a performance disaster, part 1
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@@ -14,6 +14,15 @@ public class GroundAI extends AIController{
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@Override
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public void update(){
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//TODO test
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if(true){
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unit.controlWeapons(true, true);
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unit.aimLook(unit.x(), unit.y() + 10);
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return;
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}
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if(Units.invalidateTarget(target, unit.team(), unit.x(), unit.y(), Float.MAX_VALUE)){
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target = null;
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