Cleanup
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@@ -352,7 +352,7 @@ public class BlockRenderer{
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var bounds = camera.bounds(Tmp.r3).grow(tilesize * 2f);
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//draw floor lights
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floorTree.intersect(bounds, tile -> lightview.add(tile));
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floorTree.intersect(bounds, lightview::add);
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blockTree.intersect(bounds, tile -> {
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if(tile.build == null || procLinks.add(tile.build.id)){
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