Unit cap (#4689)
* Add unit caps as a map setting. * Use int and add maximum and minimum handling. * Put a lower limit of 0 for unit cap
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@@ -957,6 +957,8 @@ rules.blockdamagemultiplier = Block Damage Multiplier
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rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
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rules.unithealthmultiplier = Unit Health Multiplier
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rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.unitcapvariable = Cores Contribute To Unit Cap
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rules.unitcap = Base Unit Cap
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
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rules.wavespacing = Wave Spacing:[lightgray] (sec)
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rules.buildcostmultiplier = Build Cost Multiplier
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