Fixed some sector bugs
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@@ -7,7 +7,6 @@ import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.Draw;
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@@ -21,7 +20,6 @@ import io.anuke.ucore.scene.ui.layout.Unit;
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import io.anuke.ucore.scene.utils.Cursors;
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import io.anuke.ucore.util.Bundles;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.world;
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@@ -79,7 +77,6 @@ public class SectorsDialog extends FloatingDialog{
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}
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void selectSector(Sector sector){
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Log.info((int)' ');
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selected = sector;
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table.clear();
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@@ -217,6 +214,8 @@ public class SectorsDialog extends FloatingDialog{
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selectSector(sector);
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}
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selectColor = Color.WHITE;
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}else if(sector.hasSave()){
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iconColor = Palette.command;
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}else{
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iconColor = Color.GRAY;
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}
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@@ -235,11 +234,7 @@ public class SectorsDialog extends FloatingDialog{
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float size = Unit.dp.scl(10f * 5);
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Draw.color(iconColor);
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Shaders.outline.color = Color.BLACK;
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Shaders.outline.region = Draw.region(region);
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//Graphics.shader(Shaders.outline);
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Draw.rect(region, drawX, drawY, size, size);
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//Graphics.shader();
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}
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}
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