Implemented shield hit effects and bullet absorption and powered rturret

This commit is contained in:
Anuken
2017-11-28 01:00:59 -05:00
parent c0d28eca65
commit 63d8aed9a5
13 changed files with 115 additions and 25 deletions

View File

@@ -42,7 +42,7 @@ public class Vars{
//whether to draw chunk borders
public static boolean debugChunks = false;
//whether turrets have infinite ammo (only with debug)
public static boolean infiniteAmmo = true;
public static boolean infiniteAmmo = false;
//whether to show paths of enemies
public static boolean showPaths = true;
//number of save slots-- increasing may lead to layout issues