Even less evoke damage
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@@ -2603,11 +2603,11 @@ public class UnitTypes{
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healAmount = 25f;
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healAmount = 25f;
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collidesTeam = true;
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collidesTeam = true;
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lifetime = 35f;
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lifetime = 31f;
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shootEffect = Fx.colorSpark;
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shootEffect = Fx.colorSpark;
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hitEffect = smokeEffect = despawnEffect = Fx.hitLaserColor;
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hitEffect = smokeEffect = despawnEffect = Fx.hitLaserColor;
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damage = 10;
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damage = 1;
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}};
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}};
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}});
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}});
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}};
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}};
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