More unit tests / Lighting improvements
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@@ -50,9 +50,9 @@ public class LightRenderer{
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if(!enabled()) return;
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add(() -> {
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Draw.color(Color.orange, 0.5f);
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Draw.color(Color.orange, 0.3f);
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float stroke = 10f;
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float stroke = 30f;
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float rot = Mathf.angleExact(x2 - x, y2 - y);
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TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid");
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