More drown tweaks
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@@ -139,7 +139,7 @@ public class Blocks implements ContentList{
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isLiquid = true;
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status = StatusEffects.wet;
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statusDuration = 120f;
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drownTime = 140f;
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drownTime = 200f;
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cacheLayer = CacheLayer.water;
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albedo = 0.5f;
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}};
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@@ -160,7 +160,7 @@ public class Blocks implements ContentList{
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variants = 0;
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status = StatusEffects.wet;
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statusDuration = 140f;
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drownTime = 120f;
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drownTime = 200f;
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liquidDrop = Liquids.water;
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isLiquid = true;
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cacheLayer = CacheLayer.water;
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@@ -188,7 +188,7 @@ public class Blocks implements ContentList{
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}};
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tar = new Floor("tar"){{
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drownTime = 150f;
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drownTime = 230f;
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status = StatusEffects.tarred;
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statusDuration = 240f;
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speedMultiplier = 0.19f;
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@@ -199,7 +199,7 @@ public class Blocks implements ContentList{
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}};
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slag = new Floor("molten-slag"){{
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drownTime = 150f;
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drownTime = 230f;
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status = StatusEffects.melting;
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statusDuration = 240f;
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speedMultiplier = 0.19f;
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@@ -163,7 +163,6 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 2.1f;
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health = 9000;
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armor = 10f;
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canDrown = false;
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mechFrontSway = 1f;
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ammoType = new ItemAmmoType(Items.thorium);
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@@ -421,13 +420,13 @@ public class UnitTypes implements ContentList{
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hitSize = 24f;
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rotateSpeed = 1.7f;
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canDrown = false;
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mechFrontSway = 1f;
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buildSpeed = 3f;
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mechStepParticles = true;
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mechStepShake = 0.15f;
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ammoType = new PowerAmmoType(2500);
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drownTimeMultiplier = 4f;
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speed = 0.44f;
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boostMultiplier = 2.2f;
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@@ -494,6 +493,7 @@ public class UnitTypes implements ContentList{
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armor = 9f;
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landShake = 1.5f;
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rotateSpeed = 1.5f;
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drownTimeMultiplier = 6f;
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commandLimit = 8;
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