Mech descriptions / Balancing / Crash fix / Physics fix

This commit is contained in:
Anuken
2018-08-27 09:52:33 -04:00
parent 2f7f16daff
commit 6323c13704
17 changed files with 614 additions and 724 deletions

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@@ -26,7 +26,7 @@ allprojects {
appName = 'Mindustry' appName = 'Mindustry'
gdxVersion = '1.9.8' gdxVersion = '1.9.8'
roboVMVersion = '2.3.0' roboVMVersion = '2.3.0'
uCoreVersion = 'f5cecd22475aedd70af8d6378f9061e8967403de' uCoreVersion = 'b75be1b8a4758e3f80f46d3bb598e82fcdd8c679'
getVersionString = { getVersionString = {
String buildVersion = getBuildVersion() String buildVersion = getBuildVersion()

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@@ -431,14 +431,35 @@ liquid.lava.name=Lava
liquid.oil.name=Oil liquid.oil.name=Oil
liquid.cryofluid.name=Cryofluid liquid.cryofluid.name=Cryofluid
mech.alpha.name=Alpha mech.alpha-mech.name=Alpha
mech.delta.name=Delta mech.alpha-mech.weapon=Heavy Repeater
mech.tau.name=Tau mech.alpha-mech.ability=Drone Swarm
mech.omega.name=Omega mech.alpha-mech.description=The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
mech.dart.name=Dart mech.delta-mech.name=Delta
mech.javelin.name=Javelin mech.delta-mech.weapon=Arc Generator
mech.trident.name=Trident mech.delta-mech.ability=Discharge
mech.glaive.name=Glaive mech.delta-mech.description=A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.name=Tau
mech.tau-mech.weapon=Restruct Laser
mech.tau-mech.ability=Repair Burst
mech.tau-mech.description=The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
mech.omega-mech.name=Omega
mech.omega-mech.weapon=Swarm Missiles
mech.omega-mech.ability=Armored Configuration
mech.omega-mech.description=A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
mech.dart-ship.name=Dart
mech.dart-ship.weapon=Repeater
mech.dart-ship.description=The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.name=Javelin
mech.javelin-ship.description=A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
mech.javelin-ship.weapon=Burst Missiles
mech.javelin-ship.ability=Discharge Booster
mech.trident-ship.name=Trident
mech.trident-ship.description=A heavy bomber. Reasonably well armored.
mech.trident-ship.weapon=Bomb Bay
mech.glaive-ship.name=Glaive
mech.glaive-ship.description=A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
mech.glaive-ship.weapon=Flame Repeater
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0} text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
text.item.flammability=[LIGHT_GRAY]Flammability: {0} text.item.flammability=[LIGHT_GRAY]Flammability: {0}
@@ -449,6 +470,14 @@ text.item.hardness=[LIGHT_GRAY]Hardness: {0}
text.unit.health=[LIGHT_GRAY]Health: {0} text.unit.health=[LIGHT_GRAY]Health: {0}
text.unit.speed=[LIGHT_GRAY]Speed: {0} text.unit.speed=[LIGHT_GRAY]Speed: {0}
text.mech.weapon=[LIGHT_GRAY]Weapon: {0}
text.mech.armor=[LIGHT_GRAY]Armor: {0}
text.mech.itemcapacity=[LIGHT_GRAY]Item Capacity: {0}
text.mech.minespeed=[LIGHT_GRAY]Mining Speed: {0}
text.mech.minepower=[LIGHT_GRAY]Mining Power: {0}
text.mech.ability=[LIGHT_GRAY]Ability: {0}
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0} text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0} text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0} text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}

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@@ -0,0 +1,30 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D u_texture;
uniform float resolution;
uniform vec4 u_color;
varying vec4 v_color;
varying vec2 v_texCoord;
bool hex(vec2 p) {
p.x *= 0.57735*2.0;
p.y += mod(floor(p.x), 2.0)*0.5;
p = abs((mod(p, 1.0) - 0.5));
return abs(max(p.x*1.5 + p.y, p.y*2.0) - 1.0) > 0.1;
}
vec3 palette(float i) {
return vec3(1.0, 1.0, 1.0);
}
void main() {
bool h = hex(v_texCoord.xy/100.0);
gl_FragColor.rgb = vec3(h,h,h);
gl_FragColor.a = 1.0;
}

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@@ -137,7 +137,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.8f; boostSpeed = 0.8f;
weapon = Weapons.healBlaster; weapon = Weapons.healBlaster;
maxSpeed = 5f; maxSpeed = 5f;
armor = 30f; armor = 35f;
altChargeAlpha = 0.05f; altChargeAlpha = 0.05f;
trailColorTo = Palette.heal; trailColorTo = Palette.heal;
} }
@@ -251,6 +251,7 @@ public class Mechs implements ContentList{
maxSpeed = 3f; maxSpeed = 3f;
drag = 0.1f; drag = 0.1f;
armor = 10f; armor = 10f;
weapon = Weapons.blasterSmall;
weaponOffsetX = -1; weaponOffsetX = -1;
weaponOffsetY = -1; weaponOffsetY = -1;
trailColor = Palette.lightTrail; trailColor = Palette.lightTrail;

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@@ -13,7 +13,9 @@ public class Recipes implements ContentList{
@Override @Override
public void load(){ public void load(){
//WALLS //DEFENSE
//walls
new Recipe(defense, DefenseBlocks.copperWall, new ItemStack(Items.copper, 12)); new Recipe(defense, DefenseBlocks.copperWall, new ItemStack(Items.copper, 12));
new Recipe(defense, DefenseBlocks.copperWallLarge, new ItemStack(Items.copper, 12 * 4)); new Recipe(defense, DefenseBlocks.copperWallLarge, new ItemStack(Items.copper, 12 * 4));
@@ -29,7 +31,7 @@ public class Recipes implements ContentList{
new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.densealloy, 12), new ItemStack(Items.silicon, 8)); new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.densealloy, 12), new ItemStack(Items.silicon, 8));
new Recipe(defense, DefenseBlocks.doorLarge, new ItemStack(Items.densealloy, 12 * 4), new ItemStack(Items.silicon, 8 * 4)); new Recipe(defense, DefenseBlocks.doorLarge, new ItemStack(Items.densealloy, 12 * 4), new ItemStack(Items.silicon, 8 * 4));
//cores //projectors
new Recipe(defense, DefenseBlocks.mendProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250)); new Recipe(defense, DefenseBlocks.mendProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
//TURRETS //TURRETS

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@@ -30,7 +30,7 @@ public class UnitTypes implements ContentList{
speed = 0.5f; speed = 0.5f;
maxVelocity = 1.6f; maxVelocity = 1.6f;
range = 40f; range = 40f;
health = 30; health = 35;
weapon = Weapons.droneBlaster; weapon = Weapons.droneBlaster;
trailColor = Color.valueOf("ffd37f"); trailColor = Color.valueOf("ffd37f");
} }

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@@ -8,7 +8,7 @@ import io.anuke.mindustry.type.ContentList;
import io.anuke.mindustry.type.Weapon; import io.anuke.mindustry.type.Weapon;
public class Weapons implements ContentList{ public class Weapons implements ContentList{
public static Weapon blaster, glaiveBlaster, droneBlaster, healBlaster, chainBlaster, shockgun, sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles; public static Weapon blaster, blasterSmall, glaiveBlaster, droneBlaster, healBlaster, chainBlaster, shockgun, sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles;
@Override @Override
public void load(){ public void load(){
@@ -21,6 +21,14 @@ public class Weapons implements ContentList{
ammo = AmmoTypes.bulletMech; ammo = AmmoTypes.bulletMech;
}}; }};
blasterSmall = new Weapon("blaster"){{
length = 1.5f;
reload = 15f;
roundrobin = true;
ejectEffect = ShootFx.shellEjectSmall;
ammo = AmmoTypes.bulletCopper;
}};
glaiveBlaster = new Weapon("bomber"){{ glaiveBlaster = new Weapon("bomber"){{
length = 1.5f; length = 1.5f;
reload = 10f; reload = 10f;
@@ -31,7 +39,7 @@ public class Weapons implements ContentList{
droneBlaster = new Weapon("blaster"){{ droneBlaster = new Weapon("blaster"){{
length = 2f; length = 2f;
reload = 40f; reload = 30f;
width = 1f; width = 1f;
roundrobin = true; roundrobin = true;
ejectEffect = ShootFx.shellEjectSmall; ejectEffect = ShootFx.shellEjectSmall;

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@@ -56,7 +56,7 @@ public class StandardBullets extends BulletList implements ContentList{
} }
}; };
glaive = new BasicBulletType(4f, 6, "bullet"){ glaive = new BasicBulletType(4f, 7.5f, "bullet"){
{ {
bulletWidth = 10f; bulletWidth = 10f;
bulletHeight = 12f; bulletHeight = 12f;

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@@ -1,113 +1,16 @@
package io.anuke.mindustry.maps.generation; package io.anuke.mindustry.maps.generation;
import com.badlogic.gdx.math.Rectangle; import io.anuke.mindustry.content.blocks.StorageBlocks;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.blocks.DefenseBlocks;
import io.anuke.mindustry.content.blocks.UnitBlocks;
import io.anuke.mindustry.game.Team; import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.generation.StructureFormat.StructBlock;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.defense.turrets.ItemTurret;
import io.anuke.mindustry.world.blocks.defense.turrets.PowerTurret;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world;
public class FortressGenerator{ public class FortressGenerator{
private final static int minCoreDst = 60; private final static int minCoreDst = 60;
private static Structure[] structures;
private static Structure[] bases;
private int enemyX, enemyY, coreX, coreY; private int enemyX, enemyY, coreX, coreY;
private Team team; private Team team;
private Generation gen; private Generation gen;
private static void init(){
if(structures != null) return;
structures = new Structure[]{
/*
//tiny duo outpost
new Structure(0.03f, Items.tungsten, "BAMADnR1bmdzdGVuLWRyaWxsAgADZHVvAQANdHVuZ3N0ZW4td2FsbAAAA2FpcgMFAQABAwEDAQMBAAEAAgMDAwIDAQABAAEBAQEBAQEA"),
//basic outposts with duos
new Structure(0.03f, Items.tungsten, "BAIAA2R1bwMADWNhcmJpZGUtZHJpbGwBAA10dW5nc3Rlbi13YWxsAAADYWlyBQUAAAEAAQABAAAAAQABAAIAAQABAAEAAgADAwIAAQABAAEAAgABAAEAAAABAAEAAQAAAA=="),
//more advanced duo outpost
new Structure(0.04f, Items.lead, "BwYADnR1bmdzdGVuLWRyaWxsAwADZHVvBAAIc3BsaXR0ZXIBAA10dW5nc3Rlbi13YWxsAgATdHVuZ3N0ZW4td2FsbC1sYXJnZQAAA2FpcgUACGNvbnZleW9yCQkAAAAAAQEBAQEBAQEBAgAAAAAAAAICAAEDAAQDAwACAgAAAAABAgACAAABAgUCAQEAAAAAAQABAgMAAQIBAgUCAQEBAQMAAQABAgQCBQMFAwYCBQEFAQQDAQABAgMAAQEBAQUAAQMBAwMAAQABAwICAAMBAQUAAQMCAgADAQMAAAAAAAIDAAQDAwAAAwADAAAAAAAAAQIBAwEDAQMBAwAAAAA="),
//tungsten duo and drone outpost
new Structure(0.02f, Items.tungsten, "BgEADXR1bmdzdGVuLXdhbGwEAA1jYXJiaWRlLWRyaWxsAwADZHVvAgATdHVuZ3N0ZW4td2FsbC1sYXJnZQAAA2FpcgUACWRyb25lLXBhZAUHAAAAAAEDAQMCAgAAAAAAAAAAAQADAAADAAMBAgAAAAABAAQBBQAAAAECAAAAAAEAAwAAAAAAAQIAAAAAAQABAQEBAQEBAg=="),
//resupply point
new Structure(0.03f, Items.lead, "BgEADXR1bmdzdGVuLXdhbGwCAAtzb2xhci1wYW5lbAUAA2R1bwMADnJlc3VwcGx5LXBvaW50AAADYWlyBAANY2FyYmlkZS1kcmlsbAUFAQABAAEAAAAAAAEAAgMBAQEBAQABAAMDBAEFAQEAAQACAwEBAQEBAAEBAQEBAQAAAAA="),
//mini dagger outpost
new Structure(0.02f, Items.lead, "CwIADXR1bmdzdGVuLXdhbGwGAAhjb252ZXlvcgUAA2R1bwgACmRhZ2dlci1wYWQBABN0dW5nc3Rlbi13YWxsLWxhcmdlBwAIc3BsaXR0ZXIDAA5yZXN1cHBseS1wb2ludAoADHJlcGFpci1wb2ludAkADnR1bmdzdGVuLWRyaWxsAAADYWlyBAALc29sYXItcGFuZWwHCQAAAAABAAABAgECAQIBAAAAAAEAAAMAAwADAwEEAAIBAgICAgAAAAAFAwYDBwMCAQIBBQECAgAAAAAIAAAACQMGAQYBBwMCAgAAAAAAAAAAAQMAAAIDBQECAgEAAAAKAQQBAAAAAAIBAgECAgAAAAACAQIBAgEAAAAAAAAAAA=="),
//salvo outpost
new Structure(0.02f, Items.tungsten, "BAIABXNhbHZvAwANY2FyYmlkZS1kcmlsbAAAA2FpcgEADGNhcmJpZGUtd2FsbAcHAAAAAAEDAQMBAwEDAAABAwEDAQMCAAAAAQMAAAEAAgAAAAAAAAABAwEDAQAAAAAAAwACAAAAAQIBAAEBAgAAAAAAAAABAgAAAQEAAAAAAQEBAQEBAAABAQEBAQEBAQAAAAA="),
//advanced laser outpost
new Structure(0.03f, null, "BQIABmxhbmNlcgEAEmNhcmJpZGUtd2FsbC1sYXJnZQQAEXNvbGFyLXBhbmVsLWxhcmdlAAADYWlyAwALc29sYXItcGFuZWwLCwAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAEAAAAAAAAAAAABAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAMAAwAAAAAAAwABAAAAAAABAAAAAgAAAAAAAAAAAAMAAAAAAAAAAAAAAAAAAAAAAAQAAAACAAAAAQAAAAAAAQAAAAMAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAIAAAADAAMAAQAAAAAAAAAAAAEAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"),
//2x interceptor outpost
new Structure(0.02f, Items.lead, "CgMAEXNvbGFyLXBhbmVsLWxhcmdlBgADZHVvAgAPaW50ZXJjZXB0b3ItcGFkBAASY2FyYmlkZS13YWxsLWxhcmdlBwAOcmVzdXBwbHktcG9pbnQAAANhaXIFAAtzb2xhci1wYW5lbAEADGNhcmJpZGUtd2FsbAkAC2Rpc3RyaWJ1dG9yCAALbGFzZXItZHJpbGwKCAEAAQMBAwEDAQMBAwECAAABAAIDAAAAAAAAAAABAgAAAQAAAAAAAAADAQAAAQIBAgQDAAAFAAAAAAAAAAYCAQMAAAAABwAIAAAACQAAAAECBAMAAAEAAAAAAAABAAABAgAAAAAFAAAAAAAAAAYCAQIBAAIDAAAAAAMBAAABAgECAQAAAAAAAAAAAAAAAQIAAAEAAQEBAQEBAQEBAQEBAAA="),
//resupply point (again)
new Structure(0.02f, Items.lead, "BgEADXR1bmdzdGVuLXdhbGwCAAtzb2xhci1wYW5lbAUAA2R1bwMADnJlc3VwcGx5LXBvaW50AAADYWlyBAANY2FyYmlkZS1kcmlsbAUFAQABAAEAAAAAAAEAAgMBAQEBAQABAAMDBAEFAQEAAQACAwEBAQEBAAEBAQEBAQAAAAA="),
//coal laser outpost
new Structure(0.03f, null, "BgEADHRob3JpdW0td2FsbAMABmxhbmNlcgUAFGNvbWJ1c3Rpb24tZ2VuZXJhdG9yBAANY2FyYmlkZS1kcmlsbAAAA2FpcgIAC3NvbGFyLXBhbmVsBwcAAAEAAQABAQEBAQEBAAAAAQACAgMAAAACAAEAAAABAAICAAAAAAIAAQAAAAEAAQAEAQUAAQABAAAAAQACAAMBAAMCAAEAAAABAAIAAAMAAwIAAQAAAAEAAQABAwEDAQABAA=="),
//ultimate laser outpost
new Structure(0.02f, null, "BgMABmxhbmNlcgIAEmNhcmJpZGUtd2FsbC1sYXJnZQUAEXNvbGFyLXBhbmVsLWxhcmdlAAADYWlyBAALc29sYXItcGFuZWwBAAxjYXJiaWRlLXdhbGwPDwAAAAAAAAAAAAABAwIDAAABAwAAAAAAAAAAAAAAAAAAAAACAwAAAgMAAAAAAAACAwAAAgMAAAAAAAAAAAAAAQMAAAAAAAAAAAMDAAAAAAAAAAAAAAIDAAAAAAAAAgMAAAMDAAAEAwAAAAADAwAAAwMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIDAAAAAAAAAgMAAAMDAAAAAAUDAAAAAAAAAAAEAwAAAAABAwEDAAAAAAAAAAAAAAAAAAAAAAUDAAADAwAAAgMAAAIDAAADAwAAAAAAAAAABAMAAAAAAAAAAwAAAAAAAAAAAAAAAAAAAAAFAwAAAAAAAAAAAwMAAAIDAAABAwEDAgMAAAQDAAAAAAAAAAAFAwAAAAAAAAAAAAAAAAAAAAAAAAMDAAADAwAAAAAAAAAAAwMAAAIDAAAAAAAAAgMAAAAAAAAAAAAAAwMAAAQDAAAAAAAAAAAAAAAAAAAAAAIDAAACAwAAAAAAAAIDAAACAwAAAQMAAAAAAAABAwAAAAAAAAAAAgMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEDAAAAAAEDAAAAAAAAAAAAAA=="),
//fabricator outpost
new Structure(0.02f, Items.tungsten, "BgUADWNhcmJpZGUtZHJpbGwBABJ0aG9yaXVtLXdhbGwtbGFyZ2UCAAx0aG9yaXVtLXdhbGwEAANkdW8AAANhaXIDAA5mYWJyaWNhdG9yLXBhZAkJAAAAAAEDAAACAwEDAAAAAAAAAAACAwADAAMCAwADAAMCAgAAAQMAAAMCAAACAAMCAAABAwAAAAAAAAAAAAAEAgAAAAAAAgAAAgMCAAIBBAIFAAQCAgMCAgIDAQMAAAMCAAAEAgMCAAABAwAAAAAAAAAAAAACAQAAAAAAAgAAAAACAAEDAAECAQEDAAECAQAAAAAAAAAAAAACAwACAAAAAAAA"),
*/
};
bases = new Structure[]{
/*
//primitive 4-spawner base
new Structure("CAQADXR1bmdzdGVuLXdhbGwFAANkdW8HAARjb3JlAQAKZGFnZ2VyLXBhZAYACHVubG9hZGVyAgAMcmVwYWlyLXBvaW50AAADYWlyAwALc29sYXItcGFuZWwJBwAAAQMAAAIDAQMAAAAAAAAAAAAAAwIAAAAAAAAEAAQBBAEEAQQBBAEEAgQABQIAAAAAAAAFAgQCBAAGAwAABwAAAAYDBAAEAAUCAAAAAAAABQIEAAQABAMEAwQDBAMEAAQAAAABAwAAAwIBAwAAAAAAAAAAAAACAwAAAAAAAA=="),
//more advanced base, 8 spawners
new Structure("CQIADXR1bmdzdGVuLXdhbGwGAANkdW8IAARjb3JlAQAKZGFnZ2VyLXBhZAcACHVubG9hZGVyBAATdHVuZ3N0ZW4td2FsbC1sYXJnZQUADHJlcGFpci1wb2ludAAAA2FpcgMAC3NvbGFyLXBhbmVsCwsAAAAAAQEAAAAAAAAAAAEBAAAAAAAAAAAAAAAAAAACAwMAAgMAAAAAAAAAAAEBAAAEAAAAAgMFAAIDBAAAAAEBAAAAAAAAAAAAAAYABwIGAAAAAAAAAAAAAAACAAIABgAAAAAAAAAGAAICAgAAAAAAAwAFAAcCAAAIAAAABwIFAAMAAAAAAAIAAgAGAAAAAAAAAAYAAgICAAAAAQEAAAQAAAAGAAcCBgAEAAAAAQEAAAAAAAAAAAAAAgEFAAIBAAAAAAAAAAAAAAAAAQEAAAIDAwACAwEBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=="),
//rather advanced flyer base, no ground units, drones
new Structure("DQIADXR1bmdzdGVuLXdhbGwHAAhjb252ZXlvcgMAA2R1bwwABGNvcmULAAh1bmxvYWRlcgEAE3R1bmdzdGVuLXdhbGwtbGFyZ2UGAA9pbnRlcmNlcHRvci1wYWQFAAhzcGxpdHRlcgoADHJlcGFpci1wb2ludAQABXNhbHZvAAADYWlyCAAJZHJvbmUtcGFkCQALc29sYXItcGFuZWwREQAAAAAAAAAAAAAAAAEAAAACAgEAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAgAAAAAAAwAAAAAAAgABAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAADAAUAAwAEAAAAAAAAAAAAAAAAAAAAAQAAAAYAAAAAAAAAAgMHAgIDAAAAAAYAAAABAAAAAAAAAAAAAAAAAAAAAgMHAgcDBQEHAQcCAgMAAAAAAAAAAAAAAAACAAQAAAACAwgAAAAJAAcCCQAIAAAAAgMEAAAAAgAAAAEAAAAAAAAABwMAAAAACgMLAgoDAAAAAAcBAAAAAAEAAAAAAAAAAwACAwcCCQAKAwAAAAAAAAoDCQAHAgIDAwAAAAAAAgADAAUABwMFAAcDCwIAAAwAAAALAwcBBQIHAQUAAwACAAEAAAADAAIDBwAJAAoDAAAAAAAACgMJAAcAAgMDAAEAAAAAAAAABAAAAAcDCAAAAAoDCwMKAwgAAAAHAQQAAAAAAAAAAAACAAAAAAACAwAAAAAJAAcACQAAAAAAAgMAAAAAAgAAAAAAAQAAAAYAAAACAwcABwMFAgcBBwACAwYAAAABAAAAAAAAAAAAAAAAAAAABAAAAAIDBwACAwQAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAADAAUDAwAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAACAAEAAAADAAEAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAAAAAA"),
//advanced carbide base with fabricators, drones
new Structure("Ew4ADXR1bmdzdGVuLXdhbGwHABFzb2xhci1wYW5lbC1sYXJnZRAACGNvbnZleW9yDAADZHVvEgAEY29yZQMACmRhZ2dlci1wYWQRAAh1bmxvYWRlcgkAD2ludGVyY2VwdG9yLXBhZA8ACHNwbGl0dGVyBgAGbGFuY2VyDQARdGl0YW5pdW0tY29udmV5b3IBABJjYXJiaWRlLXdhbGwtbGFyZ2ULAAxyZXBhaXItcG9pbnQIAAVzYWx2bwAAA2FpcgUACXRpdGFuLXBhZAoAC3NvbGFyLXBhbmVsAgAMY2FyYmlkZS13YWxsBAAOZmFicmljYXRvci1wYWQTFQAAAAAAAAAAAAAAAAAAAQMAAwAAAAAAAAEDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAICAAAAAAIBAAEAAQAAAAAAAAABAAECAQAAAAACAgAAAAAAAAAAAAAAAAICAwAAAAICBAAAAAAABQAAAAQAAAACAAMAAAACAgAAAAAAAAAAAAAAAAICAAAAAAICAAAAAAAAAAAAAAAAAAACAAAAAAACAgAAAAAAAAAAAAAAAAEAAAABAAAABgAAAAAAAAAAAAYAAAABAAAAAQAAAAAAAAAAAAIAAQIAAAAAAAAAAAAAAAMAAwAABwAAAAAAAAAAAAAAAAAAAAECAAACAAIAAAAAAAEAAAAIAAAACQAAAAAAAAAAAAkAAAAIAAAAAQAAAAAAAAACAAIACAMAAAAAAAAAAAAAAAAAAAoACwAKAAAAAAAAAAAAAAAAAAgDAAACAAIAAAAAAAIADAMMAw0CDgAMAAAAAAAAAAwADgANAgwBDAECAAAAAAACAAIAAgMPAw0DDwAPAw8AEAMRAgAAEgAAABECEAEPAA8DDwANAQ8DAgMCAAIACAMAAAIADAMMAw0ADgAMAAAAAAAAAAwADgANAAwBDAECAAgDAAACAAIAAAAAAAEAAAAIAAAACQAAAAoACwAKAAkAAAAIAAAAAQAAAAAAAAACAAIAAQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAECAAACAAIAAAIAAAEAAAABAAAABgAAAAAABwAAAAYAAAABAAAAAQAAAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAwAAAAICBAAAAAAAAAAAAAQAAAACAAMAAAACAAAAAAAAAAAAAAAAAAIAAAAAAAICAAAAAAAABQAAAAAAAAACAAAAAAACAAAAAAAAAAAAAAAAAAIAAAAAAAICAQMAAwAAAAAAAAEDAAMCAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwAAAAAAAAADAAAAAAAAAAAAAAAAAAAAAA=="),
//lots of titans and daggers
new Structure("DAcACHNwbGl0dGVyBgADZHVvCwAEY29yZQMACmRhZ2dlci1wYWQKAAh1bmxvYWRlcggAEXRpdGFuaXVtLWNvbnZleW9yAgASY2FyYmlkZS13YWxsLWxhcmdlBQAFc2Fsdm8AAANhaXIEAAl0aXRhbi1wYWQBAAxjYXJiaWRlLXdhbGwJAAtkaXN0cmlidXRvchMTAAAAAAECAAAAAAAAAAAAAAECAAABAgAAAAAAAAAAAAABAgAAAAAAAAIDAAAAAAAAAAAAAAAAAQIBAAECAAAAAAAAAAAAAAIDAAAAAAECAAAAAAAAAAAAAAMAAAABAgEAAQIDAAAAAAAAAAAAAAAAAAECAAAAAAAAAAAAAAAAAAMAAAECAQABAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAFAwAABgAHAAYABQMAAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAgCAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAMAAAAFAwAACQAAAAYDCAIGAwkAAAAFAwAAAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCgMKAAoDAAAAAAAAAAAAAAAAAAAAAAECAQMBAwEDBgABAAYDCgMAAAAAAAAKAwYDAQAGAAEBAQEBAQECAAABAwEDAQMHAAgDCAMKAAAACwAAAAoACAEIAQcAAQEBAQEBAAABAgEDAQMBAwYAAQAGAwoDAAAAAAAACgMGAwEABgABAQEBAQEBAgAAAAADAAAABQMAAAkAAAAKAwoACgMJAAAABQMAAAMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYDCAAGAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFAwAAAQMIAAEDBQMAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAGAAcABgAAAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwAAAAECAQABAAMAAAAAAAAAAAAAAAAAAAABAgIDAAAAAAAAAAAAAAAAAQIBAAEAAAAAAAADAAMAAwIDAAABAgAAAAAAAAAAAAAAAAAAAAABAgEAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAECAAAAAAAAAAAAAAECAAABAgAAAAAAAAAAAAABAgAAAAA="),
//superfortress
new Structure("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"),
//welcome to drone hell
new Structure("CwcAEXNvbGFyLXBhbmVsLWxhcmdlCQAMdGhvcml1bS13YWxsCgAEY29yZQUACmRhZ2dlci1wYWQDAAZsYW5jZXIBABJjYXJiaWRlLXdhbGwtbGFyZ2UGAAxyZXBhaXItcG9pbnQAAANhaXIIAAlkcm9uZS1wYWQEAAtzb2xhci1wYW5lbAIADGNhcmJpZGUtd2FsbBERAQMAAAEAAAACAwIDAAAAAAICAAAAAAIBAgEBAwAAAQMAAAAAAAAAAAAAAwAAAAAAAAACAgADAAMDAAAAAAAAAAAAAAABAAAABAEEAwAAAAAFAwAABgEFAwAAAAAAAAQBBAEBAwAAAAAAAAQDAAAAAAAAAAAAAAQCAAAAAAAAAAAAAAQBAAAAAAIAAwAAAAAABwMAAAgBAAAJAAgBAAAAAAcDAAADAAAAAgACAAAAAAAAAAAAAAAAAAAACQAAAAAAAAAAAAAAAAAAAAIAAAAAAAUDAAAIAQAACQMJAwkDCQMJAwgBAAAFAwAAAAAAAAAAAAAAAAAAAAAAAAkAAAAAAAAACQIAAAAAAAAAAAAAAAACAwIDBgEEAgkBCQEJAAAACgAAAAkCCQEJAQQCBgECAQIBAAAAAAUDAAAIAQAACQAAAAAAAAAJAggBAAAFAwAAAAAAAAAAAAAAAAAAAAEAAAkACQEJAQkBCQEAAAAAAAAAAAAAAAACAAMAAAAAAAAAAAAIAQAACQIIAQAAAAAAAAAAAwAAAAIAAgAAAAAAAAAHAwAAAAAAAAkCAAAAAAAABwMAAAAAAAACAAEDAAAEAAAAAAAAAAUDAAAEAgUDAAAAAAAAAAAEAAEDAAAAAAAABAAEAAMAAAAAAAAABgEAAAAAAwAAAAQABAAAAAAAAQMAAAEDAAAAAAAAAAAAAAIAAAAAAAAAAAABAwAAAQMAAAAAAAAAAAAAAgMCAwAAAAACAAAAAAACAQIBAAAAAAAAAAA="),
//welcome to bomber/interceptor hell
new Structure("DgUACHNwbGl0dGVyBgAEaGFpbAIAEnRob3JpdW0td2FsbC1sYXJnZQEADHRob3JpdW0td2FsbAQAA2R1bw0ABGNvcmULAAttb25zb29uLXBhZAwACHVubG9hZGVyCgAPaW50ZXJjZXB0b3ItcGFkCAARdGl0YW5pdW0tY29udmV5b3IDAAVzYWx2bwkABnJpcHBsZQAAA2FpcgcAC2Rpc3RyaWJ1dG9yGRkAAAAAAAAAAAAAAAAAAAAAAAABAQEBAQEBAQEBAQEBAQAAAAAAAAAAAAAAAAAAAAAAAAAAAgIAAAEAAgMAAAIDAAACAwAAAwIAAAQBAwIAAAIDAAACAwAAAgMAAAEAAgIAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAABQAAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAEBAQEAAAAAAAAGAQYBAwIAAAcAAAAIAgcAAAADAgAABgEGAQAAAAAAAAEBAQEAAAAAAgIAAAAACQEAAAoCAAAAAAAAAAAAAAgCAAAAAAAAAAAKAgAAAAAJAQAAAgIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCCAIIAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAICAAAGAAoCAAAKAwAAAAALAwAACAIIAggCAAALAwAACgMAAAoCAAAGAAICAAAAAAAAAAAAAAYAAAAAAAAAAAAAAAAAAAAIAggCCAIAAAAAAAAAAAAAAAAAAAYAAAAAAAAAAAACAgAAAwIAAAAAAAAAAAAAAAAAAAgCCAIIAgAAAAAAAAAAAAAAAAMCAAACAgAAAAABAAAAAAAAAAAAAAALAwAAAAALAwAACAIIAggCAAALAwAAAAALAwAAAAAAAAAAAAABAAEAAwIAAAcAAAAAAAAAAAAAAAAAAAAMAwwBDAIAAAAAAAAAAAAAAAAHBQAAAwIAAAEAAQAAAAAAAAAAAAgDCAMIAwgDCAMMAQAAAAAAAAwCCAEIAQgBCAEIAQAAAAAAAAAAAQABAAQBBQAIAwgDCAMIAwgDCAMIAwwDAAANAAAADAMIAQgBCAEIAQgBCAEIAQUABAEBAAEAAwIAAAcAAAAIAwgDCAMIAwgDDAIAAAAAAAAMAwgBCAEIAQgBCAEHAAAAAwIAAAEAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAwCDAMMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQABAAIAAAADAgAAAAALAwAAAAALAwAACAAIAAgAAAALAwAAAAALAwAAAwIAAAIAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAgACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAABgAKAgAACgMAAAAAAAAAAAgACAAIAAAAAAAAAAoDAAAKAgAABgACAAAAAAAAAAAAAAEGAAAAAAAAAAAAAAALAwAACAAIAAgAAAALAwAAAAAAAAAAAAAGAAAAAAAAAAAAAgAAAAAAAAAAAAoCAAAAAAAAAAAIAAgACAAAAAAAAAAKAgAAAAAAAAAAAgAAAAAAAAAAAAAAAAAJAQAAAAAAAAMCAAAHBQAACAAHAAAAAwIAAAAAAAAAAAkBAAAAAAAAAAAAAAEBAQEAAAAAAAAGAQYBAAAAAAAAAAAIAAAAAAAAAAAABgMGAwAAAAAAAAEBAQEAAAAAAgMAAAEAAgMAAwIDAAACAwAAAwIAAAUAAwIAAAIBAAACAQAAAgEAAAEDAgMAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAABAEAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAQEBAQEBAQEBAQEBAQAAAAAAAAAAAAAAAAAAAAAAAA=="),
//welcome to unit hell
new Structure("DQoACHNwbGl0dGVyBAAMdGhvcml1bS13YWxsDAAEY29yZQEACmRhZ2dlci1wYWQHAAttb25zb29uLXBhZAsACHVubG9hZGVyCAAPaW50ZXJjZXB0b3ItcGFkBQARdGl0YW5pdW0tY29udmV5b3IJAAxyZXBhaXItcG9pbnQDAAVzYWx2bwAAA2FpcgIACXRpdGFuLXBhZAYAC3NvbGFyLXBhbmVsFRUAAAAAAAAAAAAAAAABAQAAAQEAAAAAAQEAAAEBAAAAAAAAAAAAAAAAAAAAAAIBAAAAAAIBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIBAAAAAAIBAAAAAAAAAAAAAAAAAAADAQAABAAEAAAABAAEAAMBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABQMGAAAABgAFAQAAAAAAAAAAAAAAAAAAAAAAAAIBAAAAAAcDAAAIAwAABQIJAAAACQAFAggDAAAAAAcDAAAAAAIBAAAAAAAAAAAAAAAAAAAAAAAABQIKAAACCgAFAgAAAAAAAAAAAAAAAAAAAAABAQAAAwEAAAgDAAAAAAAAAAAFAgACBQIAAAAAAAAIAwAAAwEAAAEBAAAAAAAAAAAAAAAAAAAAAAcDAAAFAgACBQIAAAcDAAAAAAAAAAAAAAAAAAABAQAABAMFAgUDBQMAAAAAAAALAQACCwEAAAAAAAAFAQUBBQIEAQEBAAAAAAAABAMGAAkACgAFAwUDCwIAAAAAAAALAQUBBQEKAAkABgAEAQAAAAAAAAAAAAAAAAAAAAMAAwADAAIAAAwAAAAAAgABAAEAAQAAAAAAAAAAAAABAQAABAMGAAkACgAFAwUDCwAAAAAAAAALAgUBBQEKAAkABgAEAQEBAAAAAAAABAMFAAUDBQMAAAAAAAALAQABCwAAAAAAAAAFAQUBBQAEAQAAAAABAQAAAwEAAAgDAAAAAAcDAAAFAAAABQAAAAcDAAAIAwAAAwEAAAEBAAAAAAAAAAAAAAAAAAAAAAAAAAAFAAAABQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAwAABQAKAAAACgAFAAgDAAAAAAAAAAAAAAAAAAAAAAIBAAAAAAcDAAAAAAAABQAJAAAACQAFAAAAAAAAAAcDAAAAAAIBAAAAAAAAAAAAAAAAAAADAQAABQMGAAAABgAFAQMBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAEAAAABAAEAAAAAAAAAAAAAAAAAAAAAAAAAAIBAAAAAAIBAAEBAQAAAQEAAAAAAQEAAAEBAAAAAAIBAAAAAAIBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAA=")
*/
};
}
public void generate(Generation gen, Team team, int coreX, int coreY, int enemyX, int enemyY){ public void generate(Generation gen, Team team, int coreX, int coreY, int enemyX, int enemyY){
init();
this.enemyX = enemyX; this.enemyX = enemyX;
this.enemyY = enemyY; this.enemyY = enemyY;
@@ -116,118 +19,10 @@ public class FortressGenerator{
this.gen = gen; this.gen = gen;
this.team = team; this.team = team;
genOutposts(); gen();
} }
void genOutposts(){ void gen(){
int padding = 10; gen.tiles[enemyX][enemyY].setBlock(StorageBlocks.core, team);
int maxDifficulty = 13;
Array<Structure> selected = new Array<>();
Array<Rectangle> used = new Array<>();
Rectangle rect = new Rectangle();
Structure base = bases[Mathf.clamp((int)(bases.length * (float)gen.sector.difficulty / maxDifficulty) + gen.random.range(2), 0, bases.length-1)];
int maxIndex = (int)(1 + ((float)gen.sector.difficulty / maxDifficulty * (structures.length-2)));
for(int i = maxIndex/2; i < maxIndex; i++){
selected.add(structures[Math.min(i, structures.length-1)]);
}
float baseChance = 0.8f / selected.size;
used.add(new Rectangle(enemyX - base.width()/2, enemyY - base.height()/2, base.width(), base.height()));
int elev = gen.tiles[enemyX][enemyY].getElevation();
for(int x = 0; x < base.width(); x++){
for(int y = 0; y < base.height(); y++){
Tile tile = gen.tiles[enemyX - base.width()/2 + x][enemyY - base.height()/2 + y];
StructBlock block = base.layout[x][y];
Block result = fixBlock(block.block);
tile.setElevation(elev);
tile.setRotation(block.rotation);
tile.setBlock(result, team);
}
}
for(Structure struct : selected){
for(int x = padding; x < gen.width - padding; x++){
loop:
for(int y = padding; y < gen.height - padding; y++){
rect.set(x - struct.layout.length, y - struct.layout[0].length, struct.layout.length, struct.layout[0].length);
if(Vector2.dst(x, y, coreX, coreY) > minCoreDst && Vector2.dst(x, y, enemyX, enemyY) > 30 && world.tile(x, y).floor().liquidDrop == null &&
(struct.ore == null || gen.tiles[x][y].floor().dropsItem(struct.ore)) && gen.random.chance(struct.chance * baseChance)){
for(Rectangle other : used){
if(other.overlaps(rect)){
continue loop;
}
}
used.add(new Rectangle(rect.x - 1, rect.y - 1, rect.width + 2, rect.height + 2));
int elevation = world.tile(x, y).getElevation();
for(int cx = 0; cx < struct.layout.length; cx++){
for(int cy = 0; cy < struct.layout[0].length; cy++){
int wx = x + cx - struct.layout.length/2;
int wy = y + cy - struct.layout[0].length/2;
StructBlock block = struct.layout[cx][cy];
Tile tile = world.tile(wx, wy);
Block result = fixBlock(block.block);
//resupply points should not be placed anymore, they confuse units
if(result != Blocks.air && tile.block().alwaysReplace){
tile.setElevation(elevation);
tile.setRotation(block.rotation);
tile.setBlock(result, team);
fill(tile);
}
}
}
}
}
}
}
}
Block fixBlock(Block result){
if(result == UnitBlocks.dronePad) result = DefenseBlocks.copperWallLarge;
if(result == UnitBlocks.fabricatorPad) result = DefenseBlocks.copperWallLarge;
return result;
}
void fill(Tile tile){
Block block = tile.block();
if(block instanceof PowerTurret){
tile.entity.power.amount = block.powerCapacity;
}else if(block instanceof ItemTurret){
ItemTurret turret = (ItemTurret)block;
AmmoType[] type = turret.getAmmoTypes();
block.handleStack(type[0].item, block.acceptStack(type[0].item, 1000, tile, null), tile, null);
}
}
static class Structure{
public final StructBlock[][] layout;
public final Item ore;
public final float chance;
public Structure(float chance, Item ore, String encoding){
this.ore = ore;
this.layout = StructureFormat.read(encoding);
this.chance = chance;
}
public Structure(String encoding){
this.ore = null;
this.layout = StructureFormat.read(encoding);
this.chance = 0;
}
int width(){
return layout.length;
}
int height(){
return layout[0].length;
}
} }
} }

View File

@@ -155,12 +155,26 @@ public class ContentDisplay{
table.left().defaults().fillX(); table.left().defaults().fillX();
//TODO stat list goes here if(Bundles.has("mech." + mech.name + ".weapon")){
//table.add(Bundles.format("text.mech.armor", mech.armor)); table.add(Bundles.format("text.mech.weapon", Bundles.get("mech." + mech.name + ".weapon")));
table.row(); table.row();
//table.add(Bundles.format("text.unit.speed", Strings.toFixed(mech.speed, 1))); }
if(Bundles.has("mech." + mech.name + ".ability")){
table.add(Bundles.format("text.mech.ability", Bundles.get("mech." + mech.name + ".ability")));
table.row();
}
table.add(Bundles.format("text.mech.armor", mech.armor));
table.row(); table.row();
table.add(Bundles.format("text.mech.itemcapacity", mech.itemCapacity));
table.row(); table.row();
if(mech.drillPower > 0){
table.add(Bundles.format("text.mech.minespeed", (int) (mech.mineSpeed * 10)));
table.row();
table.add(Bundles.format("text.mech.minepower", mech.drillPower));
table.row();
}
} }
public static void displayUnit(Table table, UnitType unit){ public static void displayUnit(Table table, UnitType unit){

View File

@@ -260,7 +260,6 @@ public class BuildBlock extends Block{
//move max progress down if this fraction is less than 1 //move max progress down if this fraction is less than 1
maxProgress = Math.min(maxProgress, maxProgress * fraction); maxProgress = Math.min(maxProgress, maxProgress * fraction);
//TODO uncomment?
accumulator[i] -= maxUse; accumulator[i] -= maxUse;
//remove stuff that is actually used //remove stuff that is actually used

View File

@@ -31,8 +31,8 @@ public class MendProjector extends Block{
protected float reload = 250f; protected float reload = 250f;
protected float range = 50f; protected float range = 50f;
protected float healPercent = 6f; protected float healPercent = 6f;
protected float phaseBoost = 12f; protected float phaseBoost = 10f;
protected float useTime = 340f; protected float useTime = 300f;
public MendProjector(String name){ public MendProjector(String name){
super(name); super(name);

View File

@@ -79,14 +79,16 @@ public class Generators {
Image image = context.get(mech.region); Image image = context.get(mech.region);
if(!mech.flying){ if(!mech.flying){
image.draw(mech.baseRegion); image.drawCenter(mech.baseRegion);
image.draw(mech.legRegion); image.drawCenter(mech.legRegion);
image.draw(mech.legRegion, true, false); image.drawCenter(mech.legRegion, true, false);
image.draw(mech.region); image.drawCenter(mech.region);
} }
image.draw(mech.weapon.equipRegion, -(int)mech.weaponOffsetX, (int)mech.weaponOffsetY, false, false); int off = (image.width() - mech.weapon.equipRegion.getRegionWidth())/2;
image.draw(mech.weapon.equipRegion, (int)mech.weaponOffsetX, (int)mech.weaponOffsetY, true, false);
image.draw(mech.weapon.equipRegion, -(int)mech.weaponOffsetX + off, (int)mech.weaponOffsetY + off, false, false);
image.draw(mech.weapon.equipRegion, (int)mech.weaponOffsetX + off, (int)mech.weaponOffsetY + off, true, false);
image.save("mech-icon-" + mech.name); image.save("mech-icon-" + mech.name);

View File

@@ -67,6 +67,16 @@ public class Image {
draw(region, 0, 0, false, false); draw(region, 0, 0, false, false);
} }
/**Draws a region at the center.*/
public void drawCenter(TextureRegion region){
draw(region, (width() - region.getRegionWidth())/2, (height() - region.getRegionHeight())/2, false, false);
}
/**Draws a region at the center.*/
public void drawCenter(TextureRegion region, boolean flipx, boolean flipy){
draw(region, (width() - region.getRegionWidth())/2, (height() - region.getRegionHeight())/2, flipx, flipy);
}
/**Draws an image at the top left corner.*/ /**Draws an image at the top left corner.*/
public void draw(Image image){ public void draw(Image image){
draw(image, 0, 0); draw(image, 0, 0);