Implemented sound volume
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@@ -1,22 +1,22 @@
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package io.anuke.mindustry.ui.dialogs;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.ObjectMap;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.function.Consumer;
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import io.anuke.arc.input.KeyCode;
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import io.anuke.arc.scene.Element;
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import io.anuke.arc.scene.event.InputEvent;
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import io.anuke.arc.scene.event.InputListener;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.files.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.input.*;
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import io.anuke.arc.scene.*;
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import io.anuke.arc.scene.event.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.SettingsDialog.SettingsTable.Setting;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.scene.ui.SettingsDialog.SettingsTable.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.net.Net;
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import static io.anuke.arc.Core.bundle;
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import static io.anuke.mindustry.Vars.*;
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public class SettingsMenuDialog extends SettingsDialog{
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@@ -127,9 +127,8 @@ public class SettingsMenuDialog extends SettingsDialog{
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}
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void addSettings(){
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//TODO add when sound works again
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//sound.volumePrefs();
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sound.add("[LIGHT_GRAY]there is no sound implemented in v4 yet");
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sound.sliderPref("musicvol", bundle.get("setting.musicvol.name", "Music Volume"), 100, 0, 100, 1, i -> i + "%");
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sound.sliderPref("sfxvol", bundle.get("setting.sfxvol.name", "SFX Volume"), 100, 0, 100, 1, i -> i + "%");
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game.screenshakePref();
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if(mobile){
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