Tweaked spawn times / Liquid bridge fixes

This commit is contained in:
Anuken
2018-08-06 10:31:50 -04:00
parent 468e092422
commit 635e299464
5 changed files with 68 additions and 5 deletions

View File

@@ -136,7 +136,6 @@ public class Sectors{
double waveChance = 0.3;
sector.difficulty = (int)(Mathf.dst(sector.x, sector.y));
sector.spawns = sector.missions.first().getWaves(sector);
if(sector.difficulty == 0){
sector.missions.add(new WaveMission(10));
@@ -145,6 +144,8 @@ public class Sectors{
: new BattleMission());
}
sector.spawns = sector.missions.first().getWaves(sector);
//add all ores for now since material differences aren't well handled yet
sector.ores.addAll(Items.tungsten, Items.coal, Items.lead, Items.thorium, Items.titanium);
}