Major bugfix, new incomplete placemodes
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@@ -9,7 +9,7 @@ import io.anuke.mindustry.entities.Player;
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import io.anuke.ucore.scene.ui.layout.Unit;
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public class Vars{
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public static final boolean testAndroid = false;
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public static final boolean testAndroid = true;
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//shorthand for whether or not this is running on android
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public static final boolean android = (Gdx.app.getType() == ApplicationType.Android) || testAndroid;
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//shorthand for whether or not this is running on GWT
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@@ -34,10 +34,6 @@ public class Vars{
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public static final int zoomScale = Math.round(Unit.dp.inPixels(1));
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//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
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public static boolean debug = false;
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//whether to debug openGL info
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public static boolean debugGL = false;
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//whether profiling is shown
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public static boolean profile = false;
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//whether the player can clip through walls
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public static boolean noclip = false;
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//whether to draw chunk borders
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