Atolls tutorial finalized & moved into bundles
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@@ -2158,6 +2158,19 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
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gz.zone3 = A wave will begin now.\nGet ready.
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gz.zone3 = A wave will begin now.\nGet ready.
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gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
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gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
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atolls.dropunits = After picking up ground units, command :mega:[accent]Mega[] units to this location.
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atolls.unitpayload.command = Select the [accent]Unload Payload[] command.
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atolls.unitpayload.drop = While this command is active, the [accent]Mega[] units will drop the units they are carrying.
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atolls.unitpayload.warn = Use the ground units to attack the enemy base.
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atolls.selectunits = Enter command mode. Select the :mega:[accent]Mega[] units.
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atolls.loadunits = Select the [accent]Load Units[] command.
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atolls.loadunitsabove = Move the :mega:[accent]Mega[] units above ground units to pick them up.
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atolls.noairunit = This base is too well-fortified to destroy with air units.
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atolls.nonavalunit = Naval units cannot access this base.
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atolls.groundunit = In order to destroy this base, [accent]Mega[] units\nmust be used to carry ground units over terrain.
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atolls.producemegas = Produce :mega:[accent]Mega[] units for this purpose.
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onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
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onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
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onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
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onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
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onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
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onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
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@@ -274,7 +274,7 @@ public class CommandAI extends AIController{
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if(
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if(
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(hasStance(UnitStance.patrol) && !hasStance(UnitStance.pursueTarget) && target != null && unit.within(target, unit.type.range - 2f) && !unit.type.circleTarget) ||
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(hasStance(UnitStance.patrol) && !hasStance(UnitStance.pursueTarget) && target != null && unit.within(target, unit.type.range - 2f) && !unit.type.circleTarget) ||
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(command == UnitCommand.enterPayloadCommand && unit.within(targetPos, 4f) || (targetBuild != null && unit.within(targetBuild, targetBuild.block.size * tilesize/2f * 0.9f))) ||
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(command == UnitCommand.enterPayloadCommand && unit.within(targetPos, 4f) || (targetBuild != null && unit.within(targetBuild, targetBuild.block.size * tilesize/2f * 0.9f))) ||
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(command == UnitCommand.loopPayloadCommand && unit.within(targetPos, 10f))
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(command == UnitCommand.loopPayloadCommand && unit.within(vecMovePos, 10f))
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){
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){
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move = false;
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move = false;
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}
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}
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@@ -343,6 +343,10 @@ public class CommandAI extends AIController{
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vecOut.set(vecMovePos);
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vecOut.set(vecMovePos);
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}
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}
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if(command == UnitCommand.loopPayloadCommand){
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alwaysArrive = true;
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}
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if(move){
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if(move){
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if(unit.type.circleTarget && attackTarget != null){
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if(unit.type.circleTarget && attackTarget != null){
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target = attackTarget;
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target = attackTarget;
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@@ -441,7 +441,7 @@ public class FloorRenderer{
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vidx += spriteSize;
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vidx += spriteSize;
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//fixes graphical artifacting due to low precision positions/UVs. TODO: test for issues
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//fixes graphical artifacting due to low precision positions/UVs. TODO: test for issues
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final float grow = 0.01f;
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final float grow = 0.03f;
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x -= grow;
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x -= grow;
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y -= grow;
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y -= grow;
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width += grow*2f;
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width += grow*2f;
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@@ -47,6 +47,7 @@ public class MapLocales extends ObjectMap<String, StringMap> implements JsonSeri
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public String getProperty(String key){
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public String getProperty(String key){
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if(!containsProperty(currentLocale(), key)){
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if(!containsProperty(currentLocale(), key)){
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if(containsProperty("en", key)) return get("en").get(key);
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if(containsProperty("en", key)) return get("en").get(key);
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if(bundle.has(key)) return bundle.get(key);
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return "???" + key + "???";
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return "???" + key + "???";
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}
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}
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return get(currentLocale()).get(key);
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return get(currentLocale()).get(key);
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