Misc ammo balancing
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@@ -113,6 +113,7 @@ public class Bullets implements ContentList{
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splashDamageRadius = 25f * 0.75f;
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splashDamageRadius = 25f * 0.75f;
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splashDamage = 35f;
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splashDamage = 35f;
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status = StatusEffects.burning;
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status = StatusEffects.burning;
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statusDuration = 60f * 12f;
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frontColor = Pal.lightishOrange;
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frontColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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backColor = Pal.lightOrange;
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makeFire = true;
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makeFire = true;
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@@ -132,7 +133,6 @@ public class Bullets implements ContentList{
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frontColor = Pal.missileYellow;
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frontColor = Pal.missileYellow;
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status = StatusEffects.blasted;
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status = StatusEffects.blasted;
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statusDuration = 60f;
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}};
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}};
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flakGlassFrag = new BasicBulletType(3f, 5, "bullet"){{
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flakGlassFrag = new BasicBulletType(3f, 5, "bullet"){{
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@@ -177,7 +177,7 @@ public class Bullets implements ContentList{
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width = 6f;
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width = 6f;
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height = 8f;
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height = 8f;
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hitEffect = Fx.flakExplosion;
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hitEffect = Fx.flakExplosion;
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splashDamage = 22f * 1.5f;
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splashDamage = 25f * 1.5f;
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splashDamageRadius = 20f;
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splashDamageRadius = 20f;
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fragBullet = flakGlassFrag;
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fragBullet = flakGlassFrag;
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fragBullets = 6;
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fragBullets = 6;
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@@ -432,13 +432,13 @@ public class Bullets implements ContentList{
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hittable = false;
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hittable = false;
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}};
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}};
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pyraFlame = new BulletType(3.35f, 25f){{
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pyraFlame = new BulletType(4f, 45f){{
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ammoMultiplier = 4f;
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ammoMultiplier = 6f;
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hitSize = 7f;
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hitSize = 7f;
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lifetime = 18f;
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lifetime = 18f;
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pierce = true;
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pierce = true;
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collidesAir = false;
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collidesAir = false;
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statusDuration = 60f * 6;
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statusDuration = 60f * 10;
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shootEffect = Fx.shootPyraFlame;
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shootEffect = Fx.shootPyraFlame;
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hitEffect = Fx.hitFlameSmall;
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hitEffect = Fx.hitFlameSmall;
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despawnEffect = Fx.none;
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despawnEffect = Fx.none;
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@@ -43,7 +43,7 @@ public class DesktopInput extends InputHandler{
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/** Whether player is currently deleting removal requests. */
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/** Whether player is currently deleting removal requests. */
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public boolean deleting = false, shouldShoot = false, panning = false;
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public boolean deleting = false, shouldShoot = false, panning = false;
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/** Mouse pan speed. */
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/** Mouse pan speed. */
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public float panScale = 0.005f, panSpeed = 4.5f, panBoostSpeed = 11f;
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public float panScale = 0.005f, panSpeed = 4.5f, panBoostSpeed = 15f;
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/** Delta time between consecutive clicks. */
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/** Delta time between consecutive clicks. */
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public long selectMillis = 0;
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public long selectMillis = 0;
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/** Previously selected tile. */
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/** Previously selected tile. */
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