Additional bullet effects / Rotational replacement
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@@ -91,7 +91,7 @@ public abstract class InputHandler extends InputAdapter{
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return false;
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}
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return Placement.validPlace(player.team, x, y, type);
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return Placement.validPlace(player.team, x, y, type, rotation);
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}
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public boolean validBreak(int x, int y){
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