Misc fixes
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@@ -4112,7 +4112,7 @@ public class Blocks{
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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buildingDamageMultiplier = 0.2f;
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}},
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Items.oxide, new BasicBulletType(8f, 95){{
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Items.oxide, new BasicBulletType(8f, 120){{
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knockback = 3f;
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width = 25f;
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hitSize = 7f;
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@@ -4456,6 +4456,7 @@ public class Blocks{
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reloadMultiplier = 0.85f;
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speed = 9.5f;
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width = height = 16;
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pierceCap = 2;
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shrinkY = 0.3f;
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backSprite = "large-bomb-back";
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sprite = "mine-bullet";
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@@ -4982,7 +4983,8 @@ public class Blocks{
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fragSpread = 37f;
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fragBullet = new BulletType(){{
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootSmokeMissile;
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smokeEffect = Fx.shootSmokeMissileColor;
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hitColor = engineColor;
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ammoMultiplier = 1f;
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spawnUnit = new MissileUnitType("scathe-missile-surge-split"){{
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@@ -4994,9 +4996,8 @@ public class Blocks{
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engineLayer = Layer.effect;
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engineSize = 2.2f;
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engineOffset = 8f;
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rotateSpeed = 1.35f;
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rotateSpeed = 1.4f;
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trailLength = 12;
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//missileAccelTime = 20f;
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lowAltitude = true;
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loopSound = Sounds.missileTrail;
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loopSoundVolume = 0.6f;
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@@ -5016,7 +5017,7 @@ public class Blocks{
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shootOnDeath = true;
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shake = 10f;
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bullet = new ExplosionBulletType(340f, 35f){{
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lightning = 5;
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lightning = 6;
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lightningDamage = 35f;
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lightningLength = 8;
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