Implemented shield hit effects and bullet absorption and powered rturret
This commit is contained in:
@@ -42,7 +42,7 @@ public class Vars{
|
||||
//whether to draw chunk borders
|
||||
public static boolean debugChunks = false;
|
||||
//whether turrets have infinite ammo (only with debug)
|
||||
public static boolean infiniteAmmo = true;
|
||||
public static boolean infiniteAmmo = false;
|
||||
//whether to show paths of enemies
|
||||
public static boolean showPaths = true;
|
||||
//number of save slots-- increasing may lead to layout issues
|
||||
|
||||
Reference in New Issue
Block a user