Experimental rule for randomized air unit targets
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@@ -11,5 +11,6 @@ public class CampaignRules{
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rules.showSpawns = showSpawns;
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rules.teams.get(rules.waveTeam).blockHealthMultiplier = difficulty.enemyHealthMultiplier;
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rules.teams.get(rules.waveTeam).unitHealthMultiplier = difficulty.enemyHealthMultiplier;
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rules.randomAirTargeting = difficulty.ordinal() >= Difficulty.hard.ordinal();
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}
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}
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