anuke.ucore.graphics.Draw;
@@ -91,9 +90,14 @@ public class WeaponBlocks{
};
}},
laserturret = new LaserTurret("laserturret"){
},
laserturret = new PowerTurret("laserturret"){{
range = 70f;
shootType = AmmoTypes.lancerLaser;
recoil = 2f;
reload = 80f;
shootEffect = BulletFx.lancerLaserShoot;
smokeEffect = BulletFx.lancerLaserShootSmoke;
}},
teslaturret = new PowerTurret("teslaturret"){

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@@ -5,8 +5,10 @@ import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.effect.DamageArea;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
@@ -74,16 +76,17 @@ public class TurretBullets {
hiteffect = Fx.none;
despawneffect = Fx.none;
hitsize = 4;
lifetime = 20f;
}
@Override
public void draw(Bullet b) {
drawBullet(Palette.bulletYellow, Palette.bulletYellowBack,
"bullet", b.x, b.y, 10f, 1f + b.fract()*11f, b.angle() - 90);
"bullet", b.x, b.y, 7f + b.fract()*3f, 1f + b.fract()*11f, b.angle() - 90);
}
},
basicFlame = new BulletType(2f, 4) {
basicFlame = new BulletType(2f, 0) {
{
hitsize = 7f;
lifetime = 30f;
@@ -95,6 +98,39 @@ public class TurretBullets {
@Override
public void draw(Bullet b) {}
},
lancerLaser = new BulletType(0.001f, 1) {
Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
float length = 70f;
{
hiteffect = BulletFx.hitLancer;
despawneffect = Fx.none;
hitsize = 4;
lifetime = 12f;
pierce = true;
}
@Override
public void init(Bullet b) {
DamageArea.collideLine(b, b.team, hiteffect, b.x, b.y, b.angle(), length);
}
@Override
public void draw(Bullet b) {
Lines.lineAngle(b.x, b.y, b.angle(), length);
for(int s = 0; s < 3; s ++) {
Draw.color(colors[s]);
for (int i = 0; i < tscales.length; i++) {
Lines.stroke(7f * b.fract() * (s == 0 ? 1.5f : s == 1 ? 1f : 0.3f) * tscales[i]);
Lines.lineAngle(b.x, b.y, b.angle(), length * lenscales[i]);
}
}
Draw.reset();
}
};
private static void drawBullet(Color first, Color second, String name, float x, float y, float w, float h, float rot){

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@@ -80,7 +80,7 @@ public class BulletFx {
Draw.reset();
}),
shellEjectSmall = new StaticEffect(30f, 300f, e -> {
shellEjectSmall = new StaticEffect(30f, 400f, e -> {
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.ifract());
float rot = e.rotation + 90f;
for(int i : Mathf.signs){
@@ -95,7 +95,7 @@ public class BulletFx {
Draw.color();
}),
shellEjectMedium = new StaticEffect(34f, 300f, e -> {
shellEjectMedium = new StaticEffect(34f, 400f, e -> {
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.ifract());
float rot = e.rotation + 90f;
for(int i : Mathf.signs){
@@ -118,7 +118,7 @@ public class BulletFx {
Draw.color();
}),
shellEjectBig = new StaticEffect(22f, 300f, e -> {
shellEjectBig = new StaticEffect(22f, 400f, e -> {
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.ifract());
float rot = e.rotation + 90f;
for(int i : Mathf.signs){
@@ -178,6 +178,18 @@ public class BulletFx {
Draw.reset();
}),
hitLancer = new Effect(12, e -> {
Draw.color(Color.WHITE);
Lines.stroke(e.fract()*1.5f);
Angles.randLenVectors(e.id, 8, e.powfract()*17f, e.rotation, 360f, (x, y) -> {
float ang = Mathf.atan2(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fract()*4 + 1f);
});
Draw.reset();
}),
despawn = new Effect(12, e -> {
Draw.color(Palette.lighterOrange, Color.GRAY, e.ifract());
Lines.stroke(e.fract());
@@ -211,6 +223,26 @@ public class BulletFx {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fract()*3f);
});
Draw.reset();
}),
lancerLaserShoot = new Effect(12f, e -> {
Draw.color(Palette.lancerLaser);
for(int i : Mathf.signs){
Shapes.tri(e.x, e.y, 4f * e.fract(), 29f, e.rotation + 90f*i);
}
Draw.reset();
}),
lancerLaserShootSmoke = new Effect(20f, e -> {
Draw.color(Palette.lancerLaser);
Angles.randLenVectors(e.id, 7, 80f, e.rotation, 0f, (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), e.fract()*9f);
});
Draw.reset();
});
}

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@@ -5,7 +5,7 @@ import io.anuke.mindustry.game.Team;
public abstract class Unit extends SyncEntity {
//total duration of hit effect
public static final float hitDuration = 5f;
public static final float hitDuration = 9f;
public Team team = Team.blue;
public Vector2 velocity = new Vector2();

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@@ -8,6 +8,7 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.entities.SolidEntity;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Physics;
@@ -23,7 +24,7 @@ public class DamageArea{
/**Damages entities in a line.
* Only enemies of the specified team are damaged.*/
public static void damageLine(Team team, Effect effect, float x, float y, float angle, float length, int damage){
public static void collideLine(SolidEntity hitter, Team team, Effect effect, float x, float y, float angle, float length){
tr.trns(angle, length);
rect.setPosition(x, y).setSize(tr.x, tr.y);
float x2 = tr.x + x, y2 = tr.y + y;
@@ -56,7 +57,8 @@ public class DamageArea{
if (vec != null) {
Effects.effect(effect, vec.x, vec.y);
e.damage(damage);
e.collision(hitter, vec.x, vec.y);
hitter.collision(e, vec.x, vec.y);
}
};

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@@ -31,7 +31,7 @@ public class StaticEffectEntity extends EffectEntity {
@Override
public void drawOver(){
if(once) Effects.renderEffect(id, renderer, color, once ? lifetime : time, rotation, x, y);
if(once) Effects.renderEffect(id, renderer, color, lifetime, rotation, x, y);
}
public static class StaticEffect extends Effect{

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@@ -15,4 +15,6 @@ public class Palette {
public static final Color lighterOrange = Color.valueOf("f6e096");
public static final Color lightishGray = Color.valueOf("a2a2a2");
public static final Color lancerLaser = Color.valueOf("a9d8ff");
}

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@@ -25,6 +25,14 @@ public class AmmoType {
allTypes.add(this);
}
public AmmoType(BulletType result){
this.item = null;
this.liquid = null;
this.bullet = result;
this.quantityMultiplier = 1f;
this.speedMultiplier = 1f;
}
public AmmoType(Item item, BulletType result, float multiplier, float speedMultiplier){
this.item = item;
this.liquid = null;

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@@ -1,73 +0,0 @@
package io.anuke.mindustry.world.blocks.types.defense;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.MathUtils;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.turrets.PowerTurret;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
public class LaserTurret extends PowerTurret {
protected Color beamColor = Color.WHITE.cpy();
protected Effect hiteffect = Fx.none;
protected int damage = 4;
protected float cone = 15f;
public LaserTurret(String name) {
super(name);
shootsound = null;
layer2 = Layer.laser;
//soundReload = 20;
}
@Override
public void updateShooting(Tile tile){
TurretEntity entity = tile.entity();
Unit enemy = entity.target;
if(Angles.angleDist(entity.rotation, Angles.angle(tile.drawx(), tile.drawy(), enemy.x, enemy.y)) < cone){
enemy.damage(damage);
Effects.effect(hiteffect, enemy.x + Mathf.range(3), enemy.y + Mathf.range(3));
}
}
@Override
public void drawLayer2(Tile tile){
TurretEntity entity = tile.entity();
Unit enemy = entity.target;
if(enemy != null &&
Angles.angleDist(entity.rotation, Angles.angle(tile.drawx(), tile.drawy(), enemy.x, enemy.y)) <= cone){
float len = 4f;
float x = tile.drawx() + Angles.trnsx(entity.rotation, len), y = tile.drawy() + Angles.trnsy(entity.rotation, len);
float x2 = enemy.x, y2 = enemy.y;
float lighten = (MathUtils.sin(Timers.time()/1.2f) + 1f) / 10f;
Draw.color(Tmp.c1.set(beamColor).mul(1f + lighten, 1f + lighten, 1f + lighten, 1f));
Draw.alpha(0.3f);
Lines.stroke(4f);
Lines.line(x, y, x2, y2);
Lines.stroke(2f);
Draw.rect("circle", x2, y2, 7f, 7f);
Draw.alpha(1f);
Lines.stroke(2f);
Lines.line(x, y, x2, y2);
Lines.stroke(1f);
Draw.rect("circle", x2, y2, 5f, 5f);
}
Draw.reset();
}
}

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@@ -49,6 +49,14 @@ public abstract class Turret extends Block{
protected Translator tr2 = new Translator();
protected String base = null; //name of the region to draw under turret, usually null
protected BiConsumer<Tile, TurretEntity> drawer = (tile, entity) -> Draw.rect(name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
protected BiConsumer<Tile, TurretEntity> heatDrawer = (tile, entity) ->{
Graphics.setAdditiveBlending();
Draw.color(Palette.turretHeat);
Draw.alpha(entity.heat);
Draw.rect(name + "-heat", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
Graphics.setNormalBlending();
};
protected Effect shootEffect = Fx.none;
protected Effect smokeEffect = Fx.none;
@@ -101,11 +109,7 @@ public abstract class Turret extends Block{
drawer.accept(tile, entity);
if(Draw.hasRegion(name + "-heat")){
Graphics.setAdditiveBlending();
Draw.color(Palette.turretHeat);
Draw.alpha(entity.heat);
Draw.rect(name + "-heat", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
Graphics.setNormalBlending();
heatDrawer.accept(tile, entity);
}
Draw.color();
@@ -144,9 +148,11 @@ public abstract class Turret extends Block{
if(entity.target != null){
AmmoType type = peekAmmo(tile);
float speed = type.bullet.speed;
if(speed < 0.1f) speed = 9999999f;
float targetRot = Angles.predictAngle(tile.worldx(), tile.worldy(),
entity.target.x, entity.target.y, entity.target.velocity.x, entity.target.velocity.y, type.bullet.speed);
entity.target.x, entity.target.y, entity.target.velocity.x, entity.target.velocity.y, speed);
if(Float.isNaN(entity.rotation)){
entity.rotation = 0;

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@@ -6,7 +6,8 @@ import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.ucore.util.Strings;
public abstract class PowerTurret extends Turret {
public float powerUsed = 0.5f;
protected float powerUsed = 0.5f;
protected AmmoType shootType;
public PowerTurret(String name) {
super(name);
@@ -21,12 +22,17 @@ public abstract class PowerTurret extends Turret {
@Override
public boolean hasAmmo(Tile tile){
return tile.entity.power.amount >= powerUsed && super.hasAmmo(tile);
return tile.entity.power.amount >= powerUsed;
}
@Override
public AmmoType useAmmo(Tile tile){
tile.entity.power.amount -= powerUsed;
return super.useAmmo(tile);
return shootType;
}
@Override
public AmmoType peekAmmo(Tile tile) {
return shootType;
}
}