Major bugfix, new incomplete placemodes

This commit is contained in:
Anuken
2017-12-15 01:39:54 -05:00
parent 52a996cf77
commit 64439126a3
22 changed files with 728 additions and 535 deletions

View File

@@ -9,7 +9,7 @@ import io.anuke.mindustry.entities.Player;
import io.anuke.ucore.scene.ui.layout.Unit;
public class Vars{
public static final boolean testAndroid = false;
public static final boolean testAndroid = true;
//shorthand for whether or not this is running on android
public static final boolean android = (Gdx.app.getType() == ApplicationType.Android) || testAndroid;
//shorthand for whether or not this is running on GWT
@@ -34,10 +34,6 @@ public class Vars{
public static final int zoomScale = Math.round(Unit.dp.inPixels(1));
//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
public static boolean debug = false;
//whether to debug openGL info
public static boolean debugGL = false;
//whether profiling is shown
public static boolean profile = false;
//whether the player can clip through walls
public static boolean noclip = false;
//whether to draw chunk borders