Experimental rule for randomized air unit targets

This commit is contained in:
Anuken
2024-09-13 18:26:00 -04:00
parent d8eabece7c
commit 6260e146c3
4 changed files with 24 additions and 2 deletions

View File

@@ -61,6 +61,8 @@ public class Rules{
public boolean fire = true;
/** Whether units use and require ammo. */
public boolean unitAmmo = false;
/** EXPERIMENTAL! If true, air units target random things each wave instead of only generators. */
public boolean randomAirTargeting = false;
/** EXPERIMENTAL! If true, blocks will update in units and share power. */
public boolean unitPayloadUpdate = false;
/** If true, units' payloads are destroy()ed when the unit is destroyed. */