Additional bullet effects / Rotational replacement
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@@ -7,14 +7,21 @@ import io.anuke.ucore.entities.BaseBulletType;
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public abstract class BulletType extends BaseBulletType<Bullet>{
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public Effect hitEffect = BulletFx.hit;
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public Effect despawnEffect = BulletFx.despawn;
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public BulletType(float speed, int damage){
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this.speed = speed;
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this.damage = damage;
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lifetime = 40f;
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}
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@Override
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public void hit(Bullet b, float hitx, float hity){
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Effects.effect(hitEffect, hitx, hity, b.angle());
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}
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@Override
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public void despawned(Bullet b){
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Effects.effect(despawnEffect, b.x, b.y, b.angle());
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}
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}
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