Mech descriptions / Balancing / Crash fix / Physics fix
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@@ -155,12 +155,26 @@ public class ContentDisplay{
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table.left().defaults().fillX();
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//TODO stat list goes here
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//table.add(Bundles.format("text.mech.armor", mech.armor));
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table.row();
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//table.add(Bundles.format("text.unit.speed", Strings.toFixed(mech.speed, 1)));
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if(Bundles.has("mech." + mech.name + ".weapon")){
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table.add(Bundles.format("text.mech.weapon", Bundles.get("mech." + mech.name + ".weapon")));
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table.row();
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}
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if(Bundles.has("mech." + mech.name + ".ability")){
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table.add(Bundles.format("text.mech.ability", Bundles.get("mech." + mech.name + ".ability")));
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table.row();
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}
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table.add(Bundles.format("text.mech.armor", mech.armor));
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table.row();
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table.add(Bundles.format("text.mech.itemcapacity", mech.itemCapacity));
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table.row();
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if(mech.drillPower > 0){
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table.add(Bundles.format("text.mech.minespeed", (int) (mech.mineSpeed * 10)));
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table.row();
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table.add(Bundles.format("text.mech.minepower", mech.drillPower));
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table.row();
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}
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}
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public static void displayUnit(Table table, UnitType unit){
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