More unit tests / Lighting improvements
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@@ -737,7 +737,8 @@ public class Blocks implements ContentList{
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requirements(Category.effect, ItemStack.with(Items.graphite, 5));
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}};
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illuminator = new LightBlock("illuminator"){{
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requirements(Category.effect, ItemStack.with(Items.graphite, 5));
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//disabled until implemented properly
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//requirements(Category.effect, ItemStack.with(Items.graphite, 5));
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color = Color.valueOf("7d93ff");
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brightness = 0.6f;
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radius = 80f;
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@@ -167,6 +167,8 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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}
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public void writeSave(DataOutput stream, boolean net) throws IOException{
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if(item.item == null) item.item = Items.copper;
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stream.writeByte(team.ordinal());
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stream.writeBoolean(isDead());
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stream.writeFloat(net ? interpolator.target.x : x);
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@@ -75,7 +75,7 @@ public class Rules{
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/** Blocks that cannot be placed. */
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public ObjectSet<Block> bannedBlocks = new ObjectSet<>();
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/** Whether everything is dark. Enables lights. Experimental. */
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public boolean lighting = false;
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public boolean lighting = true;
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/** Ambient light color, used when lighting is enabled. */
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public Color ambientLight = new Color(0.01f, 0.01f, 0.04f, 0.99f);
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@@ -50,9 +50,9 @@ public class LightRenderer{
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if(!enabled()) return;
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add(() -> {
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Draw.color(Color.orange, 0.5f);
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Draw.color(Color.orange, 0.3f);
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float stroke = 10f;
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float stroke = 30f;
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float rot = Mathf.angleExact(x2 - x, y2 - y);
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TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid");
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@@ -1,12 +1,15 @@
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package io.anuke.mindustry.world.blocks.power;
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import io.anuke.arc.Core;
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import io.anuke.arc.math.Mathf;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.Effects.Effect;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.meta.Attribute;
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import io.anuke.arc.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.math.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.Effects.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.meta.*;
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import static io.anuke.mindustry.Vars.renderer;
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public class ThermalGenerator extends PowerGenerator{
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protected Effect generateEffect = Fx.none;
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@@ -29,6 +32,12 @@ public class ThermalGenerator extends PowerGenerator{
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drawPlaceText(Core.bundle.formatFloat("bar.efficiency", sumAttribute(Attribute.heat, x, y) * 100, 1), x, y, valid);
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}
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@Override
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public void drawLight(Tile tile){
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GeneratorEntity entity = tile.entity();
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renderer.lights.add(tile.drawx(), tile.drawy(), (40f + Mathf.absin(10f, 5f)) * entity.productionEfficiency * size, Color.scarlet, 0.4f);
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}
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@Override
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public void onProximityAdded(Tile tile){
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super.onProximityAdded(tile);
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