Tweaked spawn times / Liquid bridge fixes
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@@ -136,7 +136,6 @@ public class Sectors{
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double waveChance = 0.3;
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sector.difficulty = (int)(Mathf.dst(sector.x, sector.y));
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sector.spawns = sector.missions.first().getWaves(sector);
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if(sector.difficulty == 0){
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sector.missions.add(new WaveMission(10));
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@@ -145,6 +144,8 @@ public class Sectors{
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: new BattleMission());
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}
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sector.spawns = sector.missions.first().getWaves(sector);
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//add all ores for now since material differences aren't well handled yet
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sector.ores.addAll(Items.tungsten, Items.coal, Items.lead, Items.thorium, Items.titanium);
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}
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