Added target cursor
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@@ -190,7 +190,6 @@ public class Placement{
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(plan.tile() != null && plan.tile().block() == plan.block)); //don't count the same block as inaccessible
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var result = plans1.clear();
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var team = player.team();
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outer:
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for(int i = 0; i < plans.size;){
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