Testing loading of old saves

This commit is contained in:
Anuken
2019-06-12 15:29:41 -04:00
parent 0aee75c1c1
commit 62bd0442df
2 changed files with 34 additions and 25 deletions

View File

@@ -34,6 +34,30 @@ public class UnitTypes implements ContentList{
}};
}};
phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
isFlying = true;
drag = 0.01f;
mass = 2f;
speed = 0.45f;
maxVelocity = 1.9f;
range = 70f;
itemCapacity = 70;
health = 220;
buildPower = 0.9f;
minePower = 1.1f;
engineOffset = 6.5f;
toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
weapon = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 20f;
width = 0.5f;
roundrobin = true;
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
}};
}};
dagger = new UnitType("dagger", Dagger.class, Dagger::new){{
maxVelocity = 1.1f;
speed = 0.2f;
@@ -213,30 +237,6 @@ public class UnitTypes implements ContentList{
}};
}};
phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
isFlying = true;
drag = 0.01f;
mass = 2f;
speed = 0.45f;
maxVelocity = 1.9f;
range = 70f;
itemCapacity = 70;
health = 220;
buildPower = 0.9f;
minePower = 1.1f;
engineOffset = 6.5f;
toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
weapon = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 20f;
width = 0.5f;
roundrobin = true;
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
}};
}};
revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
health = 1000;
mass = 5f;