Testing loading of old saves
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@@ -34,6 +34,30 @@ public class UnitTypes implements ContentList{
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}};
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}};
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phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
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isFlying = true;
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drag = 0.01f;
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mass = 2f;
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speed = 0.45f;
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maxVelocity = 1.9f;
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range = 70f;
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itemCapacity = 70;
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health = 220;
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buildPower = 0.9f;
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minePower = 1.1f;
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engineOffset = 6.5f;
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toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
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weapon = new Weapon("heal-blaster"){{
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length = 1.5f;
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reload = 20f;
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width = 0.5f;
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roundrobin = true;
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ejectEffect = Fx.none;
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recoil = 2f;
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bullet = Bullets.healBullet;
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}};
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}};
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dagger = new UnitType("dagger", Dagger.class, Dagger::new){{
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maxVelocity = 1.1f;
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speed = 0.2f;
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@@ -213,30 +237,6 @@ public class UnitTypes implements ContentList{
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}};
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}};
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phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
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isFlying = true;
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drag = 0.01f;
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mass = 2f;
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speed = 0.45f;
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maxVelocity = 1.9f;
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range = 70f;
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itemCapacity = 70;
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health = 220;
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buildPower = 0.9f;
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minePower = 1.1f;
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engineOffset = 6.5f;
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toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
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weapon = new Weapon("heal-blaster"){{
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length = 1.5f;
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reload = 20f;
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width = 0.5f;
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roundrobin = true;
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ejectEffect = Fx.none;
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recoil = 2f;
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bullet = Bullets.healBullet;
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}};
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}};
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revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
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health = 1000;
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mass = 5f;
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